Froggy Froschy by Likirus
Help the little Frog get to the fly and watch out for the dangers on the way.
- Play: https://cbehler.de/ld41/
- SourceCode: https://cbehler.de/ld41/sourcecode.zip

Theme Idea
This is the first theme that didn't really appeal to me and I struggeled to come up with an idea. Some genres directly conflict with each other resulting in a completely unplayable game and if they dont and the game is playable they aren't really incompatible to me. Anyway, I experimented with a turn based platformer, where I let the physics run for a second and then accepted the next input, but that just felt really akward when the frog stopped in the middle of the air, completly removing the need for any platforms at all. So I removed the 1 second limitation and waited for the frog to get a complete stop before accepting the next input.
Comments
Actually I messed up and thought LD was next weekend and was kinda surprised when I noticed it starting Friday afternoon and I already had some plans this weekend, therefore I went with html5 again due to slightly faster development times compared to c++ ( no setting up visual projects , no compiling, no need for any release builds and making sure they work ). Plus I can join the compo with html5 ( which I cannot do with C++ because I dont want to release my engine and libs source code atm ).
Tools
- Technology: HTML5 / js
- Images: Photoshop
- Music: http://tones.wolfram.com/, Audacity ( searching for music generators I found this and I have to say I really like it as a quick option to create decent game jam music )
- Sounds: http://www.bfxr.net/, Audacity
- Editor: Notepad++
Controls
- Aim with your mouse and left click to move the frog.
- SPACE - start game / next level / respawn when dead
- R - replay a level when complete
- M - toggle the background music
Post LD Update
Pressing R at any time will now restart the level
| HTML5 (web) | https://cbehler.de/ld41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/froggy-froschy |
Ratings
| Overall | 511th | 3.125⭐ | 22🧑⚖️ |
| Fun | 357th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 651th | 2.575⭐ | 22🧑⚖️ |
| Theme | 609th | 2.921⭐ | 21🧑⚖️ |
| Graphics | 598th | 2.575⭐ | 22🧑⚖️ |
| Audio | 439th | 2.528⭐ | 20🧑⚖️ |
| Humor | 300th | 2.75⭐ | 20🧑⚖️ |
| Mood | 521th | 2.667⭐ | 20🧑⚖️ |
| Given | 28🗳️ | 3🗨️ |
Actually you mixed up a platformer with a golf game! So... you respected the theme. :D
The concept is pretty cool, reminds me Dandara recently.
Final levels are very challenging. Perhaps you can plug the restart button before dying (I know sometimes i messed up my leap and wanted to restart directly instead of waiting to die).
This is technically solid especially for compo entry. Good job!
The obvious feedback: audio & graphics could improve.
Other than that, SPACE shouldn't be the only button to restart after death, I'd like to play the game with mouse only from time to time.
Feel free to come try out my [Story Collab](https://ldjam.com/events/ludum-dare/41/story-collabs) compo!

Also, why is the music is turned off by default? I thought it was a pretty chill track and was about to mark you down for a lack of music.
The angle being innacurate is a bummer. Makes it really tough to finish some levels.