viA Morpha by Seth_senpai
Welcome to viA Morpha a physics puzzler that revolves around you shapeshifting the level to create the most efficient path for your molecule to travel across. The game scores you on 2 things, the amount of bounces made and the time taken to complete the level. The lower your score the better! The game boasts a level editor that allows you to create your own custom puzzles for your friends.
How to play:
- move white nodes using drag&drop
- press SPACE once you want the molecule to start moving
- reach the recepticle on the right to finish, while keeping your score as low as possible
- press R to reload
The level editor (E) is for creating custom levels, which you can copy and share using the EXPORT LEVEL button.
How to play:
- move white nodes using drag&drop
- press SPACE once you want the molecule to start moving
- reach the recepticle on the right to finish, while keeping your score as low as possible
- press R to reload
The level editor (E) is for creating custom levels, which you can copy and share using the EXPORT LEVEL button.
| Web | https://sander.github.io/ld35/ |
| Source | https://github.com/sander/ld35/releases/tag/v1.0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91446 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.41 | 374 |
| Audio(Jam) | 3.60 | 175 |
| Fun(Jam) | 3.30 | 394 |
| Graphics(Jam) | 3.81 | 275 |
| Innovation(Jam) | 3.81 | 90 |
| Mood(Jam) | 3.56 | 217 |
| Theme(Jam) | 3.63 | 316 |
However, it's a bit inscrutable. I couldn't find instructions or a key map? There were the instructions to hit Space to set the molecule going, but that was it.
By hitting random keys I managed to find a level editor, which I think is maybe how the game is played? By setting up the level to guide the molecule?
But without instructions as to how the game works that was still a little confusing. I don't know which things do what. And I couldn't remember which key I hit to even take a stab at how to close out the editor and return to the level.
I know there isn't a lot of time left in the jam, so it may not be feasable to get instructions into the game itself, but adding it to your description could be a huge help in getting feedback on your game as it's meant to be played.
I'll hold off on rating, and check back on it later, it really looks very promising :)
- move white nodes using drag&drop
- press SPACE once you want the molecule to start moving
- reach the recepticle on the right to finish, while keeping your score as low as possible
- press R to reload
The level editor (E) is for creating custom levels, which you can copy and share using the EXPORT LEVEL button.
Update after playing a few levels: It takes 3-4 minutes for me to reload resources ever scene change, rendering it basically unplayable, however I am willing to give it a second chance if this is fixed.
The fix is actually pretty simple. Just make the third paramater in the scene start function be false. Example:
game.scene.start('MainMenu', true, false);
The third parameter is whether phaser should reload all resources.
I like the molecule binding concept. And the game is a bit simpler than I first thought, which is cool. It's setting dominoes up and letting them fall, which is always fun!
The game looks and sounds very nice. And it's enjoyable to watch the molecule go.
Nice entry, guys!! :)
BTW, you can edit the description. Look at the top of this page, you'll see some blue links in the upper left. One of them is "Edit Entry". Click that, edit the description, and hit submit again :)
But yeah, thank you very much for the instructions. Even in the comments that will be helpful to people :)