CryOS by James Dunlap

The crew of a colony ship lands on a foreign planet, but (inconveniently) have very limited power routed to their pods and cannot be retrieved from cryogenic sleep. You control the Colony Construction Robot (CCR) with the task of maintaining power to the ship as well as creating a suitable home in the not-so-hospitable conditions of the planet. The question remains, though, if the CCR and Cryogenic Operating System (CryOS) want the colonists to be revived...
Builds
See below for links to the builds.
Advanced warning that the Linux build has not been tested. The Mac one may require you to change some security settings on your Mac. Also, please note that the WebGL version differs slightly as you cannot multi-thread in WebGL, so the game may lag slightly when pathfinding.
Tips
Read the messages provided by the game. First, build solar panels to slow down the loss of power. The first mine to be built should be a silicon mine. Stabilize first, then start to grow. Remember, mines MUST be powered to work.
Goal
You must build certain items to complete the game. These can be checked by clicking the Check Colony button on the screen. Also, the ship's battery can not be losing power.
Tools Used
- Unity 5.6.0f3
- Bfxr for creating sound effects
- GIMP 2 for image editing
- Bosca Ceoil
Contributors
For posterity sake, this game was developed completely in 72 hours by myself and my two sons. We each contributed the following items:
- James: Most coding, some UI development
- Anthony: Coding, most UI development
- Cameron: Art, music, and sound effects
We hope you enjoy our second entry into the Ludum Dare game jam as much as we enjoyed making it.
Ratings
| Overall | 561th | 3.148⭐ | 29🧑⚖️ |
| Fun | 728th | 2.63⭐ | 29🧑⚖️ |
| Innovation | 339th | 3.185⭐ | 29🧑⚖️ |
| Theme | 188th | 3.852⭐ | 29🧑⚖️ |
| Graphics | 639th | 2.929⭐ | 30🧑⚖️ |
| Audio | 425th | 2.926⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
The one thing that seems not nice, it's only music change, it's can be really annoying when play one track, than instantly changes to another.
Button "menu" works bad. i was thinking that it's like "pause" but it dont. and need only to exit?
Sorry for my bad english
The help pages weren't much use either since they were half off the left hand side of the screen.
I could see this game being really compelling if there was more feedback and control of what you're doing.
And thanks for the tip about the help pages. You must have been playing the WebGL version, but not in fullscreen. We just looked and that was a bug that crept in at the last moment when a quick change was made to that UI to fix another issue. We obviously did not test that again before publishing. If you put the web version in fullscreen, the help will work correctly.
There's a huge amount of complexity in this little building sim - more than what's usual for stuff you'd see on LD. My only major nitpick is in how slow the gameplay is - both in movement, and building. If it were sped up by about 2-3x, then I think you'd have an excellent game on your hands.
Congrats on the entry!