Sacricent by Pompi Pompi
It's a game about a centipede like creature that can eat his own legs to gain health(maybe also other things). If you have less legs, you lose mobility. However, you can pick up legs who fall from other enemies.
Arrow keys to walk/jump. Left Ctrl to shoot. Space bar to eat your leg to gain health. Eating can be done once per second.
Wasn't able to make sound for the game.
https://www.youtube.com/watch?v=NNi5Mt6LO_I
| HTML5 (web) | http://pompipompi.net/Sacricent/ |
| Source code | http://pompipompi.net/SacricentCode/SacricentCode.zip |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacricent |
Ratings
| Overall | 341th | 3.167⭐ | 32🧑⚖️ |
| Fun | 310th | 3.083⭐ | 32🧑⚖️ |
| Innovation | 217th | 3.267⭐ | 32🧑⚖️ |
| Theme | 255th | 3.467⭐ | 32🧑⚖️ |
| Graphics | 329th | 3.05⭐ | 32🧑⚖️ |
| Mood | 313th | 2.967⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
Many things could definitely be done better.
I wanted to add sound but didn't have enough time to add sound that I like.
Gameplay and level design can be better and etc.
The thing is, I might have suffered from motivation issues, I took my sweet time and did this game pretty laid back. Most of the levels I did in the last few hours.
This is also my first LD, so next time I might be more aware how much time I have.
Maybe part of the fact the world is disturbing is that I was a bit depressed making this game, heh.
Anyway, I think I always like to make games that have some element of darkness in them.
I also had a lot of fun drawing the creatures. I decided to do a very dirty drawing, I didn't even bother to clean the pixels outlines so it made the whole press extremely easy/fast and fun.
I think somehow with years of experience making failed games, and the fact I am almost 40, made my first LD a pretty good attempt.
Thanks.
The only thing I would change is making everything do more damages. Being face to face with an enemy and shooting until one of us die isn't that great, so making you able to one shot or two shot everything, but everything also doing more damages to you would make the game funnier IMO.
One thing that bothered me though - it's very hard to play this game with Ctrl in web version, at least on mac. My mac kept interpreting Ctrl+Up as bringing up my mission control and messed up my game. Would be nice if this was mapped to a different key.
In any case, great game!
You press space to heal yourself but it cost you one leg(if you have one).
Enemies drop legs and you can pick them up to replenish your legs.
You shoot with left ctrl, takes a bit of hits to kill enemies though.
@kornel-meszaros
As with every silent game, sound would have been nice, but it was not hard imagining it, so it didn't hurt the experience by much for me.
The game plays fluently, but fighting the enemies is not that fun, because everything is very tanky. Dealing and receiving more damage would have made it more fun, because right now dodging is very hard while still dealing considerable damage. It boils done to two contrahents standing in front of each other and sponging all their shots.
All in all a nice entry!
And now you have your deserved 20 votes :)
I don't need legs!
Really nice animations, the mechanic is fun but the controls could be tweaked because I pressed space to jump and ended up with no legs and the enemies carried me wherever I wanted to go. Also I think movement should be independent of your aiming because now you can't really aim backwards to shoot the enemies or above/below you.
Good work, hope you can get further next Ludum Dare.