Break a Leg by Walkalope

In this short puzzle-platformer, you'll be able to explosively fire your limbs away in order to double - even triple jump! Sacrifice your limbs to solve the puzzles.
Controls: WASD to move & Space to jump/double-jump/triple-jump.
Level Skipping: By default, level skipping is turned on (toggle in the options menu). Press 'N' to go to the next level or 'B' to go back to the previous level. This is so Ludum Dare raters can see all of the features/content of the game even if they get stuck on a level (some of them are a bit difficult :smile: )




| HTML5 (web) | https://walker-p.itch.io/break-a-leg-ld44 |
| Source code | https://github.com/WLPerkins/Ludum-Dare-44 |
| HTML5 (web) | https://walker-p.itch.io/break-a-leg |
| Original URL | https://ldjam.com/events/ludum-dare/44/break-a-leg |
Ratings
| Given | 17🗳️ | 18🗨️ |
Thanks for playing!
Love the mechanic of "breaking leg"
What makes it fun to play are the short levels (at least the ones which I could play are short)
One thing that I don't like that much, is the wait time before I can play a level.
I know that time was pretty limited, and I know that having a great jump mechanic is maybe one of the hardest thing in games, but the air control seems very limited, it looked almost impossible to change direction in air, and it didn't feel very responsive.
Very good idea to add buttons to skip levels! Also, I liked the art and the character especially, it's great that it is rounded and jumps in a square based world, great way to spot it correcly !
Nice entry overall :)
Really enjoyed the game, nice backgrounds and good level design ^-^
I've made updates to the game on a separate upload (not to be rated) based your feedback. Changes include:
1. The player now has air-control
2. The movement-smoothing has been reduced
3. The wait time before the level start has been reduced
4. The player now retains momentum upon leaving a moving platform
5. Removed all pressure plate puzzles - replaced them with new puzzles using a "leg-refill" mechanic
Thanks so much for playing and for providing feedback. If you want to see how the game feels now, check it out here: https://walker-p.itch.io/break-a-leg
Music is nice, great stuff for 48h. More blood would be a bonus, post-dare :D

The concept is simple but works well. I love the background, it is really basic but efficient.
(Post-Jam version) the controler has become much more enjoyable and levels start are faster, his has been a good surprise and contributes to a good game experiance: D
Good work.