Hives (Gameboy ROM) by refreshgames
In Hives you take on the role of a bee who has been tasked to defend 3 hives in this side scrolling shooter.

Defend you hives from predators including wasps, bees and spiders, intent on destroy your hives with every contact they make.
Take them down with your Atomic Stinger fast to prevent further damage and repair hives with your personal shield.

Run into an enemy? No worries, another drone will soon be dispatched.
Record your progress on the high score board and hey, if you're too shattered after Ludum Dare to even play the game, wait 10 seconds on the title screen for a quick demo.

Playable On-Line Here --> http://gamejolt.com/games/Hives/251792
Source Code here and ROM Here --> https://refreshgames.co.uk/wp-content/uploads/2017/04/hives-ld-38.zip
Ratings
| Overall | 186th | 3.524⭐ | 23🧑⚖️ |
| Fun | 213th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 152th | 3.476⭐ | 23🧑⚖️ |
| Theme | 242th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 60th | 4.143⭐ | 23🧑⚖️ |
| Audio | 183th | 3.167⭐ | 20🧑⚖️ |
| Humor | 191th | 2.882⭐ | 19🧑⚖️ |
| Mood | 117th | 3.579⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 13🗨️ |
The game requires you to be very close to the edge of the screen to scroll, which makes it likely that you run into an enemy. Also, I had to play two rounds to realize, that you can scroll at all, because of that.
I'm looking into adding some proper music via the deflemask tracker and fixing that scrolling issue amongst later on.
Thanks again to everyone for the feedback, I'll do my best to play your games!
https://www.youtube.com/watch?v=VA-2r5Ryiv8
I did a little video with my thoughts.
https://youtu.be/2E_VB598v2c
You went legit with the retro vibes! Now I feel like a farce haha!
Anyway - nice job! Feels very well finished and polished. But damn it's hard! =)
Nice graphics, controls are fine, except that I missed the text where it told me where the fire-key is :D It took me a lot of dying to find how to kill enemies.
When you die you seem to be able to fly and sometimes shoot in the lower border. Also, I couldn't work out the healing part.
feel free if you find spare time to help me towards 20 votes ;)
https://ldjam.com/events/ludum-dare/38/island-catcher
I thought your game was a pretty cool idea that could use some polish. I am not sure if the fact that the game is a bit raw was deliberate because you wanted to keep a more realistic Game Boy feeling, but I'm going write this comment according to modern design standards, of course taking into account the platform's restrictions.
The graphics were really neat and the difficulty ramped up well, introducing new enemies piece by piece. The audio was good but the game was really missing music. The Game Boy had a such iconic sound that some cool chiptunes would have improved the game's mood immensely. The controls were appropriate but could use a little more fine-tuning to make them a bit smoother. I love that you added a menu and the transitions were also pretty cool.
The game design idea was solid, I liked your decision to make the main character invulnerable but let each death increase the number of enemies implicitly because the player couldn't fight them off during the cooldown period. I think however, that this mechanic could use a bit more work in order to make the game flow better. One option would be to reset the bee immediately but make it unable to shoot for a few seconds, which would give the player something to do while dead.
The healing mechanic seemed pretty unbalanced to me. If I got this right, you can heal all the hives by hovering over any single one which reduces your shield that cannot be regenerated. So the player doesn't have to take into account which hive was damaged at all. Also I assume that if your shield is empty, you cannot repair the hives at all anymore. I assume this was to give the game a limit on playtime, but you already have one in place by making the enemies come faster and faster, so I thought you could get rid of that without taking away from the game.
What I think would have been more fun would be to give each hive a separate health bar (even better an implicit damage indicator like changing the hive's sprite). Now the player would have to repair each hive which would force the player to keep in motion. Then I would consider getting rid of the shield and having the repair function assigned to the second button, which also would give the player more to actually do. With that setup you could play around with different ways to balance the game to make it most fun and get a "just one more round" feeling going. Some temporary weapon upgrade collectibles might introduce a risk-and-reward mechanic.
So overall I believe you are on the right track and I am thorougly impressed you pulled off the game in C as an actual Game Boy game, and I think with a few tweaks it could be a lot more fun.
I bet you do GBJAM as well :)
I just missed some button instructions, but I'm assuming it has something to do with it being a GB rom and stuff.
Great entry!