Robot Guy by Neato
You have to invade earth and destroy humanity with your robot army... well to be precise you have 3 robots, which you can't loose. To make matters worse humans did a terrible job making batteries, that's why your army has an autonomy of ~ 10 seconds.
Structures
Main Power Supply: Regenerates energy quickly
Rope: Allows the player to switch floors. Building cost: 1/4 of player's max power
Dispenser: A smaller power supply which can be built by the player. Building cost: 1/2 of player's max power
Tesla Coil: Uses it's power to load all machines in range (the yellow area), you need to refill it manually. Building cost: 1/3 of player's max power
Barracks: Spawns enemy soldiers
Controls
Arrow Keys/WASD: Move
Numpad+/E: Use your energy to load nearby machines
Numpad-/Q: Draw power to load yourself
*Hold 1/2/3 *: Place a Rope/Dispenser/Tesla Coil
R: Restart Level
If you run out of power, you can't do anything for the rest of the game!
Finishing the level with all 3 fighter robots standing is the goal.
Used Programs: Unity, Aseprite, sfxr
Edit: The game doesn't detect wins or losses, you have to restart with R!
Due to demand the game's controls can be changed before starting the game (Input tab next to graphic settings).
| Linux | https://aelius.itch.io/robot-guy |
| Windows | https://aelius.itch.io/robot-guy |
| macOS | https://aelius.itch.io/robot-guy |
| HTML5 (web) | https://aelius.itch.io/robot-guy |
| Original URL | https://ldjam.com/events/ludum-dare/39/robot-guy |
Ratings
| Overall | 350th | 3.286⭐ | 23🧑⚖️ |
| Fun | 401th | 3⭐ | 22🧑⚖️ |
| Innovation | 200th | 3.4⭐ | 22🧑⚖️ |
| Theme | 128th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 208th | 3.571⭐ | 23🧑⚖️ |
| Audio | 334th | 2.8⭐ | 22🧑⚖️ |
| Humor | 313th | 2.333⭐ | 17🧑⚖️ |
| Mood | 353th | 2.889⭐ | 20🧑⚖️ |
| Given | 31🗳️ | 2🗨️ |
Does the game tell you if you won?
also maybe make the screen smaller as playing on itchio i wasn't able to get the whole game on the screen
The floaty movement is fine I guess for a system like this but yes a better movement would feel like a real character. With minor acceleration and deceleration, some animation (even if just bobbing up and down) to make it feel like it's moving while it is... well, moving.
Not sure what 1 2 and 3 did, I made things but not sure how they compare to each other or what they were meant to do, that might have been better implemented as part of some on-screen GUI.
Very ambitious :) Art is great :)
Great entry :)