Murder in the Refuge of Retired Monsters by gogo199432
The old Columbo gets a new case! There was a killing at the Refuge of Retired Monsters! Frankenstein died, but which of the 7 other monsters did it? You'll have to question all of them and untangle their lies. Can you solve this murder mystery? Only one way to find out.
EDIT: Thanks for all the feedback guys, the bugs mentioned in the comments below should hopefully fixed now. But not the annoying traps, those are here to stay ;)

Ratings
| Overall | 342th | 3.676⭐ | 56🧑⚖️ |
| Fun | 449th | 3.434⭐ | 55🧑⚖️ |
| Innovation | 626th | 3.308⭐ | 54🧑⚖️ |
| Theme | 820th | 3.269⭐ | 54🧑⚖️ |
| Graphics | 487th | 3.613⭐ | 55🧑⚖️ |
| Humor | 191th | 3.657⭐ | 53🧑⚖️ |
| Mood | 158th | 3.849⭐ | 55🧑⚖️ |
| Given | 65🗳️ | 54🗨️ |
But those traps didn't really work, i was passing through them and they didn't seem to kill me!!
Wish you best of luck!
but the camera was difficult and i dont need to jump
and i cant find any other items with purple glowing to click?
those doors near the traps i cant click them?
Great job!
It was kind of fun how it felt like some characters were really screaming at times due to their texts being short "Kong doesn't know!". The 3D assets were really well made. I consider hiding/locking the mouse cursor. I kept clicking outside the game all the time. And in general the camera got confusing as a result of that.
Consider properly tagging the downloads on itch (Windows), so that they can be played in their app.
I never solved the murder, but I enjoyed playing.
feedback and gameplay here: https://www.twitch.tv/videos/255427387?t=01h23m42s
There are some technical bugs in your implementation of the idea. I am using the Linux version, it may be different from the Windows version. Here is what I noticed:
I can look around 720 degrees with my camera and then it stops. Also the camera rotation is way too fast.
When I click left to start a dialog, the dialog disappears immediately. This happens most of the time and the monsters then greet me with "Welcome back Detective".
I can go through the spikes while they are still up, while they are moving down, without getting killed.
The text varies wildly in size, depending on how much text there is in the dialog box. This means that there are four tiny lines, very hard to read, then I click something and there is a huge three words occupying the whole dialog box at the next moment.
Aside from these bugs, this is a great idea! Really cool graphics and atmosphere. I can see that you spent most of your time on story and look and feel so I can handle some technical issues :-)
Really cool entry, keep up the great work!
The control was a bit annoying mostly because the mouse didn't work with my dual monitors (pointer getting out of the window...) but not a big deal.
I really wanted to hear the stories of each monster and to find the right murderer (which I did).
I am using windows and met about all the same issues than @gonutz met
Jeep on the good job!
And I think the gameplay during plattform part was a bit weak but in the context of a monster house it was good because the traps are one thing which are involved in the murder.
Thank you for this experience.
Great entry!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I loved the detective aspect of this game, and got really invested in it. Good job! But the traps really didn't add anything to the gameplay. I guess they were there for the theme.
Overall, really good game!
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
https://www.youtube.com/watch?v=xeVofreh9pA
(Starts at 4:14:35)