Gem Diver by Yirggzmb

A mysterious figure has stolen the gems that give our world color! Jump into the color portals to find new gems.
Controls:
Mouse or Space - Skip Intro
A/D or Left/Right or Mouse - Move player left and right
Space or S or Down Arrow or Mouse - Begin level
Q - Quit to mode selection
Esc - Exit Windows version
To play, basically just don't touch anything except the gem at the bottom of each level. Ever level has its own art. Story Mode is the main game mode. Experimental "Endless" mode included, but it's far from polished.
Available for Windows and HTML5
Game play videos linked below:
Story Mode
Endless Mode
(1.1 bugfix for rare crashing issue)
==Post Jam==
1.0.2
- Fixed the moving obstacles freaking out when they intersect with a bubble
- Adjusted hitboxes slightly to fix a few things that felt unfair
- Improvements to Endless Mode generation. Still not perfect, but a lot better.
- Adjusted camera position slightly upwards
- Minor adjustment to the mode selection screen
- Winning the game should now take you back to the mode selection screen after some time
- Added A/S/D control support
- Added Mouse control support. This means the game ought to be playable on mobile browsers than can run the game in the first place.
The web version available to play on Itch.io is the POST JAM version. If you would like to play the submission version, check out the downloads.
| Windows | https://yirggzmb.itch.io/gem-diver |
| HTML5 (web) | https://yirggzmb.itch.io/gem-diver |
| Original URL | https://ldjam.com/events/ludum-dare/39/gem-diver |
Ratings
| Overall | 692th | 2.949⭐ | 41🧑⚖️ |
| Fun | 775th | 2.475⭐ | 42🧑⚖️ |
| Innovation | 718th | 2.5⭐ | 42🧑⚖️ |
| Theme | 851th | 1.795⭐ | 41🧑⚖️ |
| Graphics | 749th | 2.425⭐ | 42🧑⚖️ |
| Audio | 478th | 2.711⭐ | 40🧑⚖️ |
| Humor | 462th | 2.265⭐ | 36🧑⚖️ |
| Mood | 652th | 2.737⭐ | 40🧑⚖️ |
| Given | 44🗳️ | 35🗨️ |
I really loved the bee sprites, but the game itself wasn't really challenging.
Not sure if the music is supposed to be funny but it sets some sort of ironic tone.
@drachmor Glad you enjoyed it!
@martintristan Yeah, if I were going to make more levels, there'd be more difficulty. Glad you enjoyed it.
@phantom-lab I think I spent at least half my dev time on art. Worth it, I hope. And yeah, it's not super challenging, but I decided to err on the side of easier rather than harder without a load of time for balance testing.
@barret907k Glad you like it! As I said above, I think being tired played into the choice. lol But I tend towards preferring mellower music anyway.
Hopefully the sequel will strive to answer some of the questions the audience is left with here, like who took the gems, what nefarious purpose they have in mind for them, and what that one UFO is doing in the center of the earth. My theory? Lizard people.
The only major complaint is that the camera should be a bit lower, so that you can see what's coming. Also, the fish seem to freak out when colliding whith the bubbles.
Good impression overall!
The game is a little bit too easy, and sometimes we get bored (maybe adding some coins or something ?)
Anyway, it was nice to play it. Good job !
@splashshadow Yeah, it's a touch easy, but I decided to err on the side of more approachable than not. Glad you enjoyed.
@lamm @johndunaske Thanks!
@peter-sheehan I agree, the quality of the sprites is all over the place. Ironically, the sprites that turned out the best were the ones I drew on my phone at work, with my finger. Instead of the ones drawn with my actual drawing tablet. Go figure.
@dolash Yeah, it's a bit repetitive. I tried screwing a bit with gravity in later levels, just to catch people off guard. Glad you enjoyed!
@simonhutchinson I've been getting mixed opinions on the difficulty...lol I guess that means it's actually somewhere in the middle? Level 3 is definitely a difficulty spike. I do have a link to a video of full play, if you'd like to see what later levels are like.
