Dudes Vs All Kinds of Stuff by gassasin

My game for LD 40!
Play with Your friend and fight through enemies waves. Deeper You go the harder game becomes. Remember to collect essence (red thing falling from enemies) for upgrading stats and buy ultimate attacks. You can play solo aswell:)
Character have different stats and Ult. Attacks
MARINE
Slower but have higher fire rate and dmg.
*Can Buff dmg for both players for period of time (Unlockable)
*Can Fury attack that destroy all enemies (Unlockable)
ENGINEER
Double jump, faster movement, but lower fire rate and dmg
*Can place turret and (Unlockable)
*Can place energy shield (Unlockable)
Tools That i used: Construct 2, Gimp, Jpixel, BFXR
| HTML5 (web) | https://gasin.itch.io/dudes |
| Windows | https://1drv.ms/u/s!AjOlfGtqS7ZfgbE4yaLECJopa3BeIw |
| Original URL | https://ldjam.com/events/ludum-dare/40/dudes-vs-all-kinds-of-stuff |
Ratings
| Overall | 200th | 3.82⭐ | 66🧑⚖️ |
| Fun | 180th | 3.758⭐ | 66🧑⚖️ |
| Innovation | 897th | 2.797⭐ | 66🧑⚖️ |
| Theme | 892th | 2.976⭐ | 65🧑⚖️ |
| Graphics | 93th | 4.406⭐ | 66🧑⚖️ |
| Audio | 104th | 3.903⭐ | 33🧑⚖️ |
| Humor | 721th | 2.618⭐ | 57🧑⚖️ |
| Mood | 217th | 3.729⭐ | 61🧑⚖️ |
| Given | 70🗳️ | 64🗨️ |
I wish there was some more variety to the enemies though, but wow. Nice job!
Really, the only gripe is the use of the American style keyboard in the buttons used. We could not figure out how Player 1 jumps. It was still playable though. Great fun!
I had a bit of a problem playing on my end with the controls, but that was due to me having a split keyboard and the B/N keys being used for one of the players, which is right where my keyboard split. Maybe add an option for customizing controls in an update. Sill, the split keyboard is on me, but it's something to consider when setting up the keybinds.
Overall though, great game and really enjoyed it.
I made a pixel game too (but 16bit style), check it out if you can.
My only gripe is the fact that somehow the key left of 1 and above TAB on my keyboard becomes player 2's jump due to the US key layout assumed (Swedish keyboard here!)
https://youtu.be/hlTk4RFRM0M
Reminded me of contra. Hitboxes were on point and controls were good.
The controls frustrate me though, because I can't shoot diagonally while being stationary, nor can I shoot straight upwards while moving. I'm not sure if it's by design or not.
The shooting felt a little flat and the game didn't really progress much out of pea shooters prodding at mindless drones territory. I feel like you needed some form of a risk factor. I'd suggest maybe giving the elevator health and having the rocks/projectiles and monsters destroy it over time (I can even picture exactly how this would look and play out)! Just to give a sense of urgency/meaning/purpose to the game.
As others have mentioned, the key layout wasn't great. It would be good to be able to define controls (even add controller support).
Music was great by the way - the cherry on top of what was a very impressive jam for 3 days of work.
I just didn't understand why the fire rate for the engineer didn't increase on updates. I think that is a bug.
Anyway, congratulations on the great game!