Polar Protector by AlexHoratio

[raw]
made by AlexHoratio for LD 38 (COMPO)

Screenshot from 2017-04-23 14-18-50.pngPolar Protector is an action shooter where the player has the power to absorb elements from their surroundings in order to defend their planet.

There are three types of enemies which are invading your planet; water, sand and earth. You must shoot these enemies with their corresponding elements to destroy them.

You can shoot using the space bar, absorb elements with the F key and move with either the arrow keys or WASD - though the arrow keys are recommended.

Good luck! Get the source code as well as the executables for Windows, Mac and Linux on Gamejolt below!

NOTE: Since it's not particularly clear, the enemies will start to deal damage to your planet once they are near the poles. This is the secret behind the "damage" number on the top-left. ;)

  • LINK: http://gamejolt.com/games/polar_protector/251600
  • TIMELAPSE: https://www.youtube.com/watch?v=G__q-WFoLeI

Ratings

Overall 126th 3.696⭐ 48🧑‍⚖️
Fun 77th 3.739⭐ 48🧑‍⚖️
Innovation 165th 3.435⭐ 48🧑‍⚖️
Theme 91th 3.891⭐ 48🧑‍⚖️
Graphics 235th 3.391⭐ 48🧑‍⚖️
Audio 133th 3.378⭐ 47🧑‍⚖️
Humor 203th 2.816⭐ 40🧑‍⚖️
Mood 197th 3.293⭐ 43🧑‍⚖️
Given 13🗳️ 51🗨️

Feedback

Shodanon
26. Apr 2017 · 14:59 UTC
The game is fast, fun and understandable, the graphics are nice and the controls are responsive. I don't really understend the mechanic behind losing health, otherwise a quick, cool experience.
AVAVT
26. Apr 2017 · 15:14 UTC
No highscore? No monument honoring how I sacrificed half an hour of my life shooting fried egg protecting a giant pole?

I really love the concept & design of the game. And the music went well with it. Thoroughly enjoyable. Well done! :thumbsup:
🎤 AlexHoratio
26. Apr 2017 · 15:30 UTC
@Shodanon

Thank you! Yeah, I agree that I should have made the health bit a bit more clear. Basically, if the aliens/eggs/avocados/rocks touch the poles, they begin to deal damage to the planet.

@avavt

There *should* be a "Best:" field on the in-game UI which serves as a high-score counter, though if it's not working... oh dear. Thank you so much for playing, though!
Takusan
26. Apr 2017 · 17:03 UTC
Oh, oh, oh! First godot entry I stumbled upon! I love that engine. Haven't made much in it, but I love it nonetheless.

This is a great game. Simple to pick it up instantly, yet has a more complex mechanic, intuitive (Everything's quite clear after the first fail: when to switch elements, what makes you lose health etc) and nice visually. You even did the screen shake effect I failed to produce in my entry :)

For me it's not missing anything. Great job, saving for the voting sime!

Cheers!
🎤 AlexHoratio
26. Apr 2017 · 17:58 UTC
@takusan

Thank you so much! I do love Godot, it's especially good for prototyping which comes in very handy for Ludum Dare. I'm really glad you enjoyed my submission, though!!
Richard Michael Smith
26. Apr 2017 · 23:44 UTC
"My hometown is a tourist attraction!" - I like that!

Great game - once I re-read your instructions above and learned about the F key - it made more sense! Music and sound fit the game very well. Very enjoyable.
Move127
27. Apr 2017 · 00:16 UTC
I love it! The game plays great and sounds great. It is super stressful trying to manage both sides of the planet. Having to absorb the elements is a fantastic idea.

Nice entry!
Veralos
27. Apr 2017 · 08:22 UTC
Really nice game. The graphics and sound are both great. The mechanic of absorbing different elements to combat enemies is also very cool and it makes for a fun and hectic game as you have to constantly be going back and forth to get the right element. Another thing I really like is the encouraging messages that show up: "Your grandparents would be proud"! "Your hometown is a tourist attraction!"

One thing you could add is having the enemies show up on the mini-map in the top right. That might make it a bit easy though.
🎤 AlexHoratio
27. Apr 2017 · 12:03 UTC
@richard-michael-smith

Thank you!! I'm glad, I did a few iterations of the music and I am definitely relieved to know it came out well!

@move127

Thank you!

@veralos

Thanks so much! Yeah, I was planning on having the enemies show up as blips on the minimap, but the time constraints were a bit too tight for that! ^^
HuvaaKoodia
27. Apr 2017 · 19:40 UTC
"You are a modern day Adonis", good to know!

Quick and technically competent, yet the gameplay left me cold.

In the end you cannot keep up with the increasing amount of enemies as the two monuments are, indeed, on the polar opposite sides of the planet. I'd much rather have a single point to defend and ultimately succumb to the enemy hordes than lose due to the fact that I simply cannot be in two places at once.

