{"author_link":"\/author\/rburema\/","author_name":"rburema","author_uid":"50394","comments":[{"author_name":"Jungle","author_uid":"48998","time":"Apr 19, 2016 @ 5:50pm","epoch":1461087900,"text":"Nice concept. Art need some polishment, nice turn based. Fits theme as well. Congrats"},{"author_name":"zoeinfp","author_uid":"59712","time":"Apr 19, 2016 @ 6:00pm","epoch":1461088500,"text":"Well done! I like SDL2 games! There's a lot of work here, I know it."},{"author_name":"MayankUnreal","author_uid":"90244","time":"Apr 24, 2016 @ 9:33am","epoch":1461490080,"text":"Its really a great game with great concept and graphics"},{"author_name":"Gord10","author_uid":"28449","time":"Apr 25, 2016 @ 6:29pm","epoch":1461608640,"text":"Innovative work!"},{"author_name":"Joror","author_uid":"15925","time":"Apr 26, 2016 @ 2:45pm","epoch":1461681600,"text":"Cool mechanics &amp; concept! Music was pretty bleepy &amp; happy. Different snouts for different animals is a cute way to visualize the shifting too. :)\r<br\/>An intro to introduce the various on-screen elements would have been cool, but those things are of the last bits to do. ;)\r<br\/>\r<br\/>Perhaps you can place the the wizards attack queue and monster queue in the center, so people can see that they are related. \r<br\/>In these types of game I also prefer to see all the numbers (HP left, damage of strikes &amp; effect) so I can make informed decisions. Certainly in LD games, we don't have much time to 'feel out' the actions. :)\r<br\/>\r<br\/>All-in-all, a nifty game."},{"author_name":"BSODDevTeam","author_uid":"44628","time":"Apr 27, 2016 @ 5:38pm","epoch":1461778380,"text":"Nice! Reminds me Pokemon stuff."},{"author_name":"Insality","author_uid":"43734","time":"Apr 28, 2016 @ 5:24am","epoch":1461820740,"text":"A very strange experience to see game like that on LD\r<br\/>Take some time to understand how to play, but it's great! nice game at all!\r<br\/>Good entry"},{"author_name":"Tripl3m","author_uid":"90187","time":"Apr 30, 2016 @ 7:39pm","epoch":1462044840,"text":"Really nice turned base game :D."}],"images":["ld35\/50394-9e702fa8f0fc6a21863815953d64e4a7.jpg","ld35\/50394-2afd0623823d633739a972bfb1284353.jpg"],"links":[{"url":"https:\/\/burema.home.xs4all.nl\/ludum_dare\/compo_35\/files\/familiars_shape.zip","text":"Windows_x64"},{"url":"https:\/\/burema.home.xs4all.nl\/ludum_dare\/compo_35\/files\/familiars_shape_x86.zip","text":"Windows_x32"},{"url":"https:\/\/burema.home.xs4all.nl\/ludum_dare\/compo_35\/files\/familiars_shape_lin.zip","text":"Linux"},{"url":"https:\/\/burema.home.xs4all.nl\/ludum_dare\/compo_35\/files\/familiars_shape_SRC_git.zip","text":"Source"}],"metadata":{"g_key":"4466","g_author":"50394","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"4458","g_title":"Familiar's Shape","g_status":"UCHK1","g_place":"944","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/50394-shot0-1461028765.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/50394-shot1-1461028765.png-eq-900-500.jpg"],"text":"[ ETA 2nd, day after: added Win32 and Linux versions :-)\r\n  No other changes where made other than those neede to run on those platforms after the nasty bug I fixed during submissions hour (which was 'ETA 1st')!\r\n]\r\n\r\nFrom Compo To Jam To Something 4\/5 Finished...\r\n\r\nYou are the familiar of a wizard.\r\nFor some unexplained reason you're fighting through a gauntlet of monsters.\r\nKeyboard controls only.\r\nHelp screen missing :-(\r\n\r\nTop bar (red) = enemy health.\r\nBottom bar (green) = your health.\r\n\r\nGreen squares are the wizards next turns (Actions), you can influence those by suggestions :-)\r\n\r\nRed squares are the opponents next Actions. You can influence those with the cat-special :-)\r\n\r\nBeware of weather effects (... as they are basically invisible...) :-\/\r\n\r\nEach shape has it's own specialities:\r\n\r\nCat-Special = Switch Opponent Action 2 and 3\r\nWolf-Sepcial = All out attac kwith lower defence\r\nTurtle-Special = Hide in shell\r\nBird Special = Lower opponents attack\r\n\r\nCat-Suggest = 3rd Action of wizard becomes attack\r\nWolf-Suggest = 3 Action of wizard becomes cold weather\r\nTurtle-Suggest = 3rd Action of wizard becomes heal\r\nBird-Suggest = 3rd Atction of Wizard becomes return weather to normal\r\n\r\nvisible waether effect missing :'-(  :'-(\r\n\r\n\r\nI solemly swear never to usee an unfamiliar engine again.\r\nFor real this time.\r\n\r\n\r\nIt's still \/possible\/ to have fun with this, and the final compile was around 2:59, so I'm loading up anyway :-)\r\n\r\n((Will try to make Win_x32 and Linux versions on tuesday, Euro-time.))\r\n","title":"Familiar's Shape"}