Jumpcard by pestodesign
Jumpcard is a fantasy platformer card game
Jump around to collect coins!
Buy cards and build your level!
Use all the cards from the deck to win!
Don't fall!
Don't run out of money!
Please try our game and vote! Thank you! Here is a gameplay video:
https://www.youtube.com/watch?v=DdxqiRVObXs
And some screenshots:



Game art and design by István Szép, sound and original muisc by David Klemencz! Built in GMS2, designed in Inkscape, music made in Logic Pro X :)
| Windows | https://pestogames.itch.io/jumpcard |
| Original URL | https://ldjam.com/events/ludum-dare/41/jumpcard |
Ratings
| Overall | 704th | 3.346⭐ | 28🧑⚖️ |
| Fun | 877th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 116th | 3.981⭐ | 28🧑⚖️ |
| Theme | 124th | 4.212⭐ | 28🧑⚖️ |
| Graphics | 42th | 4.5⭐ | 29🧑⚖️ |
| Audio | 82th | 3.962⭐ | 28🧑⚖️ |
| Humor | 456th | 3.095⭐ | 23🧑⚖️ |
| Mood | 325th | 3.587⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
It is not very clear how movement works at start, but eventually I got it. It took a while to get used to the strength of the jump, but after a bit of practice, I was able to control my jumps quite well.
The fact that when dragging a card, it snapped with top left corner was a bit annoying and unnatural.
I didn't really like that the coins are randomly spawned. I had runs where, although I played optimally, lost just because I didn't get enough coins on the cards. ("what a lucky day" on victory screen was quite fitting :smile: )
Also, I don't think buying a card and ending up with 0 money should be a losing condition. I had plan of collecting bunch of coins after placing the card I bought with exact coins, but lost because I "ran out of coins". That felt wrong.
Love the theme interpretation.
The visuals and audio are really nice!
Also, there is a bug with jump refresh. You are able to double jump if you hit a platform from a side.
Also thanks for the tip with the cards, will work on that!
I had a lot of fun with the art! Need to polish the mechanics a lot...
A minor point, but it took me a while to figure out that you're supposed to click on your frog to jump. If you just added in your description how to jump, I think it'd go a long way.
Also I found it took me some time to get used to the jump mechanic. I think it would have been easier if there was an arrow or something drawn that indicated your jump direction and strength.
Anyway those are nitpick stuff. Overall a fantastic game! Great job guys!
--- Some criticism ---
Jump controls felt a bit off for me. Mainly due to the too tall collision box of the character and there being no clear indicators showing the predicted jump direction.
Also I noticed that the randomness of the game will generate cases where even if you manage to pick up all the coins the game does not generate enough to finish the game.
The music was pretty good but the soundfx were too metalic for my taste making it hard to listen for a long period of play.
--- End of criticsm ---
It was an overall fun game to play. Thank you for making it!
@david-klemencz worked a lot on the sound and music, this is great feedback for him too!
Have you played my game already? If you are design teacher it will be pleasure for me, when you leave your opinion about my one! :D https://ldjam.com/events/ludum-dare/41/remember-or-die Here it is!
If you get chance give our game a go too :) https://ldjam.com/events/ludum-dare/41/mechasnek
I wanted to ditch the WASD movement or virtual joystick, my aim was to use only the mouse. This way if we finish the game it can go straight to mobile :)
The movement of the frog was way too finicky. He controls like a slingshot, only instead, you pull towards where you want to "sling" the frog towards rather than away. Also the movement felt super elastic; sometimes small motions will cause the frog to jump leaps and bounds while other times, the frog is able to jump just a little amount at a time. It was easily this part of the game that detracted from it being "fun". Despite this, I do like the idea of using a slingshot sort of control - it does add some challenge in what is basically just a "get coins" type of platformer. If you plan on adding more elements besides coins (it would be interesting if each environment card had its own unique quirk), then it may need to have more precise controls than just the "slingshot". Perhaps you could even show the line of trajectory to give the player an idea of where they're aiming.
But overall, it's a nice blend of two game types that don't normally go together, and they're both incorporated well here. :frog:
One of my plan is to give the player bonuses if two or three cards of the same color gets next to each other, and I plan to add special cards too. Now the card system is pretty random, I will have to balance that too.
And I don't even start on the jumping - I know that is the weakest part, that will e the first to fix.
It took me a few attempts to get used to the jump mechanic but I really enjoyed it afterwards.
Nailed it!
@swav_gav and @HPMNK Thank you guys! I was afraid of this theme, but somehow just got up and had this idea immediately, and just went with it! :)
That put aside, I love the idea of creating the platforms with cards you have to pay. I'm pretty sure this idea could be used in something way more ambitious.
@ryunos we will finish it I promise :)