Power Plant Manager by Josh6680
The world is Running out of Power. Build new power plants, save the world from the energy crisis, or something like that... or, you know, pollute the atmosphere, destroy the world, it's up to you.

That's right, it's a game this time. Well, sortof, not really. You can't win or lose, but such is life.
Another improvement over last time, probably.
Controls
W, S, A, D = Move view around
Left, Right, Up, Down arrows = Also move view around
Left Click = Build on empty selected tile
Right Click = Destroy thing on selected tile
1 = Sell 50% of your power: 1 power = $0.5
2 = Move 50% of your power to the goal, which does nothing.
Escape or Return = Only on the build menu, returns to game.
How to pause the game: Open the build menu by clicking a blank tile.
Credits:
- Programmed by @Josh6680
- Artwork by @QualityCatGames
Tools:
- Visual Studio 2015 (C# language)
- GIMP 2 (misc image editing)
Libraries:
- SFML.Net 2.3
- .NET Framework 4
- JGL (custom, work in progress)
Known issues:
- When the view ends up on half a pixel, the graphics look a little distorted.
- The corners of the map are a little buggy and the view does weird things there, especially the left and right corners.
- The game is very unbalanced, making it very easy to get tons of power.
There are two source code archives provided. The first contains the actual game's code, and the second contains the code that was used for creating the isometric artwork.
Ratings
| Overall | 372th | 3.438⭐ | 18🧑⚖️ |
| Fun | 316th | 3.313⭐ | 18🧑⚖️ |
| Innovation | 130th | 3.625⭐ | 18🧑⚖️ |
| Theme | 463th | 3.438⭐ | 18🧑⚖️ |
| Graphics | 359th | 3.688⭐ | 18🧑⚖️ |
| Given | 16🗳️ | 0🗨️ |
My only 'complaint' would be there is no end condition. It took about ten minutes for me to get to the power level desired to power the city but there was no 'celebration' to acknowledge that. I just kept playing until about 600% then I turned it off.
It was a super fun game though!! Keep it up!! :D
From my previous tests with Linux, I think you need to install the correct version (2.3) of the `libsfml` and `libcsfml` packages from your distribution's package manager and then run the mono command on the .exe, but I haven't had very good results with Linux, Mono, and SFML as of yet. When I did actually get it to run, the mouse input did not work, which renders the game unplayable.
I didn't find it too unbalanced, at least at the start of the game, but I guess I'm running it on a slower computer (although your game's processing shouldn't run differently based on hardware, that isn't great, but it is tough to deal with). I also liked how the more population there was, the more difficult it was to achieve your power goal. Also, what was the reason for the power goal? I thought it would've been an end-game thing, but the game didn't end, so I decided I'd go for another goal: to reach MAX_INT on power goal (about 2,147,000,000), in the aims to crash the program!
I started out the game with a few wind turbines until I could afford a nuclear reactor, which then overheated, so I bought a few coal factories. Eventually, I could buy more nuclear reactors, this time with cooling towers. 4 power plants later, and I achieved the power goal, which didn't satisfy me. This is when I decided to go for overflowing the program. First using the power of the gods, then pyramids, I could finally afford an energy nexus. So I filled the map with them. About 20 minutes and a cup of coffee later, I had got to 2 billion on the power goal, and with the final press of the "2" button...
Alas, the game did not crash...
What a brilliant entry, though, I really enjoyed it, only way to improve it is to improve the balance a little!
The speed of the computer is definitely affecting the game, so far I haven't found a good way of dealing with this, it certainly seems to be one of the tougher issues to solve.
Nice try overflowing the power, but it's actually a floating point number and not an integer! So the maximum is actually the insane value of 340,282,346,638,528,859,811,704,183,484,516,925,440!
The wireframe art style takes some getting used to. I think it would look better with a well-chosen color palette. I also wonder how animations would look in this art style (especially the wind turbines).
The explanations were good and it didn't take me long untill I just had to press [2] once, and I had reached the goal. There definitly should be a way to lose power (a presume that's what the population was intended for).
The wire frame graphics are ok. Kind of like looking through an old power plant control terminal. Not that I have any knowledge of what those really looked like. It is the illusion that counts.
The program update certainly should not be affected by the computer processing power. I think that is the reason why I needed 6 Cooling tower 3.0s around a single nuclear power plant. Delta time is your friend there.
Solid start for something more fleshed out.
The wireframes were done using code I threw-together last minute. Animations and such are totally planned. i just didn't feel like dealing with a 3D transformation matrix and all that kind of stuff...
I agree there's much to be desired
Maybe in the future!
sry for such a late reply, assuming even that you are notified of this...