Passage Home by Fnissalot
Sacrifices must be made after the fuel tank explodes on an airship.
Fnissalot's compo entry in Ludum Dare 43.
Made with Unity, Visual studio, Bosca Ceoil, sfxr, BitFontMaker2 and Pyxel Edit. Base-code consisting of a camera shake script and some easing functions were written before hand.
Port to web done after deadline for Compo
| Source code | https://fniss.itch.io/passage-home |
| Windows | https://fniss.itch.io/passage-home |
| HTML5 (web) | https://fniss.itch.io/passage-home |
| Original URL | https://ldjam.com/events/ludum-dare/43/passage-home |
Ratings
| Overall | 161th | 3.612⭐ | 51🧑⚖️ |
| Fun | 159th | 3.49⭐ | 51🧑⚖️ |
| Innovation | 132th | 3.5⭐ | 51🧑⚖️ |
| Theme | 83th | 4⭐ | 51🧑⚖️ |
| Graphics | 153th | 3.64⭐ | 52🧑⚖️ |
| Audio | 152th | 3.309⭐ | 49🧑⚖️ |
| Humor | 174th | 3.022⭐ | 48🧑⚖️ |
| Mood | 194th | 3.293⭐ | 48🧑⚖️ |
| Given | 56🗳️ | 39🗨️ |
I really love the simplicity of the game while staying true to the theme. I did few tries but Captain got missing at 17m before the landing.
**GRAPHICS:**
Although I love clear shapes I found clouds a bit too rough?
**AUDIO:**
Simple but effective for simple game like that, music and sounds fit well!
**OVERALL:**
Really nice little game which would be suitable for devices!
The font choice could be better though: the M in KM doesn't really look like one.
Thanks for the tips!
I enjoyed the humour, the music, sfx, and it fits the theme very well. The nice flat art style was pleasing to look at and I enjoyed the camera shakes, smoke trails, and a little bits of polish here and there.
This is clearly a game built with an all-round solid skill set, but the mechanics could have been a bit better -- hope this feedback helps!
@gwinnell The amount of air that leaks out of the balloon is slightly random. The LMB ability has a delay before it reduces the weight, while the RMB does it directly. RMB is a panic option and as you say, you rarely need it. If i continue doing things with this, I might add more reasons to use it.