MyTurn BR by outbreak

My game is called MyTurn BR.
It is a 2D, Single Player, Turn-Base, Battle Royale game.
It was a bit of an ambitious project. but i had a blast making it. I really hope you all enjoy it! I Co-Streamed the whole thing with my buddy @Angelbait on mixer (mixer.com/Outbreak). Please go check his game as well!

--RANDOM THINGS--
-- Improvements That Can Be Made-- - Indicator to show that you have you a med pack - Indicator that you need to reload - Have the shooting characters face their targets when shooting - Have the characters face the direction they are moving - Better Music! The Menu and In-Game music are both irritating (Sorry) :/ - Better Graphics! #NeedArtist
--BUGS-- - Walls are not showing up and you can go off map :( - When you use a med pack, you will get full health, however the health text doesn't update until you get hit :(
--Features That I Want To Add-- - A Zone that closes in on the map - When less than 5 players, increase the size of font of the alive players - When 1v1 have the music pick up a bit
-- Things I have added since the jam ended (bugs and visual improvements for the player) -- - Tutorial screen is now 8 seconds. Up from 2. - Pickup sounds for pistol and rifle are now working as they were not before - Health text added to show you your health - Added Text to let the player know it is the AI's turn - Increased the Camera field of view ever so slightly for both regular and scoped
--OBJECTIVE--
Be the last man standing! Get that Winner Winner Victory Royale!
--CONTROLS--
Controls are fairly simple! When it is your turn, you can click on one of the 4 options. Move, Shoot, Reload, Heal.
Move - You will be able to move using WASD. (1 block)
Shoot - You will shoot the closest target (if you have a gun). Accuracy is affected by distance. There is a diagram in the tutorial before the game starts.
Reload - You will need to reload your weapon before firing it again.
Heal - Will heal you for full health. Only if you have a med pack.
--PICKUPS--
Pistol - Short range. 2 Damage
Rifle - Longer range. 3 Damage
Med Pack - Heal the player to full health.
Binoculars - Increases the field of view.
--WEAPON DAMAGE AND ACCURACY--
Accuracy depends on how far you are from the target.

| HTML5 (web) | https://gamejolt.com/games/myturnbr/335363 |
| Original URL | https://ldjam.com/events/ludum-dare/41/myturn-br |
Ratings
| Overall | 683th | 2.475⭐ | 22🧑⚖️ |
| Fun | 688th | 2.15⭐ | 22🧑⚖️ |
| Innovation | 583th | 2.85⭐ | 22🧑⚖️ |
| Theme | 422th | 3.425⭐ | 22🧑⚖️ |
| Graphics | 682th | 2⭐ | 22🧑⚖️ |
| Audio | 511th | 1.725⭐ | 22🧑⚖️ |
| Humor | 564th | 1.559⭐ | 19🧑⚖️ |
| Mood | 642th | 1.844⭐ | 18🧑⚖️ |
| Given | 25🗳️ | 7🗨️ |
You made a music though, and I really appreciate that ! A lot of jammer think that no music is ok, but no, that is not "ok" x))
Cool game (which can be improved, you know it), that fits the theme well :) Keep coding :) (and you made a stream, that is cool I think ^^)
Another thing: why does it take so long after a turn until I can move again? You should not have to wait for everyone to take their turn, only the visible enemies should delay your own turn so you can see them act.
Also I was able to loot a kill that another player made, then I killed that player but moving onto that loot left the loot box intact. Should I not have picked it up?
Overall quite a buggy entry it seems, I did not see my bullets after shooting, probably because I was in the direct neighbor cell. I did not know whether I shot at all and if I hit anything.
The music is good, a bit repitative, you could have made a longer song to loop.
The sound effects fit well. Shooting and healing sound like it :-)
The graphics are very minimal but they are enough to get across what is happening.
As you mention yourself, a health indicator would be helpful, as well as to know if my gun is loaded and how many bullets I have left.
Overall an OK entry, do not let my mostly negative critique discourage you. You did a great job creating a game in 48 hours. That is a great accomplishment and you have my respect for that. Also cool that you streamed your game dev. Keep up the good work, I look forward to your next creations :-)
The pace was pretty slow, for the first several moves I had no idea what I was doing. Im not sure if the timeout between moves is artificial or not but the wait time felt pretty long.
Luckily I found a gun. Everyone around me seemed to be weaponless ;)
I thought perhaps I would shot in the direction I was facing but I'm not sure that's how it worked.
The music loop could be a bit longer, I had to turn down my speakers.
A cool concept and you got it done in time which are both things you should be proud of.
Also the ammo status could be telegraphed a tad better. Cause finding yourself bravely engaging the enemy only to realize that your weapon wasn't loaded... for quite some time now is also frustrating.
Alnd finally - why can't I pick up excess guns? Even if I don't need the upgrade anymore - I want to deny the enemy from getting them. Cause it doesnt feel good to leave a shotgun behing only to be shot in the back with it two turn later...
But all this frustration... I guess that's just Battle Royale in a nutshell...
The concept is fine. If it'll receive more work, it's possible for this to turn out great.