No Move No Die by ZhangZhibin
PLAY on itch.io: https://zhangzhibin.itch.io/ld40-nomovenodie
CONTROL: * ARROW * to Move, * SPACE * to Pass Move.


What we try to represent to you: the more you have moved, the worse it is.
However, this may not always the case.
Hope you like the idea.
Survive Guide: 1. Move: Arrow key 2. Stay: Space 3. Opponent can only be killed when its level is not greater than the attacker. 3. Every move you do that doesn't kill cause enemy to level up 4. You will level up when kill an enemy 5. The more you moved, the more powerful enemy you will face.
Made with Unity by Zhang Zhibin (Program and Design, https://twitter.com/zhangzhibin) & Lin Xiaolin (Art, https://twitter.com/shellinlam1) Music and Sounds are from https://www.playonloop.com & http://www.noiseforfun.com/
PLAY on itch.io: https://zhangzhibin.itch.io/ld40-nomovenodie OR On our website: https://blackshadowgame.com/games/NoMoveNoDie/
| HTML5 (web) | https://zhangzhibin.itch.io/ld40-nomovenodie |
| HTML5 (web) | https://blackshadowgame.com/games/NoMoveNoDie/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/no-move-no-die |
Ratings
| Overall | 140th | 3.896⭐ | 26🧑⚖️ |
| Fun | 154th | 3.813⭐ | 26🧑⚖️ |
| Innovation | 152th | 3.729⭐ | 26🧑⚖️ |
| Theme | 580th | 3.438⭐ | 26🧑⚖️ |
| Graphics | 398th | 3.771⭐ | 26🧑⚖️ |
| Humor | 641th | 2.786⭐ | 23🧑⚖️ |
| Mood | 534th | 3.325⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 6🗨️ |
It's quite an interesting puzzle game. Since enemy movement isn't hinted in advance, it relies on you understanding their movements, which isn't great. Adding a "I'll move here" hint would be helpful.
Overall pretty fun. Some QOL stuff would make this really enjoyable!
Great job!
I think the first level is clear enough for the new player! Maybe I am playing on an updated version?
I didn't read the rule before I played.
In the first, I try to escape from that enemy, I lost, I read the rules, I immediately get the point.
BTW I agree with you that it should have "Moving here" hint, to develop this game deep, more enemy type is required,
if the player's movement is separate into two parts, first, player press an arrow key to "try" to move, then "Moving here" tag will show near each enemy and player can press sth like Enter to confirm the move, that will be great. (or not, maybe it will make the game too easy haha)
Back to my comment,
I love how you catch the theme, that's a great idea! The choice of stop and the easy ai let me feel more strategic and the game is in my control! That's awesome!
However, I think the movement of the enemy is too slow, after I get to the hidden level(I guess?). I guess that is a reward level but it becomes some kind of punishment because of the long waiting time for the enemy movement!
One more little thing, when I go fullscreen in your itch game, part the bottom screen in game don't show, I found that after I killed by an enemy below me in level 6. I think you should mention that somewhere don't play in fullscreen. (I use 16:9 monitor)
I ended up brute-forcing level 6, as I couldn't find a way to predict where the dogs would go and therefore couldn't plan ahead. I managed to complete the reward level on my own though!