Turn Around - When turn-based rules meets their opposite ! by ValBoise
Turn Around is a bit of an infiltration turn-based game, except one thing : you are the only one subject to this rule !
Leaving you to some tension when your turn ends and the enemy comes at you ! :)
In this game you must use your turn to get to the exit while not getting caught ! To Help you you have some actions : - Teleport - Kill enemies - Hide
Use these smartly !



This was my first solo game jam so I hope you'll like to play my little game :) It's a bit short but was really fun to make :)
Enjoy !
Ratings
| Overall | 352th | 3.662⭐ | 36🧑⚖️ |
| Fun | 628th | 3.271⭐ | 37🧑⚖️ |
| Innovation | 234th | 3.743⭐ | 37🧑⚖️ |
| Theme | 413th | 3.814⭐ | 37🧑⚖️ |
| Graphics | 126th | 4.306⭐ | 38🧑⚖️ |
| Audio | 412th | 3.294⭐ | 36🧑⚖️ |
| Humor | 895th | 2.296⭐ | 29🧑⚖️ |
| Mood | 452th | 3.429⭐ | 37🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
Why don't you try mine and rate it, too? https://luxgile.itch.io/shooting-mama
Simple but consistent graphics. Loved the sound fx and music.
Nice game! Its mechanic could be implemented easily in a bigger game.
Got stuck in the hole level, but I'll definitely come back to it
I'm sorry you got stuck on the hole level ! Here's a little tip : try using some actions you've got at your disposal :) I sould've made this level more understandable maybe
feel free to check out game hope you will like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
The more I hear the more I think I need to remap these controls x)
I defenitely need to remap these controls x)
Edit: One more thing (controls again) please implement [Space] = end turn or sth similar. =)
I'll try to fix this :)
But still thanks a lot for your feedback :)
Take a look at my game, too! https://ldjam.com/events/ludum-dare/41/platscii
Very good visual and mood, but i didn't really liked the "i'm the only one to be in turn based", it was sometims frustrationg like this case : i go to the button, i need to go to the green circle, there is no more ennemies, but i still have to move, wait 5 sec, move, mait 5 sec etc...
The gameplay could be empowered and it could be a really nice game, the music was repetitive but still nice.
The concept of "You're the only one in a turn-based world" is neat and interesting, but it could've been better executed. I understand the need for a limited move space, but the wait time of five seconds between each turn made it very tedious to navigate some levels. If you're expanding on this further, I'd suggest you add some sort of "fast forward" to make the waiting less... obnoxious (though that's my personal opinion).
The controls were - bluntly said - horrendously awkward. The fact they were configured relative to the plane you're walking on and not to the camera angle is a decision that goes beyond me. I might just be stupid, and I realize that, but I couldn't predict what movement button would move me in which way due to this.
All in all, I truly enjoyed the game (despite my comment probably looking more negative than positive), and it's made well (sans the few points I mentioned here). Given that it's a Ludum Dare, you did a great job overall.
I understand your frustration, maybe I should have left this only when there was enemies on the screen ! Thank you again !
@Snowy First of all thank you for taking the time to write such a long, precise and constructive feedback ! It's truly heart-warming (even though you thought your comment sounds negative) ! I'm taking notes on what you said and will maybe take the time to improve all this in the future :)
Thank you again :D
The graphics also look really clean
As others have said the controls aren't really intuitive because of the perspective, but other than that it was great.
Check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape