HexaTracks by IKStreamIvo

[raw]
made by IKStreamIvo for LD 39 (JAM)

Capture.PNG

This game was made for Ludum Dare 39, in <72h.

Every time you play it, there will be a different map!

Tools

Unity Blender Paint.NET/Photoshop Audacity

Credits

3D models:

Kokonus

Programming:

IKStreamIvo

Audio files:

Music: http://soundimage.org Robot turn sound, extracted from: https://freesound.org/people/OwlStorm/sounds/209017/ Robot move sound, extracted from: https://freesound.org/people/LG/sounds/18726/ Forcefield and battery death sound: http://soundimage.org

Extra

Mouse icon on main menu: http://www.iconsmind.com/

Download this on itch.io!

https://ikstreamivo.itch.io/hexatracks

Ratings

Overall 650th 3⭐ 24🧑‍⚖️
Fun 754th 2.545⭐ 24🧑‍⚖️
Innovation 373th 3.136⭐ 24🧑‍⚖️
Theme 93th 4.045⭐ 24🧑‍⚖️
Graphics 518th 3.273⭐ 24🧑‍⚖️
Humor 628th 1.7⭐ 22🧑‍⚖️
Mood 749th 2.429⭐ 23🧑‍⚖️
Given 26🗳️ 16🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 09:54 UTC
I did it in 9 attempts without using the flashlight! Is that good? I hope so...
Anyway cool game, me likey!
Quemagalletas
31. Jul 2017 · 10:14 UTC
I did not get to the other side yet but cool game you have here, you could upload it to kongregate :D

Good job!
Nyri0
31. Jul 2017 · 12:24 UTC
(+)
- graphics
- idea

(-)
- you don't explain how the game works, what is the purpose of the red lights, etc
- problems with controls: spacebar often doesn't respond
- no storytelling
krishnasism
31. Jul 2017 · 15:17 UTC
Good and innovative concept. The theme, graphics, music, and sound effects blend very well!
Will play again!
Good luck and congratulations.
Wevel
31. Jul 2017 · 15:30 UTC
Nice game, I like the maps are randomized and you have to remember where you can go. Does seem to be quite easy though.
LJN
31. Jul 2017 · 16:16 UTC
I couldn't really understand the game and the spacebar didn't show the next hexagon sometimes for no reason(?)

The character model looks cool though
XavierSeal
31. Jul 2017 · 16:56 UTC
Sometimes the space button dosen't work?
🎤 IKStreamIvo
31. Jul 2017 · 17:24 UTC
Thanks everyone for the feedback. The spacebar issue should now be fixed.. :)
Hazza
01. Aug 2017 · 08:25 UTC
Really nice!! I finished in 3 attempts!
Jacky2611
01. Aug 2017 · 13:11 UTC
Nice game, but spacebar is a bit buggy. And please switch the button to start the game. I quit at least three times because I accidentally clicked the white button instead of pressing escape.
Not a Number
01. Aug 2017 · 13:11 UTC
Nice game, played two levels. My only issue is you don't really earn anything on using the flashlight as the traps seems to be entirely randomized and the cost for using it is quite high. Otherwise good for what it is, feels like it has potential.
Daepso
05. Aug 2017 · 06:51 UTC
Nice game, however I am not a big fan of the gameplay. As trap can be everywhere, I felt like I have to randomly try path until I found the right one. The space bar reveals traps but again you have no clue when is useful to use it.
PeachTreeOath
08. Aug 2017 · 02:51 UTC
I agree with @daepso, I think a variant you could do w/o making it feel too random is something like minesweeper clues that tell you how many mines are around you before you shine your flashlight, that way you can have a risk/reward setup where you can gamble on where you wanna go if you only have 1 neighboring mine. As is though it works as a memory game and I haven't seen one built like this before.