UFO in a box of bricks by maartene
UFO in a box of bricks
Play the game here: https://thedreamweb.bitbucket.io/LD38/



Play the game here: https://thedreamweb.bitbucket.io/LD38/
- Theme: A Small World ;)
- Game created from scratch in 24 hours by Maarten Engels (maarten@thedreamweb.eu) for Ludum Dare 38.
- Licensed Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (https://creativecommons.org/licenses/by-sa/4.0/)
About the game
You are an all powerful alien. You shoot projectiles all around. You obliterate whichever is obstructing your progress. You are also only 2cm tall, so even this box with toy blocks feels like a vast world to you. Can you survive it to the end?
- Use WASD / Arrow keys / Left analog stick to move your ship
- Use SPACE / Button A to shoot
- Use Left-ALT / Button B to switch projectile size
- XBOX 360 controller supported on Windows
About the entry
Source can be found here: https://bitbucket.org/maarten_engels/ld38/overview
This game was created using the following tooling:
- Unity3D /w ProBuilder
- 3D models: Blender
- 2D images: Adobe Photoshop
- Sound effects: ChipTone (http://sfbgames.com/chiptone/)
- Music: GarageBand
- BPDots font: Creative Commons Attribution-No Derivative Works 3.0 Unported (http://creativecommons.org/licenses/by-nd/3.0/) http://www.fontsquirrel.com/license/BPdots
Known Issues
- The left-alt key can show a context sensitive window in your browser. :(
Ratings
| Overall | 307th | 3.227⭐ | 24🧑⚖️ |
| Fun | 299th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 466th | 2.5⭐ | 24🧑⚖️ |
| Theme | 487th | 2.545⭐ | 24🧑⚖️ |
| Graphics | 402th | 2.818⭐ | 24🧑⚖️ |
| Audio | 27th | 3.955⭐ | 24🧑⚖️ |
| Humor | 316th | 2.333⭐ | 23🧑⚖️ |
| Mood | 272th | 3.095⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
Fallingbricks are sometimes difficult to avoid because they fly offscreen.
As in your previous games I like the music your game has. The graphics are clean and simple too.
Overall good job!
The concept is unique, I thoroughly enjoyed it, and the music was awesome!
Potential tweaks:
- Limit to nr of bullets, so you have to switch between the two while the other regenerates.
- Fixed blocks (with diff color) that you cannot shot away, which force you to maneuver
- 'Bomb' mode shoot enemies beneath you (and killing an enemy blows blocks away?)
Anyway, nice chirpy game.
If I could suggest an improvment, it would be to diversify the obstacles/ennemies.
Thanks for this entry, the music is also very good !
The one thing I didn't like about the game is the score nature of it. The optimal strategy seems to be just, shoot as many time as possible. I think it would have been a more interesting game if each block only gave points once, or if every time you shoot you lose some amount of points. Then the score would be more about being efficient with your shots as opposed to how fast I can spam my keyboard/mouse.
That is a minor quibble though and something that could be changed with a line of code or two so not that important. Overall great job! Had a lot of fun playing it.
Well done!
So well ... 24h? ... i'm diggin it :D