Shooter Hero by BSanchez

[raw]
made by BSanchez for LD 41 (JAM)

ShooterHero-01.png

C'est la guerre! You have to enter an enemy-controlled planet, and Roger, your game-enthusiast mecanician had installed you a guitar from guitar hero as only way of communication with your team.

Good luck, and try to survive for this long journey.

ShooterHero-Screens.png

How to play

Use the arrows of the key Q, W, E, R (or A, Z, E, R) to comple the rihm minigame on the right. Each active live grant you a follower as well as a score multiplier. Meanwile, you have to controle your ships with the mouse.

GamePlay-OK.png

Code was made with Unity, all graphics with photoshop. Music is Reset by Jaunter

Ratings

Overall 467th 3.55⭐ 22🧑‍⚖️
Fun 617th 3.275⭐ 22🧑‍⚖️
Innovation 158th 3.875⭐ 22🧑‍⚖️
Theme 245th 4.025⭐ 22🧑‍⚖️
Graphics 175th 4.175⭐ 22🧑‍⚖️
Humor 637th 2.789⭐ 21🧑‍⚖️
Mood 486th 3.4⭐ 22🧑‍⚖️
Given 12🗳️ 9🗨️

Feedback

Augunrik
23. Apr 2018 · 19:08 UTC
Unfortunately there are no notes spawning for me in chrome / web build.
Cryovr
23. Apr 2018 · 19:09 UTC
Incredible Polish!! It’s plays very nicely, you clearly play tested this one a lot!
GameDevMumin
23. Apr 2018 · 19:22 UTC
Oh damn, amount of things I had to do at the same time! < just two, but too much for my coordination> Nice game, you should polish it - probably add screenshake, haha, cause it is best way to polish games xd And add sounds to "correct note" and "wrong note" and when you get hit etc :D
DragonZBW
23. Apr 2018 · 19:24 UTC
can't see notes or any enemies??? in web build
🎤 BSanchez
23. Apr 2018 · 19:40 UTC
@Augunrik Thanks a lot for intel :) I had uploaded the wrong build the first time. This time it's ok, pinky swear !
McCordinator
23. Apr 2018 · 19:45 UTC
Really cool idea. So difficult to dodge the bullets and hit the note cues! Fun though.
Sempiternal
24. Apr 2018 · 21:55 UTC
Great idea, music, and visuals, gameplay is a little too difficult, especially with the current controls mapping (I'd prefer WASD or maybe QWER for hitting notes so I don't have to move my hands so closely together away from my natural position)
radmccool
25. Apr 2018 · 13:42 UTC
cool idea thats well executed! plenty of polish. sadly its two genres i suck at so it was a little overwhelming, still had fun though.
Kainkun
30. Apr 2018 · 06:21 UTC
cool idea but you need to make the mechanics more clear
Ajayajayaj
04. May 2018 · 01:59 UTC
Awesome idea, so hard to play though, or maybe I'm just bad haha.
ursagames
12. May 2018 · 22:48 UTC
Interesting take on the themes. A bit more feedback for when you hit the correct notes would be great, but other than that it's a pretty solid entry! I kind of think it would make more sense to have the ship and notes on the same axis as it's really hard to concentrate in two directions at once. Maybe even overlayed in the ship gameplay as additional obstacles.
maysick
12. May 2018 · 23:02 UTC
Wow, I'm awful at this game. It's a really neat idea though. It would be cool if the two were more visually integrated somehow, like in Retrograde. The game looks amazing btw!
Johnny Turbo
12. May 2018 · 23:43 UTC
Great looking game, I had fun playing. I thought it was way too difficult because you were basically playing two different games at once. I also didn't like how messing up in the rhythm game temporarily disabled that track on the rhythm game, this made it way to difficult to keep getting bonuses. But I can't deny that you did a great job at combining two genres! Congratulations on making a fun game!