The enemies are rather anemic too, after all they don't attack you directly. This gravely limits any kind of evasive action potential. It is all just too simple really.

So, yeah. Not a lot of positive thing to say beyond the craftsmanship. No bugs either, that's mighty fine.
Fouralex
28. Apr 2017 · 16:16 UTC
I like the mechanic, the art style too. I thought: what does the character and the enemies represent? I don't no but they looks good. It's really fun to play, nothing to say :smile:
Chaseplays
29. Apr 2017 · 01:08 UTC
This was cool! It didn't have too much depth, and some of the mechanics were a bit confusing (I'm still not 100% sure how health works...), but the base mechanic (the elements) was fun! Some variety would have been nice, but overall, good job! I enjoyed this!
Samurai Spark
30. Apr 2017 · 12:02 UTC
I REALLY enjoyed this one! Great pixelart
and simple but fun mechanics. Took me a while how to absorb other elements but after that it was awesome :smile:
Still hearing the soundtrack, really catchy. Oh and cool time laps btw.

Well done!
jushiip
01. May 2017 · 05:26 UTC
Yay! Love the smooth controls and also sound effect for shooting, very juicy combined with the screenshake. Got 89 points!. Good job!
Richard Michael Smith
01. May 2017 · 10:04 UTC
I just gave my ratings.
Sebastian Lague
01. May 2017 · 11:11 UTC
Great work! I enjoyed the absorption mechanic, the catchy music, and the rather literal interpretation of the planet's poles. Was completely baffled about the damage mechanic until I read the comments though, perhaps you could add that info to your main post?
Zarkonnen
01. May 2017 · 12:04 UTC
In a world... menaced by giant alien avocados...
t-mw
01. May 2017 · 12:33 UTC
I enjoyed it, good work. It starts to get a bit frustrating when the enemies spawn right next to the poles, which means no matter how good you are you'll always lose within X minutes. But the encouraging text popups make up for it!
GFM
01. May 2017 · 12:37 UTC
Pretty fun game!

I would usually expect this to be a game about finding the enemy's weakness, but using the enemy's own element worked really well and was really intuitive!!

The way that your health works doesn't seem all that intuitive... I only understood it after reading your note. Perhaps, if the enemies played a little sound effect and the particle effect were less subtle (like, small explosion when they deal damage) it would be more noticeable.
Takusan
01. May 2017 · 12:45 UTC
Since the voting is up, I've added rating to my earlier feedback. Cheers!
Mutfak Studios
01. May 2017 · 13:03 UTC
Took me a while to understand how the game works , but after that it was pretty fun!
MatHype
01. May 2017 · 13:13 UTC
Pretty fast to grasp, quite fast paced and fun to play. A nice little game that I'm glad I spend a few tries in! Nice enemy graphics and quite a catching tune! Carry on!
Chronosv2
01. May 2017 · 13:38 UTC
That was awesome! Really fast paced, and the elements mechanic is really interesting. Took me a moment to realize like destroys like but once I figured that out the game was an absolute blast!

Congratulations on an amazing game!
TomBishopSPG
01. May 2017 · 16:44 UTC
Thoroughly enjoyed it. I was hoping people would do the running around the world style of game. I also love games that involve switching weapons (elements in this case) to defeat different enemies. Good concept and execution.
drmargarido
01. May 2017 · 17:18 UTC
Awesome game, I really enjoyed the shooting, the various types of element and of course receiving cool incentivations from god :smile: .
Loktor
01. May 2017 · 20:23 UTC
Nice work :) Great work with the soundtrack as well as the art style :)
One thing that was kinda confusing for me that the game just started without any kind of explanation inside the game (a small tutorial would have been nice), also like others mentioned it wasn't fully clear what was causing the damage
Overall really great work with your ludumDare entry :)
Bookworm31
02. May 2017 · 05:23 UTC
Really cool game! Once you get the hang of when to switch elements, and where each element is, it makes things much simpler. I really enjoyed the idea of swapping elements to fight, though the fact that the planet wasn't symmetrical made it a bit tricky figuring out when to swap. I also appreciated that your health regens over time; lets you come back a bit if you manage to clear out most of the enemies. High Score: 128
Iron Leonem
02. May 2017 · 05:55 UTC
Great little game! Controls were tight, and the aesthetics were really well put together. the gameplay was a lot of fun, but I was a little confused by the idea until I played it a couple times. I'd love to see some kind of progression in the game, aside from what I assume was more rapidly spawning enemies. Aside from those minor problems, the game was excellently put together! Thank you for sharing it.
szczebel1995
02. May 2017 · 06:10 UTC
Great entry :D I love the simplicity of the gameplay, shooting feels natural and killing the enemies is rewarding :) I like the concept with changing powers but at first, i thought that I need to pick opposite element to kill a monster :P great game overall.
Zeriver
02. May 2017 · 14:28 UTC
Fun simple game with engaging gameplay. At first i thought that you need to chose opposite element to the enemy (like you need to use water on sand enemies etc) but after few tries i realised that i need to match enemy element. Graphics are neat and give this 'light / chill' feeling to them, audio is also pretty nice. In overall pretty solid entry.
RealityCheck
02. May 2017 · 15:20 UTC
A fun little game. Liked the concept of shooting the different enemies with their own elements - however, it would have been nice with a little tutorial screen in the game telling me the controls. Couldn't figure out why some of them wouldn't die, until I got back and read the instructions here. Also, there should be a key press available to start the game, so I don't have to grab the mouse and click between games (I may have missed it, but I tried a bunch).

