CryOS by James Dunlap

[raw]
made by James Dunlap for LD 39 (JAM)

Screen1.png

The crew of a colony ship lands on a foreign planet, but (inconveniently) have very limited power routed to their pods and cannot be retrieved from cryogenic sleep. You control the Colony Construction Robot (CCR) with the task of maintaining power to the ship as well as creating a suitable home in the not-so-hospitable conditions of the planet. The question remains, though, if the CCR and Cryogenic Operating System (CryOS) want the colonists to be revived...

Builds

See below for links to the builds.

Advanced warning that the Linux build has not been tested. The Mac one may require you to change some security settings on your Mac. Also, please note that the WebGL version differs slightly as you cannot multi-thread in WebGL, so the game may lag slightly when pathfinding.

Tips

Read the messages provided by the game. First, build solar panels to slow down the loss of power. The first mine to be built should be a silicon mine. Stabilize first, then start to grow. Remember, mines MUST be powered to work.

Goal

You must build certain items to complete the game. These can be checked by clicking the Check Colony button on the screen. Also, the ship's battery can not be losing power.

Tools Used

  • Unity 5.6.0f3
  • Bfxr for creating sound effects
  • GIMP 2 for image editing
  • Bosca Ceoil

Contributors

For posterity sake, this game was developed completely in 72 hours by myself and my two sons. We each contributed the following items:

  • James: Most coding, some UI development
  • Anthony: Coding, most UI development
  • Cameron: Art, music, and sound effects

We hope you enjoy our second entry into the Ludum Dare game jam as much as we enjoyed making it.

Ratings

Overall 561th 3.148⭐ 29🧑‍⚖️
Fun 728th 2.63⭐ 29🧑‍⚖️
Innovation 339th 3.185⭐ 29🧑‍⚖️
Theme 188th 3.852⭐ 29🧑‍⚖️
Graphics 639th 2.929⭐ 30🧑‍⚖️
Audio 425th 2.926⭐ 29🧑‍⚖️
Given 28🗳️ 27🗨️

Feedback

BesSlaaneshi
01. Aug 2017 · 00:20 UTC
i like it. i will remember this game and will play it for long time! When i have time to play :)
The one thing that seems not nice, it's only music change, it's can be really annoying when play one track, than instantly changes to another.
Button "menu" works bad. i was thinking that it's like "pause" but it dont. and need only to exit?
Sorry for my bad english
FurkanFS
01. Aug 2017 · 00:29 UTC
Wow this is such a big game. Amazing that you managed to build this in a weekend. I cannot play it too long right now, I hope I will later. It looks like the PlanetBase game on steam. Only then 2d top down. Well done!
defectivemelon
01. Aug 2017 · 00:33 UTC
I'm pretty bad at games so I died real fast. I'm guessing my macro game wasnt on point? Either way it's a nice concept for a resource management kinda deal. I enjoyed my time.
Bocodillo
01. Aug 2017 · 00:33 UTC
Overall a great little strategy with some good music and aesthetics. The game did feel a little slow at times but still held my interest for a while. Liked many of the mechanics in general. Good job!
Will Walters
01. Aug 2017 · 00:40 UTC
The aesthetic of the game was really good! I wish I could have learned more of the mechanics, it looked like it was pretty deep. I never got to that point though, I always died right after finishing the five solar panels. A bit more time at the start to get used to the game would be nice. I think tooltips would help a lot too, being able to hover over tiles and see what they are, for example, would be a big help.
alwaysinbeta
01. Aug 2017 · 19:08 UTC
Good use of the theme. I really like the graphics and ui
geeitsomelaldy
01. Aug 2017 · 20:14 UTC
I tried for about half an hour and couldn't figure out what makes the AI go pick up mined stuff. The mines were connected to the grid, so they were powered, but it only queued up a resource pickup one in six times, and by that time I'd run out of energy.

The help pages weren't much use either since they were half off the left hand side of the screen.

I could see this game being really compelling if there was more feedback and control of what you're doing.
NamInUz
01. Aug 2017 · 21:25 UTC
Interesting constructions system that handle a builder but that's difficult to understand properly the purpose of each thing.
🎤 James Dunlap
01. Aug 2017 · 23:39 UTC
@geeitsomelaldy The resource pickup is automatic. If we had more time, we would have allowed you to queue up a job for resource pickup, but alas, 72 hours was not long enough since we did code everything, UI, pathfinding, game mechanics. etc. completely from scratch. The key is to build a silicon mine and powering it before finishing enough solar panels to reverse the energy loss. This way, the mine will create enough resources for you to be able to continue. I find that 3-4 panels, then a mine and power, then more solar panels tends to work for me by about 800-1200 power depending on the distance from the ship to the mine.

And thanks for the tip about the help pages. You must have been playing the WebGL version, but not in fullscreen. We just looked and that was a bug that crept in at the last moment when a quick change was made to that UI to fix another issue. We obviously did not test that again before publishing. If you put the web version in fullscreen, the help will work correctly.
hijomo
02. Aug 2017 · 02:48 UTC
I want to like your game but I've tried many time and only once did the rover go get stuff from a mine before I died, frustrating. other than that I rally like the idea. great work.
Dariusa
05. Aug 2017 · 08:04 UTC
Pretty hard ! But I love that kind of space-colony-you-manage-everything game
Nordtraveller
05. Aug 2017 · 08:12 UTC
It`s nice simple strategy game.
Cole and Jordan Studios
09. Aug 2017 · 00:10 UTC
Nicely done. It was pretty difficult, I must say. I couldn't really figure out how to create sustainable power on my first two plays. The placing UI was also a bit finicky and sometimes froze the game for like 5 seconds when I built something. But it's a solid concept and basically well put together.
Knarfux
11. Aug 2017 · 14:47 UTC
I like this kind of game, and the resources management really fit the theme. The game just need more balance, the digging is really too slow, you have to wait 3 minutes before having your first resources, and at the start of the game, you can only wait without doing anything else.
RootPew
13. Aug 2017 · 17:41 UTC
Wow, that's 5 stars for me.

There's a huge amount of complexity in this little building sim - more than what's usual for stuff you'd see on LD. My only major nitpick is in how slow the gameplay is - both in movement, and building. If it were sped up by about 2-3x, then I think you'd have an excellent game on your hands.

Congrats on the entry!
garethjenkins
18. Aug 2017 · 21:34 UTC
Took a while to figure out the basics, possibly because things felt slow. Music made me think something was about to go horribly wrong all of the time.