Muscles and the Gun by Kramdar
Muscles' strength is superhuman.
Gun's abilities are unmatched.
Will they be able to pull off one last score... and what will it cost?


Controls: * A/D/Left/Right: walk * W/Up: Catch a ride/throw * S/Down: Get down * J/Space: Jump * LCtrl/K: Shoot
Joysticks are supported but you'll have to figure out/configure the buttons yourself.
Ratings
| Given | 10🗳️ | 6🗨️ |
The collision detection on Super Meat Boy *may* be silky smooth and flawless, where as matg may be slightly infuriating (the core head-jumping mechanic is so sweet, but the collisions make it so much harder than you realise!) - but there is simply no comparison when it comes to the lore, and the prose, and the muscles, and the gun.
The music.
Can we talk of that for a moment? That is one FUCKING AWESOME theme song. I don't know if it's because I'm sleep deprived (I currently *do* keep seeing visions ALF out my window), but I can't get it out of my head. PLEASE make it available for download, it is catchy and dirty and beautiful!
Finally, big respect for some of the tough game-design choices. Nothing says "Shoot me" quite like a sign that says "Shoot me". Sometimes a cigar is just a cigar.
By request you can find a download for the soundtrack as extended edits, original loops, and all the sound effects. Feel free to use them as you please and check out beepbox.co which I used to make them if you want to get your pseudo chiptune on.
Cheers
I would be happy to see more like this, with just a little bit easier gameplay.
What did you use to create the music?
The bullets are soo tiny, they can be easily missed- consider making them bigger. When I first played it, there was a black screen and I thought the game crashed while the music was playing (but it didn't). I think I pressed enter, and dialogue started. However, this was not obvious.
Its very difficult to make a polished compo game but you have created a lot of elements to this game. Well done.