Legend of Helda: Breath of the Mild by Bryan Livingston

Youtube Demo Play https://www.youtube.com/watch?v=kEXjjsxWSik
Links
Windows - http://play.legendstudio.com/LegendofHelda.zip
https://legendstudio.com
Twitch - https://www.twitch.tv/lonecoder
Twitter - https://twitter.com/BryanLivingston
Game Description
This is an open world game. It's a bit similar to that best game ever that recently came out, but it's better because it's got no loading screens and it maxes at 4 stamina bars, not three!
Legend of Helda is an FPS ungated adventure where skill and curiosity are rewarded at every turn. Discover secrets all over a huge open world and 32 Science Labs. Burn a bush, find a staircase! Bomb a wall, find a cave! Behind a waterfall, an oracle giving out cryptic advice!
The Story Thus Far.....
All was going well at Corinthi 3 until the alien bugs showed up and wiped out the terraforming colonists. Fortunately, their work is still completed by automation over a hundred years.
Now, you're a drone sent to cleans the world of the infestation so that it can be settled by proper civilized humans. Unfortunately, your cargo ship was destroyed by a stray meteor on the way here, so you'll just have to improvise.
Your objective is to find and activate 32 of the science labs. After activating one you will be able to teleport to it via the map.
Game Controls
- WASD - Movement
- Space Bar - Jump (Hold to glide using energy)
- Shift - Hold to Run using Energy
- Left Mouse Button - Shoot
- E - Examine / Activate
- Escape - Pause / Inventory / Map
- Plus - Minimap Zoom In
- Minus - Minimap Zoom Out
- A,D, & Arrows - Navigate Pause Menu to Map & Inventory
- F12 - Toggle Post Processing (If you are having low frame rate)
- M - View Map
Known ~~Issues~~ Features
- There's no ammo selection. Only the green ammo is usable.
- The follow camera can sometimes clip thru walls.
- No Save Games
- The jetpack is to easy to use. There needs to be a minimum height limit on it.
- Full map needs a player marker.
Ratings
| Overall | 559th | 3.087⭐ | 25🧑⚖️ |
| Fun | 422th | 3.087⭐ | 25🧑⚖️ |
| Innovation | 620th | 2.652⭐ | 25🧑⚖️ |
| Theme | 753th | 2.136⭐ | 24🧑⚖️ |
| Graphics | 320th | 3.696⭐ | 25🧑⚖️ |
| Audio | 334th | 3⭐ | 25🧑⚖️ |
| Humor | 373th | 2.619⭐ | 23🧑⚖️ |
| Mood | 434th | 3.143⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 10🗨️ |
My only criticism is that the map is pretty much useless without a compass or at least a player marker on it. Also, I died after leaving a Research Center, before I had control of my player again.
Still though, great job!
- Using space to jump makes game quite simple and boring (you can get pretty much everywhere but it still takes a lot of time, no need to fight at all)
- The way of playing is too repetitive after few minutes
- The world is open, yet seems too empty = there are no tasks (except find the stations of course), and basically not much to do
... all in all, it is what I'd expect a competition open world game to look like, just pointing out the items, so you know in case you decide to go for bigger open world game.
Anyways, I also liked a lot about the game:
- The graphics are very good
- I loved sounds, they are somewhat fitting the game very well
- The controls are quite intuitive and there is a how to, which is a plus
- The concept of open world is really nice, and it fits the theme in my opinion
The game runs very smoothly (although I was playing it on 8-core Ryzen + Rx 480 as GPU), I haven't had a chance to test it on laptop or some lower hardware.
Anyways, congratulations on making the game (which is the most important part) and I'll make sure to vote on Friday once it is available.
Note. hopefully comments work, and you can see this.
Missing features
----------------
* The ability to whistle
* The ability to spam whistling and sprint to avoid spending stamina
* The ability ride trees like General Tao in dragonball
Joking aside this game is actually really pretty good. It kinda goes against the theme of this jam but the terrain looked beautiful (better than I have ever been able to produce) and all of the mechanics worked pretty solidly. There was one issue where the game failed to despawn a killed enemy but overall the game looked like it achieved everything it was trying to be. So overall this was a pretty solid game!
Aside from the excellent shaders, the world itself felt nice (if a tad barren), and the map is handy.
I wasn't able to finish, though; I found 26 of the stations before being utterly lost on where to look next.
The jetpack is a bit cheaty.
Finally, the weapon-usage felt a bit rushed; aside from the fact that a bean-bot wielding an M16 is a tad unlikely, the actually controls lacked...punch. A lot of people have been following the Vlambeer weapon formula lately, and for good reason. Vlambeer knows how to makes videogame guns.
Still, nice work on making an open-world game for Ludum Dare!
Thanks for trying my game. :)
I recorded a video to explain what I mean. I tried opening the game multiple times, both in windowed and full screen modes. I am using Windows 10 Professional Edition (Finnish locale).
https://www.youtube.com/watch?v=9121JLrqv-o
A nice game but it doesn't seem to fit with the theme lol.
Now on to some of the bad stuff from me:
I don't understand what the inventory is for, for the time I played it I found no use for it, the only thing I could collect was ammo and it didn't go in my inventory, there was a special counter for it.
I will have to give you a minimum rating on graphics and overall because your entry is a compo entry, but in your video you mentioned that a lot of the assets you downloaded and did not make yourself in 48 hours. Minimum rating in graphics is because you did not make your own graphics(at least partially), and minimum rating in overall is because you broke the compo rules. You also received a minimum rating for theme because the world is definitely not small.
But other than not following rules, the game was mostly good.
Also, you're right in that I was mocking the theme.
Regarding the pickups the mouse aiming for pickups and shooting fells odd. Like if the aiming ray is coming from the weapon rather than from the camera.
and this: *** https://ldjam.com/events/ludum-dare/38/cubic-explorer/come-and-play-cubic-explorer-and-discover-marugen ***
map&task generators are best friends of open world
Audio is bit noisy by the way
I believe that maybe the games feels a little bit barren, trying to find the towers being the only mission feels not too much compared to the size of the game. And also, I only used space to move around, running didn't feel useful, wasn't going faster and wasted more stamina, it was all about jumping for me.
In any case, maybe trying to get more interactivity out of the game, beside enemies and the main object would have been cool, maybe trying to find more things, pickups, weapon, ammo, life, more stuff in general in order to active other stations, and maybe getting more from the enemies.
I liked the main robot character you were playing, and the game feels like something full of possibilities in the future. Nice job :)
Stamina never was an issue, and jumping everywhere was much faster than sprinting.
The gun made fighting too easy as I never once got hit. The only battle was ammo conservation, which was never an issue since I never needed to actually kill anything.
After 12 "shrines" I had fought maybe 2 bosses, but it was just like fighting normal monsters, which also could be skipped by just using the tower device.
The world is huge, and not really in line with the theme.
Despite going against the theme and the flaws above I did have some fun exploring and seeing what the game had. I never saw a use for inventory so I'm guessing that was due to feature creep. Good start to a long project if you intend to continue it.
Besides being the complete opposite of theme, I mean.
Good job!