White bubble by Thuvareyn

[raw]
made by Thuvareyn for LD 39 (COMPO)

White Bubble

Buried under the sea, you lost contact with the surface since a week. You have to find a way to leave as you are running out of power.

Indications

  • Click on background elements to interact with them
  • Click on the character to see its vital need : red for the food, blue for the energy

Screenshot

Screenshot.png

Links

  • The game on Itch.io : https://thuvareyn.itch.io/white-bubble
  • The source code on Github : https://github.com/Thuvareyn/WhiteBubble

Ratings

Overall 485th 3.038⭐ 28🧑‍⚖️
Fun 619th 2.36⭐ 27🧑‍⚖️
Innovation 167th 3.48⭐ 27🧑‍⚖️
Theme 374th 3.44⭐ 27🧑‍⚖️
Graphics 217th 3.56⭐ 27🧑‍⚖️
Humor 335th 2.261⭐ 25🧑‍⚖️
Mood 439th 2.708⭐ 26🧑‍⚖️
Given 31🗳️ 16🗨️

Feedback

TheSand
30. Jul 2017 · 23:22 UTC
First!(...)
No, but it looks nice and for being your first ld well done! I'll remember to pass by again when they have opened votes ^^
Mikronaut
31. Jul 2017 · 17:40 UTC
Even though I had no idea what I was doing at first, and then no idea how to replenish the guy's energy, this was still the funnest LD game I've played so far this edition. Very nice!
Sivael
31. Jul 2017 · 19:51 UTC
Very nice.
Graphics are very well done.
Loved the management part even if it was a bit limited.
rightangel
31. Jul 2017 · 20:01 UTC
Pretty game: nice art, difficult gameplay (the poor guy died many times) but really interesting concept. Well done!
Wevel
31. Jul 2017 · 20:07 UTC
Not entirely sure what is going on, but I like the "base" management. Would be nice to have a way to restart if you lose.
bombjack
01. Aug 2017 · 20:12 UTC
original game play. I had some fun playing it.
eLeDe
01. Aug 2017 · 20:36 UTC
I like point and click games. The art style is great.
Fawaz.Strawberry
01. Aug 2017 · 22:29 UTC
The gameplay is crisp and clean and the art is great. While the game was a bit difficult to understand it was still pretty fun. I also loved the little faces that show you your energy and food, they make the game feel more alive and interactive. Overall, great job!
Quixx
02. Aug 2017 · 10:06 UTC
Fresh Concept, nice artwork. I like it
Zelos
02. Aug 2017 · 11:27 UTC
Great artwork and nice idea, but a bit confusing to play at first. I didn't know what was going on and the environment gave me very little feedback. You said to click on stuff, but that mostly led to my character standing in front of the object without interacting. So I didn't really know what I was doing.

After a while I think I got it. I didn't escape though and died in my few attempts. Not sure what I'd need to do to win.

I think the game works pretty well without instructions, but needs a bit more visual feedback. Overall pretty fun experience.
sanojian
02. Aug 2017 · 11:36 UTC
I think you need to give more feedback to the player. Even a short description in your entry would help a lot. I am not quite sure how to effect things.
Simon Millard
02. Aug 2017 · 11:37 UTC
I have to agree with some of the other comments that the game is very confusing at first. There is very little feedback when you click on something; most of the time your character is just standing around, and it seems that the interaction had no effect. Also, it seems there was a problem with playing the game in the browser, because when I exited the bubble using the diving suit everything outside was just grey (which I assume is not intended?).

Despite the above I really love the art and animations, and the idea behind the game is excellent. A bit unfortunate that there is no sound or music, but the game definitely has its upsides. Well done :)
terryg
02. Aug 2017 · 11:41 UTC
the engaging part was trying to learn how to determine how to manage things. what the different gages were and how to adjust the settings so that the guy was happy. took me a while to determine that you have to leave to get food. I was trying to escape that way. i was not able to progress or feel like I was progressing. I think it was becase I didn't get an indicator on what I needed to do to win. Nice entry and great job on a playable compo game.
terryg
02. Aug 2017 · 11:41 UTC
the engaging part was trying to learn how to determine how to manage things. what the different gages were and how
terryg
02. Aug 2017 · 11:41 UTC
the engaging part was trying to learn how to determine how to manage things. what the different gages were and how
Mathiouza
02. Aug 2017 · 12:05 UTC
Hum ... I did not understand what to do ... I saw the bettery level decreases, but no timer, no objective, and I could not see the stats of my character (maybe that was these litle smileys ?). Hum ... Before that, you did not make any sounds, any music, and the character slides on the floor, sometimes he walked in the wrong way. So ... that could be a great game, the idea is here, but we are totally lost and nothing can help us to know what to do ... Try to improve that.
🎤 Thuvareyn
02. Aug 2017 · 13:52 UTC
Thank you all for your feedback!

@Wevel Yes something more simple than pressing F5 :)

@fawaz-strawberry @zelos @sanojian @simon-millard I will add animation like eating, playing piano etc to indicates that something is happening.

@mathiouza I didn't had enought time to add some instruction to indicate to the user the goal and how to reach it. It will be fixed in the next version.
NNNIKKI
17. Aug 2017 · 09:52 UTC
Cool idea, but it's just kinda lame to go to the bed, then to the fridge, and so on...