Indirectris by Synedraacus
Indirect control (gravity-controlled) Tetris. Also, it's entirely in ASCII-art.
You have two attractors that exert gravitational force on the moving tetramino. Using them, you guide it to assemble 3x3 squares or 7x1 lines in the central group. These work like the lines in a classic Tetris, ie they disappear and score. The game ends when the tetramino emitter collides into the block.

To play, just unpack the archive wherever you please and run indirectris.exe (Windows) or ./indirectris (Linux)
Ratings
| Overall | 592th | 2.932⭐ | 24🧑⚖️ |
| Fun | 614th | 2.659⭐ | 24🧑⚖️ |
| Innovation | 205th | 3.636⭐ | 24🧑⚖️ |
| Theme | 510th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 476th | 2.932⭐ | 24🧑⚖️ |
| Audio | 418th | 2.595⭐ | 23🧑⚖️ |
| Humor | 480th | 2.222⭐ | 20🧑⚖️ |
| Mood | 535th | 2.625⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
match3-*anything* is, alas, not incompatible. People have already mixed them with just about every genre there is.
Btw try out my game too if you want: https://ldjam.com/events/ludum-dare/41/memebumps
I liked the ASCII graphics and the color choices. The mouse interface was a little weird, and I think keyboard controls might have worked better. If you drop both gravity sources so that they overlap, they kinda become stuck together. But in a way, that just made it slightly easier to control.
Despite the difficulty, I found myself wishing that the game was faster-paced. I wanted to see 3 or 4 tetris pieces orbiting around simultaneously!
@zinkler Diagonal collisions are a thing. Or does the figure stop while not touching any of its neighbours including diagonals? If so, that would be a bug. Also, do you mean you lose while tetramino emitter is still pretty far from the construction? The only loss condition is that it collides into the block that has already "fallen".
@justinooncx I dunno, wouldn't rotation make it too easy?
I've just read your comment where you say putting one attracter in the center can makes things easier, and this is just what I had come to.
I like the ASCII graphics, maybe the sound when you assemble a block is too loud, but it is such a joy (because I found the game a bit hard) that it does not really matter.
Great work, and above all great idea!
The game is hard to win, but very fun to just play. It feels pretty similar to _[Powder Toy](http://powdertoy.co.uk/)_. I really like the visual appearance, ASCII art is never too old. =) The game lacks polish, but it doesn't make a game less interesting (and I know how difficult it is to make a game distributable with Python, it's a real headache). Nice work!
Honestly, I hacked `simpleaudio` into my engine literally one day before LD and had no chance to properly test it. Thanks for the report. And technically, it's *impossible* to win. Like the original Tetris, there is no win condition.
The sound effects I found more annoying than helpful. I'm not sure why exactly, sorry.
The scoring system also seemed strange. While the basics were obvious, there were all sorts of strange edge cases that I didn't seem to pick up. I'm still not sure what exactly causing an orbit until the piece disappears is worth, though I did notice that sending a piece past the edge of the screen is -2.
As for this game, I wish I could see a force (direction and magnitude) applied to a specific tetramino towards each of the gravity sources. It seems like it could make the controls easier ad friendly.