Hello operator. by cowa
A game about phone calls, propaganda, resistance and sacrifices.
Where you try to save lives without losing your job
Story
You are an operator in a call center.
Your job is to establish communication of incoming calls.
But recent events changed the country drastically...
As an operator, you have a strategic position.
But to help the Resistance against the Militia, you must not be suspected and keep your job.
And this, unfortunately, comes with sacrifices...
Controls
Everything is controlled with the mouse.
Screenshots




Tools
- Godot engine
- Inkscape
- Gimp
Ratings
| Overall | 115th | 3.716⭐ | 39🧑⚖️ |
| Fun | 216th | 3.338⭐ | 39🧑⚖️ |
| Innovation | 50th | 3.797⭐ | 39🧑⚖️ |
| Theme | 298th | 3.338⭐ | 39🧑⚖️ |
| Graphics | 117th | 3.757⭐ | 39🧑⚖️ |
| Humor | 221th | 2.848⭐ | 35🧑⚖️ |
| Mood | 105th | 3.595⭐ | 39🧑⚖️ |
| Given | 48🗳️ | 13🗨️ |
Great job!
*Pros:*
- Great visuals---simple but very effective
- Great story and writing. There's a big variety of call text, and it's all very well-written (except the one mentioning defenders of the universe, I don't understand that one...?)
- Simple but effective gameplay
- Ramps up and becomes really hectic and fun
*Cons:*
- Days are too long. I'd prefer 2-2.5 minute-long days that ramp up faster. Right now, it just takes too long for a Ludum Dare game. Generally I assume that I should be able to complete most of a Ludum Dare game in 10 minutes.
- The z-order of things covers important information. The wires shouldn't go over top of the dialog boxes, and there should be some way to see the pieces of paper w/ the numbers on them even if wires are over them (maybe make the wires slightly transparent in the spot that they cover the papers? I don't know how difficult that would be in Godot).
Good:
- Graphics, easy and clean
- Controls work good
- Changing of the numbers for each playthrough is nice and challenging.
Bad:
- It's really hard to play without music. Not having music kills the overall feel of the game for me. Sorry.
- The theme is not really present for me.
- Not really any time to read the text. I was just looking at the numbers on the table and decided if I connect them. Maybe you could have taken that time to focus on some music.
- All three days are the same. I was really dissappointed to not get anything special after playing all 3 days (15min)
Bugs:
- It's possible to connect to the same pin on the right side. (screenshot 1)
- It's possible that the same number calls 2 times simultaneously. (screenshot 2)


i found one bug. Sometimes cable was above message , and i can't read it. Great job :) sorry for my bad english
- Great simple graphics
- A lot of good texts
- Works well
There are some things I have to criticize, for example the very slow development of the game and the fact that you are not really brought into the situation. But beyond that, the style is nice, the idea is good and for 48 hours you definitely did something impressive.
As for LD game this one looks pretty good and polished. Great job!
In Papers Please for example, you had a family to take care of, and if they died, it was a Game over. Here, there is nobody to take care of, nor a cause the main character is willing to take part of. It would have given him a bit of a personality, or at least a reason why he is helping either the Resistance or the Propaganda. Still, a funny game with a sweet concept, good job!
The lack of music could add some feeling (oppression for instance), but it's not really what makes actual immersion. I don't mind that a 48h compo doesn't have any music.
During one session, I was idling doing nothing the whole session and still got a score of 10 saved life.
In "Papers, please" you **needed** to hurry because of back story - you have family, you have house. You need to pay for it, you need to save some money, that made you value your time. Here you can kind of slack and nothing really bad will happen (or maybe it will and I just missed that part)
Other than that - game is fun and tells an interesting story.
Also, seeing Godot entry warms my heart for some reason.
I know there is a the lack of sounds and musics... But I did not have enough time and energy :cry:
Next time I'll do my best to incorporate them early in my development.
A little hint: itch.io allows to add the entry url to the game page. I bookmarked the game there and had difficulties getting back to this page to rate. :smiley: