Bad Band by Triastase
"Combine 2 incompatible genres!", you say? Well, do it yourself!
Bad Band – A Musical Chaos
Whose idea was it to make this concert?! In "Bad Band" you have to do the impossible: Help a desperate band to create a harmonic mix of these two seemingly incompatible genres: Classic and Electro!
Always keep in mind that you have to make the fans of each genre happy at the same time!

But how does it work?
- You are in control of which instruments play at what time.
- Left-click an instrument to make it play.
- Right-click an instrument to switch it's genre.
- Colors resemble genres: Blue = Classic, Red = Electro.
- The scores for each genre are displayed at the top left and right.
- The combined score and the time are displayed at the top center.
- Get the highest score by making the fans of both genres happy at the same time!
- Have fun! 😁
Software
- Unity3D for making the game.
- Blender3D for modeling
- GarageBand for "music"
Ratings
| Overall | 465th | 3.19⭐ | 23🧑⚖️ |
| Fun | 441th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 267th | 3.524⭐ | 23🧑⚖️ |
| Theme | 243th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 350th | 3.238⭐ | 23🧑⚖️ |
| Audio | 19th | 4.071⭐ | 23🧑⚖️ |
| Humor | 268th | 2.861⭐ | 20🧑⚖️ |
| Mood | 190th | 3.368⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
Oh right, and great music by the way!
@evan-minto and @lectvs: Yeah, I had planned on making more genres (and a more variable gameplay), but ran out of time... :grimacing:
I do have a couple nitpicks and a few suggestions:
- I object to the idea that electro and classical are somehow incompatible :P
- You have a set time limit of two minutes; but your music loops every few seconds. Having a two-minute soundtrack for LD isn't unreasonable, especially if it's the main focus of your game. Especially considering a number of instruments are just playing bar-long chords or drum loops, I think you dropped the ball on this one. The game's really missing a complete song structure.
- The points are, as I mentioned, a good system to get me to change things up, but I wonder if there wasn't a cleaner way to integrate them into the UI than colored numbers. This isn't that significant though, the current UI works.
- I'm not sure why you chose for the final score to be an average of the two. I feel like this system would reward you for just playing to one crowd, rather than keeping a balancing act. Maybe I'm missing something about the design, but I think I would have gone with the final score being the minimum of the two others.
Should be noted that on my second playthrough, I elected to have all the instruments play classical/blue for a while. The red audience dropped in score as expected, and stuck at -001. But the *blue* audience's score also dropped, at a rate of a few hundred per second, down into the negative thousands. I wasn't able to recover that game.
Still, I'm only pointing out these issues because I think the game's pretty great overall. I enjoyed my 3 minutes here. Thanks for the game!
To the points you've made:
- I know, isn't there even a (sub-)genre called electro-classic or something? Originally I also wanted to include other genres, like jazz, blues, pop, ... Then there would have been an incompatibility-factor for the score, which would have been higher on more incompatible music, while the fans would be disturbed more easily by the other genre.
- True. This is mostly due to the fact that I did not want to miss some other events (and sleep) on the weekend, so I did not use more than half of the time I could have used.
- I tried to (by making the fans and there respective spotlights react to the score), but decided that a clear indication would also be needed. Of course a percentage bar might have have been better...
- Originally I wanted to multiply the score (which would have bee percentages). But then I realised that 10% on both sides would result in 1% score. Getting rid of percentages the multiplication still resulted in two negative scores having positive effects and so on. I did not think of using the minimum though, which could work better. Thanks!
- The scoring system kind of works now, but as you've found out behaves weirdly in some cases. This is the result of me trying to come up with a non-obvious and challenging but still logical way of calculating the scores... Might look into that again later.
@gimbalock Thanks for pointing out the sound issue! It seems that Chrome is blocking the Unity sound if there has been no interaction with the page before loading. It should work better now, as I've added a play button.
It's funny when all is wrong, but it becomes boring a bit to wait some minutes when the balance is found. I think that you can give extra points for finding a good balance and then change the proportion of "red" and "blue" guys to force the player change the balance.