Recoil - Mike Said No Short Titles by Cynical Monkey
feel free to use this image on your games thumbnail

A playable version, Downloadable version and the source are all available on Itchio https://cynicalmonkey.itch.io/recoil
Hi and thanks for checking out my Ludum Dare Entry. I feel a strange sense of euphoria actually submitting ahead of time rather than at the deadline scratching anything playable together. I guess a theme I actually liked and an idea of the bat helped with that one.
So my game is called Recoil and is based on classic hacking mini games that everyone loves.....right

I made it using Unity, Blender, Bosca Ceoil, Paint.net, MSpaint, BFXR & Audacity and I think it is my most playable LD Game Yet

so please rate and enjoy, everything you need to play should be in game but just in case
Connect one point of a hex grid to the other by rotating tesla coils, left click clockwise, right click anticlockwise. simples

Have fun and please leave a comment with any feedback, I always try to play the games of people who leave comments first
Game instructions : -
Connect the green based starting coil to the green based end point(left to right),
Left click - rotates coil clockwise,
Right click - rotates anti clockwise,
1 charge per rotation,
5 charge to buy a hint,
Your time is ranked with B or higher awarding charge bonus,
Levels are procedurally generated increasing in difficulty, how far can you get before running out of charge?
A playable version, Downloadable version and the source are all available on Itchio https://cynicalmonkey.itch.io/recoil
if you download please play in 640x480 as that's what it was built to be, forget to limiti options in build because I was tired
| HTML5 (web) | https://cynicalmonkey.itch.io/recoil |
| Windows | https://cynicalmonkey.itch.io/recoil |
| Original URL | https://ldjam.com/events/ludum-dare/39/recoil |
Ratings
| Overall | 179th | 3.567⭐ | 62🧑⚖️ |
| Fun | 136th | 3.559⭐ | 61🧑⚖️ |
| Innovation | 152th | 3.508⭐ | 61🧑⚖️ |
| Theme | 126th | 3.864⭐ | 61🧑⚖️ |
| Graphics | 384th | 3.085⭐ | 61🧑⚖️ |
| Audio | 199th | 3.207⭐ | 60🧑⚖️ |
| Humor | 348th | 2.216⭐ | 53🧑⚖️ |
| Mood | 386th | 2.818⭐ | 57🧑⚖️ |
| Given | 31🗳️ | 33🗨️ |
**Suggestions and comments on improvement:** I'd love to see a "restart level" and having like 3 batteries which power a "restart level" which get used up every time you press "restart a level" and every 5 levels or so obtaining a new battery to power "restart a level" would be nice! Other than that I have no complains or other recommendations
p.s. check out my game as well please
here is what was on my if there's time wishlist-
Two end points that both need powering
Two start points that have to get to the same endpoint
loop puzzle mode - everything has 2 connectors and you have to get power to every coil
but I wanted to polish what I had rather than complicate things.
Overall, it's a great game, and I am curious to dive in to the source to figure out how you made the map generation. The soundtrack does get a bit repetitive, but it's a nice backdrop to working the puzzles.
How is the rank calculated? On first level sometimes I get B for 4 moves, then B for 10 moves, then D for 5 moves. Is it related to time? Because I couldn't get any A's, even on first level.
Also, there seems to be no way to get back from game to main menu other than loose/win first.
And the lose level menu is broken :) the "next level" button does nothing so it should be removed.
Good stuff!
Also wouldn't it be way more broken if the next level button did work after a game over
One advice I have - increase the iframe height in itch.io game settings and uncheck "add fullscreen button". Unity WebGL player that you're using already has that button, but it's hard to see because it's mostly below the frame so you can barely see it.
Nice entry.
I love your graphics and the visual effects. Sound is also very well done and you even managed to create some music - well done!
A very good entry and I enjoyed playing it! Well done!
I get the feeling that you have played Red Alert 1 :)
I played the web version and I did feel like the mouse buttons should have been switched around, left button for counter-clockwise, right for clockwise, so I intuitively made the wrong move sometimes.
Very cool concept and quite a different game from the others games I've played. The sound was
and music was really nice and I really enjoyed playing it! Wasn't very good at it though :)
All in all, it worked pretty well like what it should be, though the graphics aren't that polished.
Given perfect finishing in sound and graphics.....
Levels are bit tricky but they are pretty well made and fun to play