Body Smasher by cqcumbers

[raw]
made by cqcumbers for LD 43 (COMPO)

In the puzzle platformer Body Smasher, sacrificing yourself to create zombie clones is the only way forward. Your undead helpers push buttons, create platforms, and open doors, but they also faithfully mirror your every move, so you'll have to think ahead to position everything correctly. Furthermore, opportunities for sacrifice are limited by the environment, and killing a zombie at a hazard means you can no longer die there. This is my first Ludum Dare submission, and my first time using the Wren programming language and TIC-80 fantasy console. I also attempted to compose some music for the first time, which probably took me way too much time.

The game has 8 levels and might take up to 30 minutes to complete, depending on how difficult you find each puzzle. Use the arrow keys to move and z to reset the level.

cover.gif

Ratings

Overall 131th 3.676⭐ 39🧑‍⚖️
Fun 216th 3.338⭐ 39🧑‍⚖️
Innovation 50th 3.797⭐ 39🧑‍⚖️
Theme 53th 4.122⭐ 39🧑‍⚖️
Graphics 78th 3.905⭐ 39🧑‍⚖️
Audio 211th 3.125⭐ 38🧑‍⚖️
Humor 197th 2.929⭐ 30🧑‍⚖️
Mood 207th 3.258⭐ 35🧑‍⚖️
Given 48🗳️ 7🗨️

Feedback

Sthor726
03. Dec 2018 · 03:42 UTC
Nice work! The music sounded great and the art looked awesome. I liked the idea but too often I was able to solve the puzzle by just dying repeatedly.
relixes
03. Dec 2018 · 03:44 UTC
Couldn't really pass of the first screen, game is too fast (too furios...)
kbf123
03. Dec 2018 · 03:44 UTC
Really cool idea! Certainly not bad for a first timer.
Anyonebacon
03. Dec 2018 · 03:47 UTC
Interesting concept, it was a little confusing at first. I liked the art-style quite a bit, and the gameplay made great use of the theme! Nice work.
attrition
03. Dec 2018 · 03:55 UTC
Very neat concept. It runs a bit too 'fast' for me making movement tricky. nice though!
Rombus
03. Dec 2018 · 04:22 UTC
I'm stuck at level 4, but man. What awesome graphics, music & gameplay.
Love the ghouls n ghosts vibe of it and the take on the theme.
Congrats on the entry!
TheseusInABottle
03. Dec 2018 · 07:03 UTC
Great game but the sound seemed a little... off I don't know quite how to put it. It sounded ohmost like it was stuttering. If this was intentional then thats fine but it grinded on my senses a little to much.
joewan
03. Dec 2018 · 07:43 UTC
Nice game, really tough, great concept!
artbohr
03. Dec 2018 · 15:57 UTC
Cool concept with interesting mechanics, the music and the art is very nice.
WongKongPhooey
03. Dec 2018 · 17:39 UTC
Great game! The graphics are nicely presented and the core game mechanic works really well. Great to see a TIC-80 submission too! Well done!
Andrea
03. Dec 2018 · 18:26 UTC
Such an amazing concept! Gorgeous graphics too!
Well done!
DeathBySnail
03. Dec 2018 · 22:32 UTC
Neat
Enver Arco
04. Dec 2018 · 00:07 UTC
Very Creative, Solid concept
skettyNmeebs
05. Dec 2018 · 21:44 UTC
wow, this was inspiring lol great work. There were a few puzzles my big dumb brain couldnt sort out but I had a lot of fun trying to get through them.
Cloud Huai
07. Dec 2018 · 05:10 UTC
Really a innovation on the theme! After many try finally realizing that I need to going backwards to fill the river up...
Antti Tiihonen
07. Dec 2018 · 05:42 UTC
The presentation was spot on, including the spooky music, but controlling the game was a bit fiddly. Gameplay with controlling multiple characters hasn't ever really clicked with me though.
Fattori
07. Dec 2018 · 05:43 UTC
nice puzzles, great graphics, i like it! it´s impressive you´ve done all that by yourself
rsim
07. Dec 2018 · 05:59 UTC
This was an excellent take on the theme - well done! The puzzles were very tricky, but played well to my OCD and the "just one more try!" aspect was stellar, which is super hard to achieve in a LD. Not my type of game, but definitely great for those who do want a brain twister; I'd encourage you to pursue this as a post-jam game!
Goplite
07. Dec 2018 · 06:18 UTC
Solid game, good puzzle. The only problem for me is when I jump left at the left edge of screen, I switch to previous level, which is really annoying, I don't switch levels when I walk into edge, so I assume this is a bug?
Naihto
07. Dec 2018 · 06:31 UTC
I like the game's take on puzzle platforming with using dead bodies. By moving having to move your living corpses it created a new form of puzzle which was great. It was albeit difficult to control at times since you have to time it and move precisely or you might just screw up the puzzle entirely. Great to see a game being used on TIC-80 too.
beats
07. Dec 2018 · 07:31 UTC
Interesting concept
🎤 cqcumbers
07. Dec 2018 · 13:42 UTC
@goplite most times you don’t switch levels when walking left because there is a block in the way on the previous screen. I initially made things that way to try to make the game doable backwards for an extra challenge, but never really got around to playtesting it.
gwinnell
19. Dec 2018 · 15:18 UTC
Love the mechanics. I think it could have been easier in the beginning though.

The game appeared to crash on level 3. :frowning2:


`Uncaught SimulateInfiniteLoop`

`Uncaught abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 67108864, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 "). Build with -s ASSERTIONS=1 for more info.`

![Screenshot 2018-12-19 at 15.17.08.png](///raw/d8d/8/z/1fbbb.png)