@natrium729 Yeah, tweaking the camera placement is on my list for post-jam changes. And the fish freaking out when colliding with bubbles is a bug I wasn't able to fully squash. Definitely annoying visually, but at least it's not game breaking. Glad you enjoyed!
@yvanor Hah! It was actually supposed to be lava instead of blood, but I can see how the colors might lend towards that perspective...lol I contemplated coins or something, but didn't have enough time. Also I wasn't quite sure how to make them obviously "good" when surrounded by so many different things that hurt you
As a suggestion, it would be interesting if the game has "rope physics". That would give a lot of room to experiment with.
i found some bugs with hitboxes and with bubbles and fish on sea level.
Music are here, so it's good, but it wants me to fall asleep :( But still - my ears dont get pain hearing it :) Good Job.
The distance of view is very short, the character is slow, and some obstacles are large, so, especialiy in the levels with "walls" (3rd and last), you juste can't avoid some obstacles unless you start moving BEFORE it get into the screen. It's very frustrating. The most anoying part is at the end of some levels, when the gem is not in the middle, if you come from the wrong size, it's impossible to catch it (and you insta-die if you touch the bottom of the level).
This is easily fixed by placing the character upper in the screen and/or increasing the screen height and/or increasing horizontal speed.
Otherwise, cute graphics, and simple but effective gameplay.
Some inertia could have improved greatly the gameplay though.
- The intro text should stay visible for longer amount of time (or be shown until a key is pressed).
- Music is nice and simple, but feels repetitive after some time. Making it a bit longer and making slight changes in the melody in each level or adding more voices with each collected gem would be nice.
- The yellow level was the only level I found difficult.
- Fish in the blue level were glitching when they touched a bubble.
- Collision could be improved by making the player's collider smaller (or pixel-perfect) - It felt like I hit obstacles that were still many pixels away.
- Sometimes I wasn't sure which objects were "active"/obstacles and which were just in the background until I hit them.
- Hitting a vertical wall caused the player to "glitch-climb" it, which was strange.
- Being able to speed up the diving would make re-playing a level more fun and would add a new strategy to avoid an enemy.
The game could be more polished, but the level themes are chosen nicely and I like the overall simplicity of the game.
@besslaaneshi Yeah, the fish + bubbles are kinda buggy. Not gamebreaking, but definitely in the category of "obviously buggy". It's on the list for a post-jam version
@thetatautau I'm a little torn on the player positioning. On one hand, my inspiration for the game was actually a lot crueler and you pretty much had to memorize your path based on multiple attempts. And my version is a lot easier, even to the point I've gotten a decent amount of comments saying it's *too* easy. On the other hand, I also agree that the player could be a little higher. A lot of other commenters have essentially wished for more control over the player, and I think nudging them up a little higher will help with that feeling. It's gonna take a manual rewrite of the camera though, as at the moment I'm using Game Maker's built in "view" system and the player can't be farther from the either the top or bottom edges than halfway.
@michaeltwg Glad you enjoyed!
@m-1 I'm glad you liked it overall. Some of the things you've pointed out are on my list to fix too.
@cttfow Glad you enjoyed! While not specifically intended for children, I like to make most of my games very approachable for children. And yeah, I plan to improve the hitboxes
Music is good for a gamejam =D
The art style is good but kind of blend between vector and pixel art styles =P
Easy to play, I liked the controls!
Good job,
Success!
I really enjoyed it, so relaxing music and gameplay... even your drawings feel relaxing too... I just love it...
Keep up the good work!
Nice music!
@deadlyalive Really glad you liked it! Theme...well, for the most part I like using it more in the backstory, this case your goal being to bring back the "power source". Or, you know, color gems. Because the world totally works like that.
@mateusmp Thanks! Rope physics, maybe. It's on my consideration list at least. For the most part, my goal with this game was something simple and instantly approachable.
@lavwa - Really glad you enjoyed! Like I mentioned above, having the full deal was quite important to me.
@sumgamstudio & @sleepystudios - Thank you!