Robot Guy by Neato

[raw]
made by Neato for LD 39 (COMPO)

Screenshot onpage.png You have to invade earth and destroy humanity with your robot army... well to be precise you have 3 robots, which you can't loose. To make matters worse humans did a terrible job making batteries, that's why your army has an autonomy of ~ 10 seconds.

Structures

Main Power Supply: Regenerates energy quickly

Rope: Allows the player to switch floors. Building cost: 1/4 of player's max power

Dispenser: A smaller power supply which can be built by the player. Building cost: 1/2 of player's max power

Tesla Coil: Uses it's power to load all machines in range (the yellow area), you need to refill it manually. Building cost: 1/3 of player's max power

Barracks: Spawns enemy soldiers

Controls

Arrow Keys/WASD: Move

Numpad+/E: Use your energy to load nearby machines

Numpad-/Q: Draw power to load yourself

*Hold 1/2/3 *: Place a Rope/Dispenser/Tesla Coil

R: Restart Level

If you run out of power, you can't do anything for the rest of the game!

Finishing the level with all 3 fighter robots standing is the goal.

Used Programs: Unity, Aseprite, sfxr

Edit: The game doesn't detect wins or losses, you have to restart with R!

Due to demand the game's controls can be changed before starting the game (Input tab next to graphic settings).

Ratings

Overall 350th 3.286⭐ 23🧑‍⚖️
Fun 401th 3⭐ 22🧑‍⚖️
Innovation 200th 3.4⭐ 22🧑‍⚖️
Theme 128th 3.857⭐ 23🧑‍⚖️
Graphics 208th 3.571⭐ 23🧑‍⚖️
Audio 334th 2.8⭐ 22🧑‍⚖️
Humor 313th 2.333⭐ 17🧑‍⚖️
Mood 353th 2.889⭐ 20🧑‍⚖️
Given 31🗳️ 2🗨️

Feedback

Falk Bruskeland
31. Jul 2017 · 12:01 UTC
Beautiful pixel art! I enjoyed the game too.
autovelop
31. Jul 2017 · 12:02 UTC
I really wanted to play this game because it looks amazing. Only problem is I don't have a numpad so my controls don't work. Perhaps consider rebinding the keys or allow players to rebind them. Thanks
TimTipGames
31. Jul 2017 · 12:03 UTC
At first it was unclear to me what I was supposed to do. After a while I thought I had figured it out and my robots were marching, but suddenly I was unable to move. Restarted the game. This time I lost but the game didn't restart.
Does the game tell you if you won?
Cynical Monkey
31. Jul 2017 · 12:04 UTC
i would maybe think a bit more about the control layout especially for laptops as the keys were all so close together, wasd would of felt nicer

also maybe make the screen smaller as playing on itchio i wasn't able to get the whole game on the screen
Shawn Beck
31. Jul 2017 · 12:44 UTC
They don't make numpads like they use to. :(
WillData
31. Jul 2017 · 12:44 UTC
I like the art and the idea of shifting power but the restart didn't work(at least on the HTML5 build) and I'm not sure the numberpad suited the game control wise. So much more of the keyboard is available for use for this.
Strigifo
31. Jul 2017 · 15:49 UTC
Nice art style and interesting use of the theme. It could have been intended because it looks like the character is on a wheel, but the movement feels a little floaty. Great other than that though!!
Lyon
31. Jul 2017 · 16:45 UTC
Really good job! Really fun concept, this has the potential to be fleshed out into a very good complete game. Love the pixel art and the controls and movement felt really smooth.
marekkpie
31. Jul 2017 · 20:11 UTC
Great work! Love the art and concept. A little difficult.
tuism
01. Aug 2017 · 06:42 UTC
The concept is there, but the elements of the gameplay don't quite balance out to form a cohesive experience. Things happen seemingly too fast, robots are dead before you have a chance to get to them, which is compounded by the initial confusion of being completely uncertain of what to do, which is compounded by the control scheme - I think you didn't need a Q for drawing power, why not use the same action key? I don't see there being ever a case where both actions are possible and you have to be clear about which one you want to do? And holding the key down seems less interesting, doing them in increments might be good, like pressing the key twice instead of holding it down and you're not quite sure if you've overdone it or not enough or whatever.

The floaty movement is fine I guess for a system like this but yes a better movement would feel like a real character. With minor acceleration and deceleration, some animation (even if just bobbing up and down) to make it feel like it's moving while it is... well, moving.

Not sure what 1 2 and 3 did, I made things but not sure how they compare to each other or what they were meant to do, that might have been better implemented as part of some on-screen GUI.

Very ambitious :) Art is great :)
pixelgriffin
01. Aug 2017 · 07:38 UTC
Great direction! Liked the design but I feel like a tutorial is necessary for a game this complicated. Perhaps consider allowing players to create cool contraptions by chaining the abilities of different creations?

Great entry :)
jotson
10. Aug 2017 · 15:01 UTC
Good concept, good art. Needs more explanation about what is going on and what you're supposed to do. Things happened a little fast for me to manage all three lanes.
loveapplegames
11. Aug 2017 · 23:24 UTC
Very original game, good use of the theme! It needs to be balanced a bit. I managed to complete it without using ropes. Also, I'm not sure it's a good idea to have the player die when you drain all its energy.
Jezzamon
12. Aug 2017 · 03:14 UTC
I agree with the others in that there's some balance or tutorial type thing needed to make this work better. Maybe if it was split into smaller levels with a progression between them it would work nicer.
Strega
19. Aug 2017 · 09:24 UTC
I really liked this. It was interesting to keep all the robots going. Nice resource management game. My main suggestion is to have the player's energy and health more predominantly displayed. Sometimes the player's bars would be behind other bars, and I would end up accidentally using all my energy.