Her World by Seththefirst

[raw]
made by Seththefirst for LD 38 (JAM)

* HER WORLD *

logo.png

This should be a compo game, but because of the time, I had to send it as a Jam game, but I've did everything. Was my first 3D game with Unity, and I had a lot of problems with Physics and such.

Instructions

Keep the cubs alive, calling them to eat, sleep and play.

  • WASD - Movement
  • Space - To Roar

Description

The cubs are getting bigger, and they are already leaving the shelter. You play as their mom, and it's your job to keep the cubs alive, in their small world.

To do that, you will need to send them to eat, to rest and to play.

In the mean time, you will need to fish to keep the food supply, and search for new toys.

( There's no end game. If you cubs dies, please close the game. =) )

Tools

  • Unity3D
  • Visual Studio
  • MagicaVoxel + VoxToUnity plugin
  • Audacity
  • Iphone Microphone
  • http://www.fakemusicgenerator.com/

Links

  • WEBGL http://robertocaetano.com/ld38
  • SOURCE CODE http://robertocaetano.com/ld38/source.zip

Ratings

Given 0🗳️ 3🗨️

Feedback

Behenate
24. Apr 2017 · 15:29 UTC
This is very nice game :)
Graphics are beautiful and minimalistic, altough music was made with generator it really fits final product.
Gameplay is short, but perfect to spent 15 minutes on.
Is it getting harder over time? I'm asking because I didn't notice any diffrence after a few minutes of playing;
🎤 Seththefirst
24. Apr 2017 · 16:53 UTC
Hey @behenate, thanks for the nice comment.
yeah man, does not get harder over time. It should, but I did not had time to do so.
The idea would be to have a kind of snow storm, food shortage, cubs being lost, those kind of things.
But like always, I've tried to bite a piece bigger than my mouth.. hahahaha
But i will keep working with this during this week, and probably launch a post-jam version.

Once again, thanks for the comments.
Ovidios
24. Apr 2017 · 21:16 UTC
Nice little game, the bears looked cute and the generated music fit. It did get repetitive pretty quickly however and I the level being small felt more like a compromise than an interesting implementation of the theme. Making fishing somewhat interactive and/or having the player fight/scare off predators might make it more exciting, maybe have the lake freeze sometimes and require the player to hunt for food.
La mecanique du plastique
01. May 2017 · 10:40 UTC
Liked it :)