Avarice by elitegoliath
"Avarice is a game of timing, skill, and curses! Kill skeletons with sword and spell to collect gems that increase your score. But beware, many gems are cursed and will make you weaker, while your enemies grow in strength. How many can you collect before you succumb to your inevitable fate?"
POST A SCREENSHOT OF YOUR SCORE IN THE COMMENTS BELOW
Top Players: - #1: @kerneltt - 4130 - #2: - #3: - #4: - #5:
Controls:
- WASD to move.
- Left-click for melee.
- Right-click for ranged.
- Escape key or gear icon on-screen for menu options.
https://youtu.be/vsOv1IOi7rY
That was one hell of a 72 hours. I have never used Unity before this. We are still new to the beat, but I think we really came through this time in the 2D arena. This is the best we've ever done out of the last 3 LD's, where in only 1 of the past ones we even finished.
But seriously, all of this was hand crafted by 2 guys who are now tired, but more skilled than when we started. I love LD, and I love the community.
Thanks guys and gals!!! <3
(Also, don't forget to post a screenshot of your score in the post below. I will the top 5 scores to the description of the game here. When LD is over, we intend on making a full version of this game. The top 5 players will be potentially be made into NPC's, and names added in a special place within the game upon their permission.)
Tools:
- Unity
- Photoshop
- LMMS Music Tool
- A hell of a lot of effort
CHANGE LOG:
Fixed: Increase gem pickup radius due to them unintentionally getting smaller as the sprite shrinks.
Fixed: Gems were intended to penalize the player's points when not picked up to prevent players from exploiting the Topaz gems. Missed during playtesting (which was rushed).
Fixed: Gems were destroyed faster than intended, which when coupled with the pickup radius shrinking, gems were too hard to actually collide with before expiring.
Added: Better documentation to the code.
Ratings
| Overall | 554th | 3.471⭐ | 36🧑⚖️ |
| Fun | 565th | 3.324⭐ | 36🧑⚖️ |
| Innovation | 811th | 2.897⭐ | 36🧑⚖️ |
| Theme | 616th | 3.397⭐ | 36🧑⚖️ |
| Graphics | 672th | 3.324⭐ | 36🧑⚖️ |
| Mood | 698th | 3.125⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |
Requiring you to pick up gems for points is interesting, but the "nothing" gems were entirely my focus. I'm not sure how much they added to the game, as they leave the game fairly static (no curses means no difficulty curve).
Music and graphics were solid for a jam. My biggest complaint about visuals is that the pick up range for gems felt a little small - I kept feeling that my character's size included the orbiting crystals.
Hope to see another game from you next time!
2d arena shooters are Hella-fun :)
this one is nice since you give more than one option on how to take down the enemies. Even thought as stated before, I will probably stick with the range weapon just so that I can keep a safe distance at all times.
Good job!
Also, if you want to, add screenshots of your score. I will check regularly to see who has higher scores, and post them to the top of this page, along with other potential rewards when LD is finished. HAVE FUN!!
But, no matter which way you spin it, that shield slam is super satisfying, and help get you around quicker lmao ;)
The Windows version works. The graphics are ok. The music does not loop, but seemed ok too. Sound effects are missing, which hits the mood pretty bad.
The big problem here is the lack of challenge. There is none of it in the beginning and none of it in the end. All you need to do is to move around in a circle, kiting the enemies behind you and shooting them with the ranged attack. Eventually your firerate deteriorates, but that does not increase challenge, it simply makes killing the enemies slower.
I didn't play this far, but I guess the player movement speed drops below the enemy movement speed at some point. Unfortunately that won't be challenging either, instead just impossible.
Doing the same trivial thing over and over again results in *utter boredom!*
Now, what is a challenge anyways? Think about that for a moment.
!> A task which requires you to perform at the peak of your skills in order to overcome it.
One of the simplest forms of challenge is a dexterity challenge. There is a physical limit to the reaction time of us humans. As such it is possible to create a task which is easy at first, but keeps demanding more dexterity and focus until the eventual mistake ending the exercise. This way each and every player will be challenged and as a result: *fun!*
In this context dodging the enemy attacks could be such a dexterity challenge. Problem is they only attack in melee, which is to say *never* as long as you keep circle strafing around them. Give some enemies projectile attacks and as their numbers rise the player is required to dodge a lot more projectiles from a lot more directions. This forces the player to start making decisions too: Which enemy to attack first in order to minimize danger to myself? All the while dodging enemy attacks and trying to pick up more gems. Circle strafing alone won't cut it here.
More design is needed. The implementation itself is not bad, especially for someone who has never used Unity before.
Overall: *Below average (2.5)*
Fun: *One-trick pony (1.0)*
Innovation: *Average (3.0)*
Theme: *Below average (2.5)*
Graphics: *Above average (3.5)*
Mood: *Bad (2.0)*