{"author_link":"\/users\/pavel-kouril","author_name":"Pavel Kouril","author_uid":"1001396","comments":[{"author_name":"zgragselus","author_uid":"1001394","time":"2017-08-01T13:58:55Z","epoch":1501595935,"modified":1501595935,"text":"Just my personal suggestion (from the last time) - do a WebGL build. I know there is struggle with Gamma vs. Linear (and some post effects aren't working), but still do it.","likes":1,"format":"md"},{"author_name":"Vivoubos","author_uid":"1001988","time":"2017-08-03T20:55:34Z","epoch":1501793734,"modified":1501793734,"text":"Nice game well executed. It's <orks very good. But it's a bit repetitive because, there is only a pop of monster.\n\nThe graphism are good! The audio id great for arena game, but 5 minutes of boom boom is hard ^^\n\nGood job on your game! (I quit after 100 kill)","likes":0,"format":"md"},{"author_name":"Aterlamia","author_uid":"1012477","time":"2017-08-06T09:05:14Z","epoch":1502010314,"modified":1502010314,"text":"Gameplay is good but a bit of variation of enemies would have made this more complete. Maybe also an idea to add a mute button for the music next time the music\/background was to repetitive for my taste and i got bored of it pretty quest. I do like your take on the \"running out of of power\" theme.","likes":1,"format":"md"},{"author_name":"Antiwrapper","author_uid":"1000419","time":"2017-08-06T11:46:27Z","epoch":1502019987,"modified":1502019987,"text":"Playing this was very fun and I liked this overall. The graphics are pretty good and the concept itself is also pretty good. Often when you have a game with multiple abilities it often becomes that you only want to use one ability all the time but I liked how you solved it by making each ability pretty good but then limiting them so you were forced to use all the abilities in different situations. It also worked out as a pretty clever use of the theme.\n\nThe audio wasn't as good though and the game became a bit repetitive because no new enemies or anything else new happened.\n\nOverall though I liked it, good work!","likes":1,"format":"md"},{"author_name":"Split82","author_uid":"1000253","time":"2017-08-09T13:50:56Z","epoch":1502286656,"modified":1502286656,"text":"Reminds me of old Phobia game :) Good job.","likes":1,"format":"md"},{"author_name":"StaNov","author_uid":"1000176","time":"2017-08-12T09:41:41Z","epoch":1502530901,"modified":1502651193,"text":"It has a tutorial! Clearly the winning condition for me! :)\n\nI found it a bit unbalanced... When there were too lot of them, I had no option to kill more of them efficiently.\n\nThe graphics were ok, maybe the white text labels on light background were hard to read.\n\nSome increating difficulty would be nice.\n\nThe laser vision was aiming to different direction than I was pointing...\n\nThanks for sharing! :)\n\nhttps:\/\/www.youtube.com\/watch?v=2P4Q4Fg7HSA","likes":1,"format":"md"},{"author_name":"Pavel Kouril","author_uid":"1001396","time":"2017-08-12T13:33:04Z","epoch":1502544784,"modified":1502544784,"text":"You can rotate the character while he's using burning vision with LMB. Should have been explained, my bad. Once you understand that, I think it makes the whole game more balanced. But thanks for pointing that issue!\n\nAlso, I noticed the WebGL version has one issue - does not show the \"you died\/restart\" screen. I hate WebGL. :(\n\nThe bad readable text is because of different color space in WebGL, and even after I adjusted the lights etc. a little bit, it still looks \"weird\" compared to the standalone. Sorry. :)","likes":1,"format":"md"},{"author_name":"joebeard","author_uid":"1047021","time":"2017-08-12T19:12:15Z","epoch":1502565135,"modified":1502565135,"text":"This was a lot of fun, I liked the aesthetic of the arena and the droning ambient sound. The lights were a little bright for the UI, but it was fine once I full-screened the game. \n\nI've a few observations about the difficulty and skill balance:\n\n* The laser vision seemed to be ineffective in almost all cases, as it took too long to wind up and too long to kill a monster.\n* The Ring of Fire was weird, in that it wasn't super useful to begin with, but really came into its own at about the 50-75 kill mark where it was possible to chain two together to kill large groups of monsters. However, after about 100 kills onward, the ring doesn't do enough damage and doesn't spawn ammo frequently enough. Even with a stack of 2 rings activating on the same group of monsters, most of them were unphased. At that many kills, two is all you're going to get off before having to teleport, which then mixes the monster group up again.