Space Tanker by wasea
PLAY
https://www.youtube.com/watch?v=Hf0XX_-TrjM
Lore:
We live in a distant future.
Due to high water consumption in nuclear fusion, earth needs to import water from external sources.
Your mission is to bring water to earth before they run out of it. Be careful with your fuel too, it's not unlimited.
Theme:
The theme was running out of power, and we associated it with despair and hurry. So you have to take fast decisions and move constantly, or it's game over. The cartoon graphics will brighten a little the mood.
Controls:
Use ARROWS for maneuvering the rocket. It may be a little unfamiliar, because the controls are relative to the space, not to the ship. (If you press up, you will go up regardless of the ship orientation)
UI:
Right side: Earth water level.
Left side: fuel and tank water level.
Play
You can try the game on itch.io:
https://wasea.itch.io/spacetanker
| HTML5 (web) | https://wasea.itch.io/spacetanker |
| Original URL | https://ldjam.com/events/ludum-dare/39/space-tanker |
Ratings
| Overall | 678th | 2.969⭐ | 34🧑⚖️ |
| Fun | 593th | 2.875⭐ | 34🧑⚖️ |
| Innovation | 627th | 2.71⭐ | 33🧑⚖️ |
| Theme | 507th | 3.375⭐ | 34🧑⚖️ |
| Graphics | 322th | 3.781⭐ | 34🧑⚖️ |
| Humor | 453th | 2.286⭐ | 23🧑⚖️ |
| Mood | 432th | 3.2⭐ | 27🧑⚖️ |
| Given | 49🗳️ | 10🗨️ |
Um, I'm not sure if I just suck (lol), but I couldn't keep my planet alive for more than about 30 seconds T.T I'd fill up on the nearest satellite and then dump it on Earth, but it kept going down way faster than I could keep up with. Am I missing something?
Controls are pretty intuitive.
Actually, I didn't have any problems with controls. More problematic was the fact that people probably were pumping all given water underground or the planet was somehow cracked :D The rate of water usage was a bit too high imho.
Anyway, really solid entry. Good job!
You should always consider yourself as the greatest player of all time of your own game. So the thing you would call easy -> call it hard for player ;)
It was unclear to me where I need to find the water at the first time - I tried to hit and to burn comets by my engine (it looks like I need to protect the planet from comets), then I tried to fly away and research all territory.
And then, I have noticed that I have some water points. Hm. Then I looked your video and finally got the idea. So, the video really helps me.
Great entry anyway!
But it seems like game mechanics and balance could be improved.
As for me (and I'm complete noob in space ship control) the earth looses water too fast, I just get to the nearest planet and came back when it lost almost all of it water
Some more game elements would be great, maybe let the tanker collide with the asteroids? I was kind of surprised it didn't kill me when I flew over one for the first time. :D
Controls relative to the world felt very intuitive for me.
While planets fill the water tank much faster than the nearby satellites, it didn't seem as though there was a lot of strategy or progression for the player that would make the speed of diminishing water feasible. It would be interesting to have some resources only giving you a certain amount of water, maybe, or a certain amount of fuel. Maybe have some resources with differing cooldown times, where you can't use that resource for a given period.
I really like the music; the chords really suit the being lost in space sort of feeling. Maneuvering the rocket was fine. It was hard to master, but not frustrating. Some additional sound effects for water collection would be nice as well. I couldn't tell if you had them in there, but if you do, they should be louder or something to make it more obvious that it's there.
Overall, you all did a fine job. :thumbsup: