Her Home by Lancelot Gao

[raw]
made by Lancelot Gao for LD35 (COMPO)
A short story about a lady's home and how it shapeshift over time.

Lv.1 = Herself
Lv.2 = Her + Him
Lv.3 = Her + Him + Baby

Move: ASDW
Jump: Space
Fly (Lv.1): Collect pink orbs to gain the abilities to 2nd, 3rd, 4th... jumps
Throw box (Lv.2): Press [Space] while jumping

Fully support gamepad

Ratings

Coolness 75% 2
Overall 3.37 322
Audio 3.38 162
Fun 2.94 592
Graphics 4.06 69
Humor 2.78 266
Innovation 3.25 372
Mood 3.43 155
Theme 2.93 723

Feedback

Tanton-H2X
18. Apr 2016 · 03:51 UTC
really really Hard! but Really Really Fun! Level Design so genius and perfection,Almost equal time spend in each levels,level-1's gameplay have just have some similar moral with"thousand journey takes every step"(the energy ball always not enough ლ(゚д゚ლ) )and really love the motion when she is jump...
in addition,these spare boxes and the first challange of level3 really amazing me~ impressive!
wonderful game and worth to play.
nopogo
18. Apr 2016 · 09:04 UTC
Lovely artstyle. It really fits the games theme. Interesting jump mechanics, at times reaaaally frustrating to jump up a ledge. But that's not necessarily a bad thing :)
luquio
18. Apr 2016 · 09:04 UTC
Best graphic ever! Well done
Saladon
18. Apr 2016 · 09:06 UTC
Very fun. The graphics are beautiful. Great work!
Yarg
18. Apr 2016 · 09:10 UTC
Was too hard for me. I got that pink balls increasing jump count only form 8-th try.
HoldMeImScared
18. Apr 2016 · 09:11 UTC
This is very cute! Cute music, cute graphics, cute concept :) Controls feel good.

It's very difficult to tell where orbs are over gaps, though, without the shadow that you get on platforms. We can learn through trial and error, but it's tough to gauge the jumps that way. I keep missing later orbs on the long sequence in the first level, which is a shame as I really like this and would love to continue. I just can't tell where anything is, at least on the web app.

Still, it is a very nice entry! Good work :)
ccglp
18. Apr 2016 · 09:13 UTC
Good, but really hard. It's a little bit frustrating when dying have to restart the level. The model is very good!
siryakko
18. Apr 2016 · 09:14 UTC
Love the art, love the fun, LOVE IT!
MrDave
18. Apr 2016 · 09:28 UTC
This game looked great with a really nice style. I found the third sphere on the first level hard to get because it was hard to know its location without a shadow. It is very impressive how much you put into the game in such a short time. I liked how the music changed on the second level when you got angry. But I got right to the end of the second level and found it too hard to stack the blocks in time so I didn’t get to see the third level.
Danny Gallagher
18. Apr 2016 · 09:42 UTC
Sorry but this is really difficult to play because nothing is shown to the user. It took me a long time to realise those random pink spheres give you an extra jump, which turned out to be nice.

I still can't figure out how to drop a crate after I picked it up so therefore can't continue.