\n* The fireball and teleport were great.\n* My browser began to choke at 170 kills or so because of the sheer volume of creatures in the game, maybe spawning less of them but increasing their speed could be a solution?\n* I had to suicide at 175 kills as my graphics card threatened to file a complaint with the kernel :P","likes":1,"format":"md"},{"author_name":"mrtwister","author_uid":"1006695","time":"2017-08-13T02:41:13Z","epoch":1502592073,"modified":1502592073,"text":"A definitely fun game! After a kinda disappointing experience with the WebGL version I decided to try the Windows build, which worked way better.\nThe laser vision was pretty useless IMHO, as it was slow to charge and didn't do much damage. I died at >150 kills but I don't know the exact number as my final score was nowhere to be found in the gameover\/restart screen.\n\nI felt like I had very little information or control over which power was going to become available at any given time. Perhaps I did not entirely understand the UI.\n\nAudio was nothing to write home about, but was good enough, although it's definitely missing some music!\n\nLoved the concept, graphics and the fun I had playing it.\n\nIt's a quite solid entry, especially for being done entirely by one person. I enjoyed it quite a bit.\nKudos!","likes":1,"format":"md"},{"author_name":"RootPew","author_uid":"1040394","time":"2017-08-13T12:09:14Z","epoch":1502626154,"modified":1502626154,"text":"One of my favourite entries so far.\n\nThe powers themselves are a little underpowered, though. Hitbox on Q is small, and the heat\/laser vision is painful to try and aim with.\n\nHowever, all things considered, this is one of the most fun games I've played this LD. Particularly loved all the work that went into the animations.\n\nGreat job!","likes":0,"format":"md"},{"author_name":"Irishbruse","author_uid":"1021898","time":"2017-08-13T13:36:41Z","epoch":1502631401,"modified":1502631401,"text":"Really cool and unique game love it cant wait to see your next submissions.","likes":0,"format":"md"},{"author_name":"Knatt","author_uid":"1002328","time":"2017-08-13T13:54:19Z","epoch":1502632459,"modified":1502632508,"text":"The 3d Graphics look really good for a gamejam! Most of the powers are great (with the exception of w), and there was a clear tutorial. good job!\n\nI found that the majority of my time was spent herding the baddies until I had an ability to use on them. For me, this ends up being a tad boring. If you wanted to combat this than you could have one of the powers recharge on kills. Like if every 4 kills you get a free q, which would give a little more meaning to herding.\n\nThe UI could also stand to be a little more visable. I notice the sides of the screen are dark and empty, you could align the UI vertically on the sides for more contrast.\n\nOverall good game! ","likes":0,"format":"md"},{"author_name":"mspawa","author_uid":"1035970","time":"2017-08-15T00:29:50Z","epoch":1502756990,"modified":1502756990,"text":"I was going to tell you about the restart screen in the browser version but you already noticed that. It is a nice game and funny :) I like the idea of a limited superhero.\nIt is nice to have a limited ammount of powers, but in the end the enemies always overmatch you because they don't stop coming!! Poor superhero :( \nNice work! Congratulations ","likes":0,"format":"md"}],"format":"md","images":["ld39\/34986-130f1c7b4bdedc4cea78d2c2fb833866.png"],"links":[{"url":"https:\/\/pavelkouril.cz\/download\/ld\/ld39-scarcity-of-superpowers-win64-1.0.1.zip","text":"Windows"},{"url":"https:\/\/pavelkouril.cz\/ludum-dare\/ld39\/","text":"HTML5 (web)"}],"metadata":{"g_key":"44616","g_author":"1001396","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"227244","g_title":"Scarcity of Superpowers","g_status":"USEAR3","g_place":"506","g_commentcount":"13","g_site2_node_id":"34986","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"34986","n_urlkey":"227244","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/scarcity-of-superpowers","n_slug":"scarcity-of-superpowers","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1396","n_created":"1500668512","n_modified":"1501881497","n_version":"136461","n_status":"COMMIT"},"node":{"id":34986,"parent":32802,"superparent":9,"author":1396,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-07-31T00:22:23Z","created":"2017-07-21T20:21:52Z","modified":"2017-08-04T21:18:17Z","version":136461,"slug":"scarcity-of-superpowers","name":"Scarcity of Superpowers","body":"*\"You are a superhero. Neat, isn't it? Don't worry, there is a catch. You are fighting for your life, in a arena of death. And your superpowers are really limited, meaning you are running out of them constantly!