No Move No Die by ZhangZhibin

[raw]
made by ZhangZhibin for LD 40 (JAM)

​​PLAY on itch.io: https://zhangzhibin.itch.io/ld40-nomovenodie

CONTROL: * ARROW * to Move, * SPACE * to Pass Move.

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What we try to represent to you: the more you have moved, the worse it is.

However, this may not always the case.

Hope you like the idea.

Survive Guide: 1. Move: Arrow key 2. Stay: Space 3. Opponent can only be killed when its level is not greater than the attacker. 3. Every move you do that doesn't kill cause enemy to level up 4. You will level up when kill an enemy 5. The more you moved, the more powerful enemy you will face.

Made with Unity by Zhang Zhibin (Program and Design, https://twitter.com/zhangzhibin) & Lin Xiaolin (Art, https://twitter.com/shellinlam1) Music and Sounds are from https://www.playonloop.com & http://www.noiseforfun.com/

​​PLAY on itch.io: https://zhangzhibin.itch.io/ld40-nomovenodie OR On our website: https://blackshadowgame.com/games/NoMoveNoDie/

Ratings

Overall 140th 3.896⭐ 26🧑‍⚖️
Fun 154th 3.813⭐ 26🧑‍⚖️
Innovation 152th 3.729⭐ 26🧑‍⚖️
Theme 580th 3.438⭐ 26🧑‍⚖️
Graphics 398th 3.771⭐ 26🧑‍⚖️
Humor 641th 2.786⭐ 23🧑‍⚖️
Mood 534th 3.325⭐ 22🧑‍⚖️
Given 16🗳️ 6🗨️

Feedback

🎤 ZhangZhibin
05. Dec 2017 · 00:43 UTC
anybody see my game?
05. Dec 2017 · 00:54 UTC
The link provides me with a 404 - hope its resolved soon!
🎤 ZhangZhibin
05. Dec 2017 · 00:58 UTC
which link threw error 404?
🎤 ZhangZhibin
05. Dec 2017 · 01:04 UTC
OK now, published on itch.io. Also put a quick link on our website. Thanks for pointing out.
stencilchris
05. Dec 2017 · 01:19 UTC
Awesome - this game is very fun to play! :) The concept is simple but thought-provoking. Certainly, the more I move the worse it gets >_<!!
kbf123
05. Dec 2017 · 02:52 UTC
Nice puzzle game! I like the mechanics.
TurbulentWinds
05. Dec 2017 · 02:55 UTC
Very nice!
FireSlash
05. Dec 2017 · 02:57 UTC
Took me a few tries to understand the mechanics. You might consider a few "demonstration" levels to ease the player into the mechanics slower.

It's quite an interesting puzzle game. Since enemy movement isn't hinted in advance, it relies on you understanding their movements, which isn't great. Adding a "I'll move here" hint would be helpful.

Overall pretty fun. Some QOL stuff would make this really enjoyable!
peanutboyz
05. Dec 2017 · 02:57 UTC
I really liked it - what a great idea! Really solid puzzle game. I couldn't beat the last level : (
Nia
05. Dec 2017 · 03:03 UTC
Great focus on gameplay. It's a fun little game that makes you plan your moves out. Plus it's a great take on the theme.
Chao
05. Dec 2017 · 03:12 UTC
Fun puzzle game that kept me tided over till the end. Some of those levels were pretty tricky too, there was one which I could have sworn was impossible, until I beat it.
ginger9
05. Dec 2017 · 03:23 UTC
I don't really understand the rule but it's fun anyway :smile:
Infraxion
05. Dec 2017 · 03:37 UTC
Really well thought out puzzle game; the puzzles are challenging and interesting. Very cohesive aesthetic!
Wizcas
05. Dec 2017 · 04:17 UTC
Very strategic and well designed puzzle game! Love the graphics and music. Puzzles are tricky but quite fun ;)
junjunlowpoly
05. Dec 2017 · 05:27 UTC
Very well designed puzzle and well polished game. I failed many times but the the experience is pleasant that I kept trying a lot of times. Very solid game.
Great job!
GoldRanger
05. Dec 2017 · 06:26 UTC
@fireslash
I think the first level is clear enough for the new player! Maybe I am playing on an updated version?
I didn't read the rule before I played.
In the first, I try to escape from that enemy, I lost, I read the rules, I immediately get the point.
BTW I agree with you that it should have "Moving here" hint, to develop this game deep, more enemy type is required,
if the player's movement is separate into two parts, first, player press an arrow key to "try" to move, then "Moving here" tag will show near each enemy and player can press sth like Enter to confirm the move, that will be great. (or not, maybe it will make the game too easy haha)

Back to my comment,
I love how you catch the theme, that's a great idea! The choice of stop and the easy ai let me feel more strategic and the game is in my control! That's awesome!

However, I think the movement of the enemy is too slow, after I get to the hidden level(I guess?). I guess that is a reward level but it becomes some kind of punishment because of the long waiting time for the enemy movement!

One more little thing, when I go fullscreen in your itch game, part the bottom screen in game don't show, I found that after I killed by an enemy below me in level 6. I think you should mention that somewhere don't play in fullscreen. (I use 16:9 monitor)
🎤 ZhangZhibin
05. Dec 2017 · 06:36 UTC
@goldranger @fireslash Thanks for your detailed comment and suggestion. I agree a little more hint should be help. I didn't pay much time to support multiple screen resolution, actually, it only supports 800x600. Yes, that's a reward level and it become too slow after we add the animation for each unit, will try to fix later.
theloneplant
05. Dec 2017 · 07:44 UTC
It took me some time to figure out what the mechanics were since I didn't know what attacking was. When I moved into an enemy trying to attack it just made the bumping noise and I got confused. Finally got the hang of it after reading the controls a few times trying to wrap my head around the wording. Past that it was a blast! I recommend having Level 0/1 have a pug directly next to you to teach the player how attacking works, then they'll know something's up when they move towards another pug and can't kill them :)
Ical
05. Dec 2017 · 10:53 UTC
Good thinking and nice graphic.Pretty fun.But I think the puzzle is too hard to me.
tobia88
09. Dec 2017 · 13:53 UTC
Great mechanic and idea for chess type game! i totally enjoy it, i'll so wishful to have a button for speed up the enemy movement while i'm replaying the levels. In case, i cant get the point of how enemy increase lv firstly until i played few stages, i think you need a effect of feedback if i kill nothing on current turn. Beside this, i definitely love your graphics and music, well done!
gelisam
17. Dec 2017 · 03:37 UTC
The "win", "retry" and "can't attack" chimes fit well with each other, but not with the rest of the music and sounds.

I ended up brute-forcing level 6, as I couldn't find a way to predict where the dogs would go and therefore couldn't plan ahead. I managed to complete the reward level on my own though!