Path to Redemption by Petter
Path to Redemption is a 3D platformer about sacrifice. Run to the sacrificial alters and fling yourself into the pits to redeem your life.
Keyboard Controls:
WASD to move
Space to jump
Left Shift to crouch
Made by:
Riley Moeller
Matthew Davies
Petter Sovik
Special thanks to Will Howard for creating the music!!!

| Windows | https://petterr.itch.io/path-to-redemption |
| Original URL | https://ldjam.com/events/ludum-dare/43/path-to-redemption |
Ratings
| Overall | 747th | 3.145⭐ | 33🧑⚖️ |
| Fun | 684th | 3.048⭐ | 33🧑⚖️ |
| Innovation | 936th | 2.581⭐ | 33🧑⚖️ |
| Theme | 810th | 3.016⭐ | 33🧑⚖️ |
| Graphics | 816th | 2.867⭐ | 32🧑⚖️ |
| Audio | 462th | 3.117⭐ | 32🧑⚖️ |
| Humor | 829th | 2.056⭐ | 29🧑⚖️ |
| Mood | 410th | 3.452⭐ | 33🧑⚖️ |
| Given | 28🗳️ | 33🗨️ |
* The game nails the mood and theme, both through the visuals and the soundtrack.
Things that can be improved:
* You can make your character do front and back flips by looking far enough up and down - this can mess with movement
* Movement is a bit floaty, and you can run into spikes accidentally if you're not careful enough
* I did find a bug where I got stuck in the floor while coming up from a crouch - not sure how to replicate it, unfortunately.
Overall: 3.5

I took me around 20 minutes I think.
* Nice that you put together a full game (levels, menu, game win state)
* I really like the spinning polyhedron in the middle!
* Very nice that you put gates with locks for every finished level. It gave me a sense of progression and made it easier to find the next level. Also, nice touch on that person standing behind the gates. :D
* My favorite level was the one with the spinning obstacles, it was hard to beat first, but it came to enjoy it after I'd played it 10 times.
* I wish that the music would have looped, it kept the game flow up with a nice tempo.
* As a fellow Unity developer, I can recommend raising the Input gravity for the Horizontal/Vertical axes to ~15 - 20, that will make the movement less floaty, since it's so important with precise input in this type of game.
Great work!
Thank you for the feedback on the movement, it was something we really struggled to get to and even still just didn't quite have the knowledge base to get it where we wanted it so thank you for that!
We almost left the game without being able to strafe jump but realized Sunday night that we would have to fix that on Monday because it was so painful to play.
Thank you for all the feedback, we're glad you liked it :)
It also seemed like the mouse sensitivity was way too high, at least with my mouse dpi. Adding an option to change mouse sensitivity would be by far the greatest quality of life improvement!