Ultimate Snackrifice by Dorkulon

🍌 THE GAME
Put your inventory management skills to the test in this fridge 'em up!
- Unpack your grocery bag into the fridge!
- Make use of every square of space!
- Be fast and don't let your food spoil!
🌭 HOW TO PLAY
In Ultimate Snackrifice, you must empty your grocery bag into the refrigerator. Make use of every square! Act fast and try not to let any food spoil.
Tap or click to grab an item from your grocery bag. Drag the item to the right and place it in the fridge. If there's no room, you can place it onto any of the valid square grids in the kitchen. Food spoils fast, so either make space for it quickly or dump it in the trash!
Once your fridge is full, close the door to submit your packing skills to our automated jury. You get points for each item successfully stowed away. Larger and fresher items score bigger! Fresh items give you points, with bonus points awarded for items of Perfect freshness! You lose points for discarded or spoiled items.

🍰 CREDITS
Programming by @cloakedninjas | Art by @treslapin | Music by @dorkulon
| HTML5 (web) | https://cloakedninjas.itch.io/ultimate-snackrifice |
| Original URL | https://ldjam.com/events/ludum-dare/43/ultimate-snackrifice |
Ratings
| Overall | 322th | 3.643⭐ | 23🧑⚖️ |
| Fun | 311th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 128th | 3.714⭐ | 23🧑⚖️ |
| Theme | 700th | 3.19⭐ | 23🧑⚖️ |
| Graphics | 41th | 4.476⭐ | 23🧑⚖️ |
| Audio | 36th | 4.105⭐ | 21🧑⚖️ |
| Humor | 323th | 3.225⭐ | 22🧑⚖️ |
| Mood | 280th | 3.619⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
Very nice! Really brought me some nice memories of some weird suitcase packing game from the early 90s. One thing that game did better was that it presented the player with a predefined set of items that actually could all fit inside the suitcase. And it also had the additional complexity of allowing rotation of items. Can't really remember it that well but I'm pretty damn sure this one looked and sounded a whole lot better though. Super cute!
Wasn't a huge fan of these mobile restrictions. Could easily fit all three screens next to each other on desktop. There also was a usability mismatch with the screen transitions, you could just hover to change when dragging an item but had to click without one. Yeah, super minor but still annoying.
There is also a bit of a problem with the random nature of the game. It's very easy (borderline boring) until the very end and then it's all just up to the RNG. Like in the above screenshot, I went 100% fine until 2x2 space left and the game just decided to throw me a curveball in the form of never before seen wiener and other huge items that I possibly couldn't fit there. Those swap slots on the table/floor didn't really help much either since they couldn't even hold the problematic pieces. Until the very end you could easily just use the empty fridge space for the same functionality. And swapping would be better if the piece you're trying to put in the fridge only overlapped with one item, it would add the new item in and pull the existing item out.
Aanywas, awesome job!
like; refrigerator, freezer, oven and so.
Though I would maybe like a level system where the items in the level a predetermined and there is actually an optimal way to lay everything out.

Welp, isn't this a fresh take on inventory management? I had a fun time packing the foods in a quite intuitive manner. My fridges might not have been the most balanced meals ever, but at least they were mostly packed up.
I'm just a bit worried that RNG can get somewhat messy. In my first playthrough, I got no donuts, and my last one, I got 3 almost in a row, which, while on theme of sacrificing to make space for stuff, ended up being somewhat frustrating.
But regardless, it was a great and polished experience. The old timey music really set up the mood. [My team](discord.whalesandgames.com) wishes you a great rating season. Cheers! :whale:
Congratulations!
When are we getting the Android release ;)
I felt a little awkward to have to transition back and forth between multiple screens to pick up and put down items. Having a larger view that included the trash can and grocery bag would have made it a little less unwieldy. Anyway, keep up the great work!
As others have said, I would have loved it if the bag could somehow pop out pieces right on the fridge screen so I'd have to spend less time transitioning. On the other hand, I feel like having the trash on another screen might be appropriate game-balancing and punishment for imperfect play.
I was a bit confused by the tiles under the bag and next to the trash. I was never able to figure out what those were for. Additionally, I think it would have been cool to see some kind of score counter during play. You keep players kind of in the dark about how scoring works until the end, so I had no way to evaluate how much of a sacrifice I was *actually* making by chucking that donut.
Still, nice work. Always a joy to find a game that so nicely delivers on its premise :D