Inked warrior by Artem Kuzhenkin

[raw]
made by Artem Kuzhenkin for LD 43 (JAM)

background_menu2.png Typical 6th-grader drawing, but with a twist! You should sacrifice your skills and abilities to progress.

Ratings

Overall 681th 3.237⭐ 21🧑‍⚖️
Fun 520th 3.263⭐ 21🧑‍⚖️
Innovation 898th 2.658⭐ 21🧑‍⚖️
Theme 586th 3.368⭐ 21🧑‍⚖️
Graphics 394th 3.737⭐ 21🧑‍⚖️
Audio 395th 3.263⭐ 21🧑‍⚖️
Humor 326th 3.222⭐ 20🧑‍⚖️
Mood 826th 2.861⭐ 20🧑‍⚖️
Given 10🗳️ 12🗨️

Feedback

Martynas
04. Dec 2018 · 02:07 UTC
Cool concept, well executed!
Rikun
04. Dec 2018 · 02:10 UTC
Little Bug in UI but overall it is good, i like the smooth movement and animation :)
WizardOfOzzy
04. Dec 2018 · 02:13 UTC
Very cool!
mbc
04. Dec 2018 · 02:31 UTC
I like the "6th-grader notebook" feel, you totally nailed it. I felt that it was beneficial to sacrifice only one ability repeatedly, instead of evenly among the 3 choices (My gun barely works at all, but I can still run around and use the great sword!)
izi
04. Dec 2018 · 02:33 UTC
Pretty fun!
Kaish
04. Dec 2018 · 02:55 UTC
Congratulations, well done!
The best strategy is always to decrease the machine gun. The sword and the laser are amazing
Teh_Huskey
04. Dec 2018 · 08:55 UTC
Yeah, I've tried to balance the machine gun in the last moments. It was even worse in the beginning :)
I had a feeling that most people will rely on machine gun by default because it's much obvious and straightlined to use. Most of the time people forget to use laser in the heat of battle.
SecretPocketCat
04. Dec 2018 · 14:01 UTC
You really nailed the aesthetic and mood on this one. Gotta say, though, the sword is OP and the laser seems like complete trash (though it fits the rest really well, but I haven't actually noticed I can use in my first run as I just tried to click the cooldown icon).

I'm not really a fan of forcing the player to give up smt. without actually giving smt. back as it just makes it more tedious to play.

BTW. I think you should be able to select *Auto-detect size* on the Itch setup page. (I played in fullscreen, but still).
Rkuhl
07. Dec 2018 · 00:35 UTC
Cool game, I really love the art style and the idea is decent.
Geckoo1337
09. Dec 2018 · 18:56 UTC
Really well done. I like the main aesthetic and the sword FX - also the background track music. Fun ++
AdultLink
27. Dec 2018 · 12:44 UTC
Liked the aesthetic and SFX. Gameplay is straightforward (maybe a bit too much, I was waiting for some more depth) and fun. Good job!
ludipe
28. Dec 2018 · 15:38 UTC
The art on this game was lovely!
DDRKirbyISQ
29. Dec 2018 · 06:48 UTC
As mentioned, I don't think your WebGL canvas is sized appropriately? Had to fullscreen the game in order to see the UI.

Made it to wave 8 sacrificing only my movement speed (who needs movement when you have DPS???). Kind of fun for what it was.

Pretty sweet metal tune, which one of you was the one that made that during the jam?
nul
29. Dec 2018 · 09:07 UTC
Made it to like wave 42 by sacrificing the gun until I could not shoot, and it seemed to be automatically reducing my move speed after that point, despite clicking the gun still, but I was still able to manage with just the laser and the sword. I ended up needing to do other things.

Interesting concept though!