StealthShifter by PixelRetro

[raw]
made by PixelRetro for LD35 (COMPO)
StealthShifter is a text-based game (and my first c++ project), where you have to unlock the door to get to the next level. Avoid enemies by changing your appearance.


Commands:

UP - Move up
DOWN - Move down
LEFT - Move left
RIGHT - Move right
SHAPESHIFT - Change appearance
WAIT - Stand still
QUIT - Quit game

How to run the game:
Simply start the start.sh script (or start.bat on Windows)​ or execute "./StealthShifter start" in the console (if the script fails).

Changelog:

* Changed level 6 in order to make it possible to beat
* Fixed bug in "line of sight" code
* Finally compiled for Windows!!

Ratings

Coolness 55% 3
Overall 3.18 502
Fun 3.11 481
Graphics 2.24 832
Humor 2.68 301
Innovation 3.18 414
Mood 2.96 448
Theme 3.32 493

Feedback

euske
19. Apr 2016 · 11:27 UTC
Despite its looks, this is a pretty exciting stealth game! Level 6 was the hardest to me. Good job.
xandy
20. Apr 2016 · 20:54 UTC
nice to see a text adventure in the game jam. cool mechanics idea!
unit684
20. Apr 2016 · 21:42 UTC
Tried to download the source but couldn't get it working properly on Windows. It kept crashing when trying to iterate through the m_enemies vector. Haven't rated it yet, will come back if you get a windows build working :)
Pickens Inc.
20. Apr 2016 · 22:10 UTC
This looks cool, please make the Windows build!
doomista
20. Apr 2016 · 22:20 UTC
Couldn't compile it with g++ for Windows...
Log:

$ g++ -std=c++11 $(find . -type f | egrep "(\.cpp|\.h)") -o stealth
./Entities/GridEntities/Enemies/Enemy.h:1:0: fatal error: can't create precompiled header stealth.exe: Permission denied
#ifndef SHAPESTEALTH_ENEMY_H
^
compilation terminated.
tmpxyz
22. Apr 2016 · 10:26 UTC
It's an interesting puzzle game.
Somnium
22. Apr 2016 · 16:11 UTC
Very nice puzzle game!

A single suggestion, would be to use the wasd-keys for movement - the udlr was a bit counter-intuitive for me, as I constantly triggered shapeshift while attempting to move down/south, or reversed left/right (due to the l/r key's relative positioning on the keyboard. Muscle memory is hard to defeat :-)

I liked how there were enough different mechanics, enemies and commands, to make the puzzles both varied and interesting.

I especially liked the levels where you had to take advantage of the terrain as well, to make the enemies "forget" you again.
PentaHelix
23. Apr 2016 · 16:09 UTC
Awesome game, with a bit more work it could be an actual release. Level 6 doesn't seem to be solvable with only 2 mana.
Strike
25. Apr 2016 · 11:00 UTC
That's actually a good game. It would have been good to make the input not case sensitive, but that's a detail.
🎤 PixelRetro
25. Apr 2016 · 11:09 UTC
@Strike Input isn't case-sensitive :)
Chaserbrown
25. Apr 2016 · 20:05 UTC
Good job! The game was actually pretty fun, despite being text-based!
Cerno_b
29. Apr 2016 · 19:50 UTC
Wow, really unique little game. Reminded me of Nethack, but as a puzzle game. I liked it.

I wish you would have opted for a WASD control scheme. Using ULDR tied to pressing the enter key gets a bit tedious after a while.

Also adding PC speaker-like beep sound effects would be a treat.
JefePapaya
04. May 2016 · 12:45 UTC
Nice game!
I'd rather not have to press enter after every command.

Kudos.
adrian09_01
04. May 2016 · 13:26 UTC
Didnt expect to see a text game here.