\"*\n\n![screen1.png](\/\/\/raw\/475\/z\/5d35.png)\n\n## About the game\n\nThe game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!\n\nYou are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.\n\nMore info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!\n\n## Controls\n\nThe game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)\n\n* **ESC** - Quit game\n* **Right Mouse Button** - Move\n* **Left Mouse Button** - Select Target for Spell\n* **Q** - Activate Fireball\n* **W** - Activate Burning Vision\n* **E** - Activate Teleport\n* **R** - Activate Ring of Fire\n* **Enter\/Return** - Restart Game or Skip Tutorial\n\n## Development\n\nThis is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.\n\nThe software used to create the game and assets was as follows:\n\n* Unity 2017.1\n* MagicaVoxel\n* Paint.NET\n* Bxfr\n* Boscaceoil\n\n**While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close\/reload the window with the game!**\n\n![screen2.png](\/\/\/raw\/475\/z\/5d44.png)\n\n![screen3.png](\/\/\/raw\/475\/z\/5d45.png)\n\n## Changelog\n\n### WebGL (20117-08-04 23:15 CEST)\n\n- Added WebGL build. However, the standalone Windows is the recommended way to play!\n\n### 1.0.1 (2017-07-31 16:00 CEST)\n\n- Changed sound volumes (both BGM and SFX).\n- Moved to Jam.\n\n### 1.0.0 (2017-07-31 03:00 CEST)\n\n- Initial submitted version.","meta":{"cover":"\/\/\/content\/475\/z\/5de3.png","link-01":"https:\/\/github.com\/pavelkouril\/ld39","link-02":"https:\/\/pavelkouril.cz\/download\/ld\/ld39-scarcity-of-superpowers-win64-1.0.1.zip","link-02-tag":"42337","link-03":"https:\/\/pavelkouril.cz\/ludum-dare\/ld39\/","link-03-tag":"42336","author":[1396]},"path":"\/events\/ludum-dare\/39\/scarcity-of-superpowers","parents":[1,5,9,32802],"love":0,"notes":13,"notes-timestamp":"2017-08-15T00:29:50Z","grade":{"grade-01":23,"grade-02":23,"grade-03":22,"grade-04":23,"grade-05":23,"grade-06":22,"grade-07":19,"grade-08":23},"magic":{"cool":100.29368638858,"feedback":18,"given":21.375,"grade":22.25,"grade-01-average":3.238,"grade-01-result":506,"grade-02-average":3.19,"grade-02-result":393,"grade-03-average":3.15,"grade-03-result":363,"grade-04-average":3.048,"grade-04-result":679,"grade-05-average":3.619,"grade-05-result":386,"grade-06-average":2.45,"grade-06-result":527,"grade-07-average":1.882,"grade-07-result":590,"grade-08-average":2.81,"grade-08-result":629,"smart":16.840427050137}},"text":"*\"You are a superhero. Neat, isn't it? Don't worry, there is a catch. You are fighting for your life, in a arena of death. And your superpowers are really limited, meaning you are running out of them constantly!\"*\n\n![screen1.png](\/\/\/raw\/475\/z\/5d35.png)\n\n## About the game\n\nThe game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!\n\nYou are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.\n\nMore info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!\n\n## Controls\n\nThe game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)\n\n* **ESC** - Quit game\n* **Right Mouse Button** - Move\n* **Left Mouse Button** - Select Target for Spell\n* **Q** - Activate Fireball\n* **W** - Activate Burning Vision\n* **E** - Activate Teleport\n* **R** - Activate Ring of Fire\n* **Enter\/Return** - Restart Game or Skip Tutorial\n\n## Development\n\nThis is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.\n\nThe software used to create the game and assets was as follows:\n\n* Unity 2017.1\n* MagicaVoxel\n* Paint.NET\n* Bxfr\n* Boscaceoil\n\n**While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close\/reload the window with the game!**\n\n![screen2.png](\/\/\/raw\/475\/z\/5d44.png)\n\n![screen3.png](\/\/\/raw\/475\/z\/5d45.png)\n\n## Changelog\n\n### WebGL (20117-08-04 23:15 CEST)\n\n- Added WebGL build. However, the standalone Windows is the recommended way to play!\n\n### 1.0.1 (2017-07-31 16:00 CEST)\n\n- Changed sound volumes (both BGM and SFX).\n- Moved to Jam.\n\n### 1.0.0 (2017-07-31 03:00 CEST)\n\n- Initial submitted version.","title":"Scarcity of Superpowers"}