Graphics were simple, but did their job. Sounds were nice and the music catching. Good work, and congrats on your first Ludum Dare.
Wevel
02. May 2017 · 16:24 UTC
Very fun game. Really liked that you had to change the element you where using to kill enemies. The art on the planet worked really well and the music was good. Might be even better if there where "power-ups" that could be picked up to get more health or kill enemies.
Maldo19
02. May 2017 · 21:01 UTC
The change elements mechanic is a nice one, it really gives this game more depth. About the controls my hand began to feel weird after playing a little while as the change between "F" and "Space" I would have liked to use the mouse to shoot and the secondary click for absorbing the element. (It may be a little nitpicky but well it could help) The graphics were simple enough and worked and the audio was good enough. Good job! (Oh, I forgot to say nice job on the planet's orbit for the bullets too)
kroltan
02. May 2017 · 21:27 UTC
I really liked the idea of multiple elements, but F is a really weird keybind. Got 174 points!

One thing that confused me is the "bullet penetration". I'm not sure how many layers of unrelated enemies a bullet can go through before disappearing, it seems to vary. A bit more consistency there would make all the mechanics much tighter.

As for graphics, I'm still not sure what those sprinkler menirs are.
Cornchip
02. May 2017 · 21:30 UTC
Great game! One of the best ones I've played this time around! Love the mechanics of it and it is really intense. One thing I did wish it had though was a highscore. But other than that it is fantastic! The graphics are awesome, the sounds are great (and funny), and the controls are great!
Scriptorum
02. May 2017 · 21:38 UTC
This was fun! My high score was 126. I'd have liked it if there were warning indicators to where the closest enemies were. A little music or ambient background would have taken it up a notch. The different ammo is a great mechanic. Good work!
Spiteful Fox
04. May 2017 · 04:25 UTC
Interesting game mechanic. I got a high score of 85. I think I didn't do very well. xD
Anna16
04. May 2017 · 06:16 UTC
I like the idea of the gam. And also the style. I spent at least 30 min playing it) Music is also cool. Good job! I olny wish the charaters were more detailed.
tompudding
04. May 2017 · 18:59 UTC
Fantastic game, probably my favourite entry so far. The music is fast paced and appropriately bleep bloopy, the movement feels spot on, and it's a unique idea and gameplay mechanic that is both fun to play and easy to grasp. Great job!
fueelin
04. May 2017 · 19:22 UTC
Nice game! I particularly liked the sound effects and thought it was an interesting mecahnical/setting idea. Fun to play and definitely tried a few times to see how well I could do!

High score: 147
ToonTeamJ
06. May 2017 · 00:29 UTC
Trying to collect the correct elements is challenging, but that adds to the fun.
Ace17
06. May 2017 · 09:44 UTC
It took me while to grasp the game rules, but then it was fun, responsive and punchy, I like it!
testlab
13. May 2017 · 10:43 UTC
Great game. It reminded me a bit of Reus.
mikethewayne
14. May 2017 · 13:11 UTC
Lovely game, got a bit challenging (not that that's a bad thing), ended up being lots of fun! Some music would've been nice, but the smooth controls make up for that. Great work!
Skoggy
14. May 2017 · 17:12 UTC
Did you make the sound fx with your mouth? :P Kind of fun game, didn't really understand how it worked so I died a lot. But it was fun!
ketchupcoke
16. May 2017 · 19:20 UTC
Simple yet genuinely fun gameplay, completely fits the theme and a nice atmosphere and music. Apparently you're proud of me :)
wan
23. Jul 2017 · 09:44 UTC
Here's the gameplay video made for Alakajam's Feedback Fortnight:

https://www.youtube.com/watch?v=P0zRarn8yrg

Our review:

**PROS**
- Hectic and challenging gameplay
- Good balancing
- Awesome messages pop-up as we increase our score :D

**CONS**
- If even Nikola Tesla can't repel the attack, who can??