ScreenCrifice by cax

[raw]
made by cax for LD 43 (JAM)

FG.JPG

You have sacrificed your your screen pixels to save your life. Now you are trying to stop the pixel sacrifying by crafting new pixels!!

Controls:

WASD - Walk

Mouse - Mine resources

Features:

  • Dead pixels!
  • Proceduraly generated infinity world!
  • 6 types of resources you can mine!
  • Fixing the pixels by crafting it!
  • More dead pixels!
  • Upgrading your skills through sacrificing you resources!
  • 3 difficulties!
  • My arting was drunk when he was creating the Death sprite!
  • Tons of fun when trying to find more COAL!
  • Rockets after 30 seconds of gameplay!
  • You can(t) win after 300 seconds alive!
  • Source code included (all the settings is into God object on the scene)!
  • Icantactuallyseethe_button!

Ratings

Overall 699th 3.211⭐ 40🧑‍⚖️
Fun 795th 2.882⭐ 40🧑‍⚖️
Innovation 131th 3.711⭐ 40🧑‍⚖️
Theme 274th 3.833⭐ 41🧑‍⚖️
Graphics 791th 2.934⭐ 40🧑‍⚖️
Humor 521th 2.828⭐ 34🧑‍⚖️
Mood 822th 2.868⭐ 36🧑‍⚖️
Given 61🗳️ 6🗨️

Feedback

PotatoEZ
04. Dec 2018 · 00:05 UTC
Wish the black sides were transparent a bit. Overall decent game
Ravarion
04. Dec 2018 · 00:05 UTC
Pow, right into the action! I didn't have enough time to screw my head on straight.
pelicanodepico
04. Dec 2018 · 00:14 UTC
It took me a while to know what was happening but man, fun and perfect for the theme!!! Very original
cmsparks
04. Dec 2018 · 00:16 UTC
Its fun! The execution of the shrinking screen works well here. It would have been better if you could see the UI over the darkening screen and if it was easier to predict the rockets.
yuriaicruz
04. Dec 2018 · 01:00 UTC
Great game, well executed
CptFinn
04. Dec 2018 · 01:02 UTC
http://prntscr.com/lqchw0
Fullscreen is very broken sadly...
🎤 cax
04. Dec 2018 · 01:11 UTC
You can use windows fullscreen)
Im not familiar with WebGL, sorry(
Swanijam
04. Dec 2018 · 01:58 UTC
I'm not sure if i was successfully getting pixels back, but i enjoyed trying! cool concept, really well-done screen effect, and fun character art. gj!
nanocube75
04. Dec 2018 · 12:09 UTC
a bit confusing at first but really good!
DeathBySnail
09. Dec 2018 · 13:12 UTC
Fantastic use of theme, but found it difficult to anticipate rockets, I feel as soon as I see them (with a full screen) it can be impossible to avoid them.
GenericToast
09. Dec 2018 · 13:13 UTC
A really cool game idea and take on the theme! I liked the idea of the actual pixels on your screen slowly being sacrificed. Some audio would have really added to the experience.
JLV
09. Dec 2018 · 13:32 UTC
Really fun game ! Your idea is well implemented and intuitive to play. Adding three difficulty modes was a great idea though, although I feel like an "easy" mode or a tutorial would have helped a lot.

Pros :
- Really fun idea and great evolution mechanics
- Not having to actually press the mouse button to get those resources is a blessing
- Loved the simple but readable graphics

Cons :
- Really hard, even in normal mode (at least for me). Missiles are hard to avoid and the base speed is really low.

All in all, great job !
Raveroth
09. Dec 2018 · 14:01 UTC
Nice idea!
Kahztein
09. Dec 2018 · 15:23 UTC
Good job with this, this has a lot of potential if you choose to continue with it.

Definitely if you could juice up the game a bit, that'd be great. Perhaps making missiles indicate where they're about to fly from as well. It was a bit difficult to avoid them long enough to revive lost pixels.

Overall, nice work!