Delta Fighter by LiauJ

[raw]
made by LiauJ for LD 44 (COMPO)

Description:

You're flying humanity's last defense against the impending asteroid shower: the Delta Fighter. Shoot asteroids, fly through rings like a boss, and advance through the levels... until you're eventually overwhelmed. Power isn't free though, and each shot you make will cost you shield energy.

If you deplete your shields, you'll be left vulnerable to the asteroids. Aim carefully.

Controls: Mouse: Aim, select Left-click/Spacebar: Shoot

scn<em>1.PNG scn</em>3.PNG scn_2.PNG

Ratings

Given 80🗳️ 83🗨️

Feedback

otresnjak
29. Apr 2019 · 10:12 UTC
This is awesome! Lots of fun and the visuals for the levels are delightful. Well done!
PixelMonkey
29. Apr 2019 · 10:15 UTC
Simple but fun! I really liked the various environmental effects.
NotLivingPool
29. Apr 2019 · 10:21 UTC
This game is one of the smoothest game I've scene on Ludum Dare, it is really fun and also the ever-incerasing speed of the rocks makes the mood of the game extrememely tense and playful. One obvious bug is the fire behind the jet, it is not rotating like it is supposed to, so fix that and the game will be perfect!
NotLivingPool
29. Apr 2019 · 10:21 UTC
This game is one of the smoothest game I've scene on Ludum Dare, it is really fun and also the ever-incerasing speed of the rocks makes the mood of the game extrememely tense and playful. One obvious bug is the fire behind the jet, it is not rotating like it is supposed to, so fix that and the game will be perfect!
🎤 LiauJ
29. Apr 2019 · 10:38 UTC
Sorry about the flames behind the ship in the HTML5 version, it's not working quite like I expected. The Windows executable works the way I had intended; if it bothers you and you happen to be running Windows, please give it a try!

Thanks for the awesome feedback here. I had lots of fun for my first LD!
Jani Nykanen
29. Apr 2019 · 10:57 UTC
A fun little game, I like the graphics style.
PurpledArtFrog
29. Apr 2019 · 11:39 UTC
Really well made :thumbsup_tone1:
HEYitsLEO
29. Apr 2019 · 11:44 UTC
The controls are smooth. Animations are great. I like how the backgrounds change. Sound effects are good. Pretty simple game concept but definitely works for such a short dev time. Not sure how it fits the theme but hey all good.
paul59
29. Apr 2019 · 11:47 UTC
As the others say, it's a fun game and I enjoyed it more than I expected. I think a few times I passed through a ring and it didn't register but no big deal as there are always more.
DaniDev
29. Apr 2019 · 11:52 UTC
Woah this is so cool!

* I love the graphics, very arcade-ish!
* Controls are smooth and responsive, feels very good to play!
* Overall just a well done game! Good job!
ROBOWARRIOR1982
29. Apr 2019 · 12:27 UTC
Afterburner-like be back ! Cool and fun !
aplite
29. Apr 2019 · 14:03 UTC
Well made game! Really liked the retro graphics.
Wesley Vong
29. Apr 2019 · 14:52 UTC
Its cool that you managed to make this game seem like some game found in arcade machines!
ViNMH
29. Apr 2019 · 15:11 UTC
Very well made, really liked the graphics!
Vectrex28
29. Apr 2019 · 15:45 UTC
Fun little game, I thought the graphics looked neat! Reminds me of After Burner a bit :)
Well done
Niteb
29. Apr 2019 · 15:48 UTC
Really liked the graphics, although it's sometimes hard to determine the distances!
XCVZXC
29. Apr 2019 · 16:34 UTC
Hmm, is this game infinite? Interesting idea of creating game with such perspective without using 3D graphics. The depth is noticeable thanks to increasing objects. On the other hand, in my opinion there should be more upgrades. Good entry!
chawls_v
29. Apr 2019 · 16:49 UTC
Great game! I like the graphics and it was fun! Good difficulty curve.
Erudis
29. Apr 2019 · 17:31 UTC
Very good usage of 2d assets scale to give deep perspective. Nice sound effects and overall mechanics. I feel making so shooting would cost you life (instead of just missing the shoot) and score would have fit better with the theme.
Mika la Grand
29. Apr 2019 · 17:53 UTC
It's a pretty fun game. I did notice that the sprites for the thrusters don't rotate when you rotate the spaceship, they just float there not attached to anything. Also nothing was depleted from the shooting, the health only decreased when hitting an asteroid. It is also impossible to read the text on the itch.io page, because of the colour choices.
🎤 LiauJ
29. Apr 2019 · 18:02 UTC
@mika-la-grand Thanks for pointing out the text on itch.io, forgot I had a dark-mode extension running! And thanks for playing!
TasakaSama
29. Apr 2019 · 18:20 UTC
the visual levels is really good cons I have not understood I do not lose any life whatsoever when I get touched or when I buy objects so I advance without really knowing why .... but c is really good
slimabob
29. Apr 2019 · 21:44 UTC
Nice game. Spent a lot more time playing than I expected to- surprisingly addictive. I think if you added a bit of music and some more powerups you could publish this game on mobile and it would do well!

