Orion Force by Wizard.Exe

Big Space Fleet Battles! Devastating Ultimate Weapons! Explosions! Oversee your fleet as they fight off the invaders. Guide them to take down targets, and choose when to sacrifice your ships to unleash the ultimate attack. See how many waves of the ever increasing alien forces you can survive!



Ships fight automatically following their AI.
Click an enemy to mark it as a focus for a few seconds. Your ships will try to switch to that as their target.
Click one of your ships to overload its power core and unleash an attack that destroys anything, sacrificing it in the process.
All surviving ships will join in the next wave along with reinforcements. The more you save earlier, the more you'll have for when things get really tough!
Your ships are weaker in general than the alien ships, and they begin to outnumber you quickly. Cunning use of the ultimate attacks can help you cut your losses. Be sure to make use of a ship that is doomed before it gets destroyed.
This game was made in GameMaker 2, with Aseprite for all graphics and sfxr for all sound effects.
Ratings
| Overall | 145th | 3.643⭐ | 23🧑⚖️ |
| Fun | 80th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 109th | 3.575⭐ | 22🧑⚖️ |
| Theme | 64th | 4.071⭐ | 23🧑⚖️ |
| Graphics | 168th | 3.595⭐ | 23🧑⚖️ |
| Audio | 190th | 3.19⭐ | 23🧑⚖️ |
| Humor | 292th | 2.556⭐ | 20🧑⚖️ |
| Mood | 229th | 3.175⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 13🗨️ |
I found things pretty unforgiving while I was getting the hang of things - having the earlier levels ease in a bit more would make the game more accessible I think.
The core design idea is showcased well. You can play but you get wrecked if you don't use the main idea. I did sac my last ship by accident straight into gameover once, but hey that was dumb! I didn't do it again.
I never got past wave 7. I especially liked the small fighters. They could really score a powerful blow against the enemy in the ideal case, but it was quite tough to capitalize on them. A lot of them went screaming VALHALLA into the void and didn't bring down even one enemy. Others would absolutely wreck way about their own value alive. This was a nice mix.
I found it pretty tricky to set up these moments, due to the somewhat unpredictable turning of the ships. I had to more seize opportunities as they presented themselves, as opposed to manufacturing them, or so it felt at my skill level anyway. It was a bit beyond me to monitor the whole fight and instantly react to these windows of opportunity, so I never managed to get past fight 7, I think.
Overall a very nice entry, well done!
I had absolutely intended on having more control over your fleet, like being able to buy more ships between waves with a currency, or pick buffs, etc. But, you know, time getting away and all :)
@carlpilot Yes, the first two levels can basically autopilot, they were intended to allow players time to figure out the game before it required more serious play. Though you can make use of the target picking to reduce losses even then.
@pkenney Wave 8 is the last wave in progression, after that it just repeats wave 8 as you most likely run out of ships each wave. So you got close to the end :)
The only problem I have with this game, is that the ships can act pretty stupidly, giving a slight RNG-to-win feeling, and it's easy to accidentally sacrifice an entire destroyer instead of the fighter beside it. The challenge I found here was finding the right opportunity to wipe out 3 frigates with a single fighter, which can completely turn the tide of the battle. It feels kind of like landing a meatshot in TF2.
Audio here is the best example of how to use sfxr properly. No sounds are overused, and fit very nicely with what is happening; such as the charge up->explosion, and small details like the increasing pitch of the beeps when counting ships after a round. Some ambient music could have been nice.
This is one of my favourite compo entries so far. Concept is memorable and perfectly fits the theme, amazing work.