Break a Leg by Walkalope

[raw]
made by Walkalope for LD 44 (COMPO)

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In this short puzzle-platformer, you'll be able to explosively fire your limbs away in order to double - even triple jump! Sacrifice your limbs to solve the puzzles.

Controls: WASD to move & Space to jump/double-jump/triple-jump.

Level Skipping: By default, level skipping is turned on (toggle in the options menu). Press 'N' to go to the next level or 'B' to go back to the previous level. This is so Ludum Dare raters can see all of the features/content of the game even if they get stuck on a level (some of them are a bit difficult :smile: )

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Ratings

Given 17🗳️ 18🗨️

Feedback

FisherGoodwin
29. Apr 2019 · 03:49 UTC
Fancy! I like the visuals, and way you handled the theme. I'd recommend making the level openings shorter, it was quite frustrating to have to spend 5 seconds looking at the level I failed instead of playing it.
SundanceKid
29. Apr 2019 · 03:52 UTC
Nice game, love the background effect!
🎤 Walkalope
29. Apr 2019 · 03:54 UTC
@fishergoodwin you are absolutely right about the openings. That particular fix was on my "wishlist" after my wife had recommended it to me. I never got to it! >_<

Thanks for playing!
c0d3d
29. Apr 2019 · 03:59 UTC
I really like the way you did the theme! The visuals were also very nice! It was hard to which was interesting and fun!
zimennik
29. Apr 2019 · 04:00 UTC
"Goes Buck Wild" is pretty hard =)
Love the mechanic of "breaking leg"
MoonLens
29. Apr 2019 · 05:57 UTC
Love the music, art is simple but appealing, fun platformer well done!
Cubicode
29. Apr 2019 · 13:59 UTC
I like the gameplay, even if I think it's quite hard.
What makes it fun to play are the short levels (at least the ones which I could play are short)

One thing that I don't like that much, is the wait time before I can play a level.
🎤 Walkalope
29. Apr 2019 · 14:07 UTC
Thanks, @cubicode ! Just so you know, by default the "Skip Levels" option is turned on. Just press 'N' to go to the next level and 'B' to go the previous level. So if you get stuck on one, but still want to see what's next, you can just skip it :smile:
Cubicode
29. Apr 2019 · 14:23 UTC
@walkalope : Now I remember that I have read this in the options...
Jani Nykanen
29. Apr 2019 · 16:31 UTC
Controls felt a little unresponsive and I'm not the biggest fan of the physics engine, but if we ignore these things, you got a fun little platformer here with nice visual style and a interesting game concept. Good job.
Saering
29. Apr 2019 · 18:08 UTC
That's actually a great platformer, I like the fact that every level has a name, it gives the whole thing some atmosphere, some seriousness. To my opinion the most important thing to fix is, well, the jump. It is not impossible to play but for a game based on jumping I think it needs more work.

I know that time was pretty limited, and I know that having a great jump mechanic is maybe one of the hardest thing in games, but the air control seems very limited, it looked almost impossible to change direction in air, and it didn't feel very responsive.

Very good idea to add buttons to skip levels! Also, I liked the art and the character especially, it's great that it is rounded and jumps in a square based world, great way to spot it correcly !

Nice entry overall :)
Syrapt0r
29. Apr 2019 · 23:29 UTC
Heya, I played this live today. You can find the video here: https://www.twitch.tv/videos/418104572?t=01h30m05s

Really enjoyed the game, nice backgrounds and good level design ^-^
🎤 Walkalope
01. May 2019 · 03:42 UTC
@fishergoodwin , @cubicode , @jani-nykanen , @saering , @syrapt0r

I've made updates to the game on a separate upload (not to be rated) based your feedback. Changes include:

1. The player now has air-control
2. The movement-smoothing has been reduced
3. The wait time before the level start has been reduced
4. The player now retains momentum upon leaving a moving platform
5. Removed all pressure plate puzzles - replaced them with new puzzles using a "leg-refill" mechanic

Thanks so much for playing and for providing feedback. If you want to see how the game feels now, check it out here: https://walker-p.itch.io/break-a-leg
johnnysix
02. May 2019 · 19:24 UTC
Fun game, I can se you've already updated a bunch of stuff on the post-dare, would say if there's an option to button push past the intro completely if you've died on a level would be great. Even if the wait is shorter, it's vexing to sit through the title again.

Music is nice, great stuff for 48h. More blood would be a bonus, post-dare :D

![ld44db03.png](///raw/028/2/z/2461d.png)
fashionbatman
03. May 2019 · 00:53 UTC
When I did the first double jump I was so surprised! Its a coll mechanic, great job!
zubspace
03. May 2019 · 14:27 UTC
Well done! "Goes Buck Wild" and "Grows" are truly hard. A bit too close to being impossible in my opinion. But otherwise a great platformer. I really love the background; so simple but still effective.
zoneoutapps
03. May 2019 · 15:09 UTC
Awesome! I LOVE plain, empty-eye characters! (small nod to our game! ;) but the play here is fantastic! Really got into the flow of it. Good job!
Kaiomoi
03. May 2019 · 16:20 UTC
(Jam version) The character is a little too rigid in his movements (no control area) and the level puts a little too much time to start.

The concept is simple but works well. I love the background, it is really basic but efficient.

(Post-Jam version) the controler has become much more enjoyable and levels start are faster, his has been a good surprise and contributes to a good game experiance: D

Good work.