How did you go about making the backgrounds? They looked sweet.
Spooky
29. Apr 2019 · 23:20 UTC
I liked the gameplay! it is hard to determine the depth of the objects some of the backgrounds were a little too much and distracting
🎤 LiauJ
30. Apr 2019 · 00:15 UTC
@slimabob Thanks for playing! I have plans to go back and clean up the game a bit before shelving it for good, I'll definitely follow on your feedback! Backgrounds were created using Pixel FX Designer by CodeManu and DavitMasia.
jgltrindade
30. Apr 2019 · 00:20 UTC
It feels so good moving the jet!
It's 3d effect using 2d assets made me a little dizzy, but they sure are pretty and impressive!
Nice risk/reward system.
Gao Ming
30. Apr 2019 · 04:05 UTC
cooooool
Gao Ming
30. Apr 2019 · 04:33 UTC
Lovely art style!
gimblll
30. Apr 2019 · 07:02 UTC
Fun bit of space whack-a-mole. Good looking sprites and psychedelic backgrounds.
gilborn
30. Apr 2019 · 07:35 UTC
Cool game, liked the Fake 3D and well executed.
toasteater
30. Apr 2019 · 08:52 UTC
Simple yet quite fun! The background effects are pretty cool. The rings are a bit tricky to time vs shooting asteroids, but since they're not critical I have no complaints about it. This could really use some music!
grllle
30. Apr 2019 · 09:09 UTC
Wonderful game and cool change to the top down shooters. I suppose those are shaders for the background, i love them. Despite lack of music the whole thing feels really complete. And thanks for the noob option that allowed me to play through the whole game :)
Cem Adiloglu
30. Apr 2019 · 09:21 UTC
love the game! i died on level 3 as I didnt have a mouse and used the touch pad but still enjoyed it :)
elq
30. Apr 2019 · 09:32 UTC
Reminded me of a good old aim game called aimbooster.
khaoz-fang
30. Apr 2019 · 09:51 UTC
Gameplay is common but very polished and fun. I like the fakee 3D eft best, it is the spirit of the whole game.
Kukareru Sekai
30. Apr 2019 · 11:02 UTC
This is a very fun game. I felt like I cheated a little bit using the touchscreen on my laptop, but it makes me realize how awesome thing game would be on mobile devices. I'd definitely consider it and throw some more features in. You may have something here. I know I would have a blast poking at all the asteroids.
Arimie
30. Apr 2019 · 11:53 UTC
Hey, nice entry ! Graphics are cool. Do this game have an end ? :)
pete-h
30. Apr 2019 · 12:14 UTC
Really enjoyed this, simple and well executed.

One thing I found tricky was telling when rings and asteroids were at the point they were either about to hit me or were ready to fly through.

Very nicely done, thanks! :)
🎤 LiauJ
30. Apr 2019 · 12:37 UTC
@arimie @XCVZXC This version doesn't end, but I think that most people wouldn't make it past 2 full cycles of the game (1 cycle = completing all levels), if they happen to play for that long.

If anyone ever gets past "Cycle 2 - Level 1" (not on Zen), you've beaten my best and I salute you.

Thanks for playing the game!
Vinay Rao
30. Apr 2019 · 15:42 UTC
This game has a classic arcade game feel to it. The game mechanics are fun and well implemented. The flowing backdrops do a good job of selling the forward motion of the ship, which gives it a real sense of speed.

This game really made me want to play Space Harrier or Afterburner. That's not a bad thing!

