Agent of Sacrifice by relampmarquin

[raw]
made by relampmarquin for LD 43 (JAM)

In this game you are a member of a satanic sect, murder the chosen sinners to satisfy the lord of darkness! Just do not let them catch you!

I hope you have fun

have two different ways to kill her!

A D - Move.

Mouse Click - Interacts with objects.

PATCH NOTES -

1.1 - New puzzle resolution, increased movement speed.

1.0 - Game Launch

Capa.png

Ratings

Given 11🗳️ 17🗨️

Feedback

pandacodemaster
04. Dec 2018 · 13:36 UTC
Link doesn't work! If you fix it, I can re-evaluate your game!
🎤 relampmarquin
05. Dec 2018 · 00:41 UTC
@pandacodemaster fixed
Ladyknight1825
05. Dec 2018 · 02:35 UTC
Seems like a very cool concept. Unfortunately, the mouse clicking does not interact with the majority of the environment. I was able to pick up the key, but unable to do anything else besides walk back and forth. Sorry!
SeanW
05. Dec 2018 · 02:39 UTC
Cool game! I really like the art style you used for those characters!

If I could change one thing it would be the walking speed. It definitely adds tension, but at the cost of slowing down gameplay.
Trifectuh
05. Dec 2018 · 02:39 UTC
This was a fun puzzle to play through, wish there were more levels! (also you misspelled "success" on the win-screen just fyi :D)
Keldy
05. Dec 2018 · 02:42 UTC
Nice game, everything works fluid! Good job
Yaen
05. Dec 2018 · 02:52 UTC
Hey, that was pretty cool! I found one (pretty straightforward and stabby) way to do the deed. I wish the game involved a little less waiting and an option to walk more quickly or run because of the setback right to the beginning once you get spotted. I also ran into an issue the first time when I didn't go to the elevator and I had no way to turn off the power again. The thing is that the first time I thought I must not get into the light cone because that's usually bad for you in stealth games. That's why I stayed in the back and basically softlocked myself, having to reload the page.

I wish I was given a reason for killing her. Some backstory about why I'm doing the things I'm doing, you know?

Other than that it was a pretty exciting time, trying to figure out how to use the environment to my advantage to get people to move to certain places and so on. I also liked the unnerving soundtrack and creepy art style of the characters. The animations looked pretty good, especially the walking cycles.
Good job, overall!
AfroAnt
05. Dec 2018 · 02:58 UTC
Made it to the end! It was cool how everything interacted with each other. Animations were really nice. I laughed when she pulled a gun on me. The graphics are so good, it's sad the background is so dull! I thought being able to stab multiple times was very cathartic, even if unintended. Nice entry
🎤 relampmarquin
05. Dec 2018 · 03:08 UTC
thank you all, I will increase the movement speed of the character, initially I wanted to make him able to run with a different animation, but time did not stop.
Anyway, I got really excited about this game, I wanted to be able to build many other levels, but time is too short
JoshAnthony1990
05. Dec 2018 · 03:22 UTC
Cool concept. I eventually figured out a way to succeed, but it seems like some things you interact with change for reasons I was not able to readily determine (the same action, in two playthroughs, brought me failure and success). Well-polished, though!
Eddie Li
05. Dec 2018 · 04:35 UTC
The game's graphics and polish are incredible. However, I would suggest making it more obvious what you can interact with. Sometimes when you click on things that should be able to be interacted with it doesn't work. But overall, an incredible game that was fun to play. Good job!
phearbot
05. Dec 2018 · 05:53 UTC
Well done puzzle and artwork! I enjoyed it! Sounds were well done as well. Not sure how exactly to address it, but sometimes I wasn't sure if I wasn't supposed to be able to interact with something, or if I was just too far away. I'm not sure what indicator you could add though without making it easier.

Nice work and thanks for doing WebGL!
GerardB
06. Dec 2018 · 15:24 UTC
Great stuff! Smart puzzles and good art!

I would have liked to more clearly see what can be interacted with and what can't be.

Anyways. Great entry!
arnau
08. Dec 2018 · 15:06 UTC
The theme is clearly there. Beatiful art and animations, good level design and SFX. The game could be easily expanded with more difficult levels and more ways to murder the target, good job!