Good job!
anstabo
30. Apr 2019 · 19:50 UTC
The ring level is a nice touch, the only criticism i can give is for the asteroids poping behind the UI
FatCrow
30. Apr 2019 · 20:27 UTC
Awesome work! I really liked the graphics and style for the game! Nice work on the sound effects as well, there wasnt too many of them but the ones you included in the game fit the mood perfectly! This game actually works perfectly for warming up your aim before playing FPS games! I have downloaded it and saved it for just this case in the future! Great Work! My only feedback would be is that it is a bit hard to tell when to fly through the rings, otherwise super amazing job!
PowerSpark
01. May 2019 · 03:09 UTC
Pretty fun! I liked the ring effect and sound, that was a great touch. Great job!
JamesOliverMusic
01. May 2019 · 08:05 UTC
Nice artwork. More music could add intensity to the gameplay... and perhaps some kind of upgrade system and enemies?
PseudoBytes
01. May 2019 · 11:55 UTC
I like it. The controls feel very responsive, which is something that people often mess up in these kind of games which can really ruin the whole game.
JofersGames
01. May 2019 · 13:37 UTC
Felt great to play, good job :)
kaeveris
01. May 2019 · 19:17 UTC
Really nice game, great retro feel, cool art and sounds. Awesome work!
IanLux
01. May 2019 · 20:18 UTC
Very good game! Loved the gameplay and the visuals! (Sometimes it gets a little tricky to see your aim thou xD)
Oivin F
01. May 2019 · 21:34 UTC
Fun, functional and interesting. I feel like the ring hitbox was a bit unforgiving, and there wasn't too much content or variety, but for what it is it is very satisfying
FlashViper
02. May 2019 · 00:13 UTC
This is awesome! Shooting asteroids out of the air made me feel sooooooooooo cool!
Joe Bustamante
02. May 2019 · 01:19 UTC
Really cool game! It was really smooth, great production value. The core mechanics all felt really good. The only real issue I'd say is that there isn't much variety and sometimes it was hard to know if I was actually in the ring. Great work though, and awesome art and sound!
🎤 LiauJ
02. May 2019 · 01:33 UTC
@oivin-f @joe-bustamante @jamesolivermusic I agree, the lack of content is its greatest weakness. I'm certainly happy with how it turned out, maybe with better time management my next game will have a little more variety. I did originally plan for some more upgrades and moving enemies that shoot at you, but I chose to prioritize sleep :P Thank you for giving it a shot, I really appreciate the feedback!
Amerigo Gazaway
02. May 2019 · 05:31 UTC
Really cool space shooter! Reminds me of starfox but even smoother controls.. Would have love to heard some epic space music to set the moo... if your still int he market for some for some or ever in need of music/sfx feel to reach out! Cheers
gamepopper
02. May 2019 · 12:21 UTC
Really liked the background effects, a very creative way to visualize flying through a looping enviroment from a first person perspective. Mouse controls worked really well and made flying around shooting asteroids quite thrilling, although music would have improved the feeling.
Fahim Faysal
02. May 2019 · 14:10 UTC
That psudeo 3d effect looks really cool and elevates the simple art style. The gameplay is a bit repetitive but the SFX and screenshake make it fun to play.

I did find the ring detection to be a bit wonky. Everything else is very polished.

Overall, good job!
OnePolygon
03. May 2019 · 02:42 UTC
Nice game! Good art and the gameplay feels great. I really like all the different animated backgrounds. Very well done.
Jeremy Ryan
03. May 2019 · 03:07 UTC
Nice Compo submission!

The game is pretty simple, but it's clean and well-executed. I particularly like the PID on the little spaceship character (the game could, of course, mechanically work the same without the ship, but it adds a lot graphically and thematically). And the fact the ship persists into the menu.

Sound effects are simple but effective. They got a bit repetitive; having music behind them might have helped, but hey, it's a game jam and you don't have time for everything.

One of your strongest points was probably the polish of the visuals and the UI. The pixel art was pretty simple, but everything flowed nicely and it felt good to play overall.

---------------------

Side note, I read [your post on Imposter Syndrome](https://ldjam.com/events/ludum-dare/44/delta-fighter/imposter-syndrome) and have to say that I sympathize heavily. Especially in an environment where everyone is constantly rating and comparing games, it can be intimidating to compare yourself to all of the best submissions on the site.

I try to focus on a couple categories every event and see how good I can get those, then change focus for next event. The Compo usually has around 1000 entries, and maybe 500 of them end up with ratings at the end. Aiming for top 250 in a category means you did than average. Aiming for top 100 means you did really well. More importantly, seeing these numbers go down over the course of several events means you're learning and improving.

Hope you had a fun Ludum Dare, and hope to see you around for future events. Cheers!
Furtive Pygmy
03. May 2019 · 04:06 UTC
Awesome!
Everything was smooth gameplay wise, very nice theme incorporation, sounds and art were very nice!
Some music would have made this really shine.
Keep it up, it was a fun play!
Sergi Montaner
03. May 2019 · 13:37 UTC
Very nice little shooter. It is simple but works like a charm. Special kudos to the controls, I like how the ship moves.

I didn't feel the theme was incorporated at all until I read the game description. It could have been more evident.
bradur
04. May 2019 · 06:42 UTC
The shooting was a little weird. Music would have made the game much better. Cool juiciness with screen shake and sound effects and nice graphics!
Shawn Moore
06. May 2019 · 05:44 UTC
That's some satisfying screenshake! :)