v frustrating

Cute though!
Sanguine
18. Apr 2016 · 09:45 UTC
The platformer movement was a bit frustrating - and I couldn't get past the end of level 2. I liked the models though
Sporeczek
18. Apr 2016 · 11:41 UTC
Wow the graphics is amazing. Wow, moving house :) I like it.
draq22
18. Apr 2016 · 14:28 UTC
Amazing game.
draq22
18. Apr 2016 · 14:29 UTC
Amazing game O_O
AlejoAC
18. Apr 2016 · 23:17 UTC
Difficult and polished.
But hey! It kept me playing.
Level 3 is some kind of statement about not being able to progress in life because of tyding up the toys and feeding the baby?
I miss not seeing the end but it got quite frustrating. And I was using a gamepad which helps a lot with the control.
Trickman
19. Apr 2016 · 02:39 UTC
Good ideas, good graphics, good concept, frustrating gameplay. It kinda puts you off because it becomes too harsh, and you get an "ah, screw this!" feeling every two minutes.
adsilcott
19. Apr 2016 · 02:49 UTC
A beautiful and clever game. I love the way the gameplay is introduced to the player by letting them figure it out one step at a time!
kleinzach
19. Apr 2016 · 03:37 UTC
Those block stacking puzzles are really hard! I keep accidentally picking up ones stacked on top of the others or end up scattering the whole thing when my heart meter depletes. Not sure if I really understand the whole narrative through gameplay thing, but I really like how its presented!
norseware
19. Apr 2016 · 04:17 UTC
Barely got to level 2! It was hard to judge distance from the orbs. I enjoyed the music, the art was delightful, and the idea was unique. Nice work! :)
humble_ray
19. Apr 2016 · 04:29 UTC
hard but fun, it would be the best gift!
jerryzhao
19. Apr 2016 · 04:37 UTC
I wonder what the feedback of you wife:)
tppr2046
19. Apr 2016 · 06:46 UTC
Great graphics!! Fun game!
Arvydas
19. Apr 2016 · 08:54 UTC
One of the best, seriously.
Aaranos
19. Apr 2016 · 10:55 UTC
Pretty fun puzzle platformer. The artwork is very good as well.
jofra
19. Apr 2016 · 13:35 UTC
Great graphics! The jump mechanics were pretty hard to get the hang of.
awesome job
David Cookie
19. Apr 2016 · 13:37 UTC
Really nice visuals, it reminds me of Besiege! I don't really understand what I was doing but I enjoyed doing it :) The camera angles are sometimes genius, other times we don't really see where we're going to jump. Fortunately there are lots of aerial jumps xD
A fresh and solid entry!
REIN1
19. Apr 2016 · 15:58 UTC
Too hard for me , it 's difficult to judge the position of orbs before I really close to them. Great graphics and nice sound effects! Good job !
NvrSkipGameDay
19. Apr 2016 · 16:55 UTC
Very challenging but very cool! A very clever mechanic that's easy to figure out. Well done!
funisfun8
19. Apr 2016 · 17:39 UTC
To be honest. I don't really get it. I kind of see the metaphor you point out. But it wasn't very clear. Sadly, this is also true of gameplay. I kinda got it, but didn't fully grasp it enough to finish Lvl. 2. What is it that happens after I run out of hearts? And throwing the boxes was a bit of a pain. The music was pretty good though a little repetitive. But the collection sound is SO annoying. My siblings came in to tell me to turn it off. Anyway, interesting idea. If you added to the level design to teach the mechanics a bit better and changed the collection noise, it'd be great. Anyway, I really don't want this review to seem too negative. I enjoyed the first level and with a bit more training I'm sure I'd enjoy the rest. So, well done overall.
reckhou
20. Apr 2016 · 05:45 UTC
Hi, 很早就关注你关于LD的演讲和知乎专栏了,这次LD35我也有参与,我们的游戏在这里:http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=55414
请指教:)

PS: 如果可以的话能加一下微信吗~我的微信是reck_hou
Uson Chen
20. Apr 2016 · 15:36 UTC
画面好舒服,难度好高啊,有点打断了流畅感。
关卡设计铺排很赞~
游戏概念很有趣啊哈哈哈
HenryQiu
20. Apr 2016 · 16:06 UTC
画面很温馨(*^__^*),可惜自己手残还没过。准备安利给朋友试试。
ragnta
21. Apr 2016 · 13:51 UTC
Nice graphics and mechanics, but this game is a little bit hard for me :)
tobia88
22. Apr 2016 · 02:30 UTC
完成度一般,但是想法和氛围相当赞!也感谢你给我们的留言啦
Feng
22. Apr 2016 · 14:33 UTC
Great graphics and artwork, though the gameplay is really hard to me.
madmarcel
23. Apr 2016 · 11:01 UTC
Lovely graphics, but so hard!
ChuiGum
24. Apr 2016 · 00:14 UTC
Loved the art style, cool game! :)
josemorval
25. Apr 2016 · 16:21 UTC
Awesome graphics but a little hard! Good job guy! :)
scorched
25. Apr 2016 · 18:59 UTC
The first level is awesome, the only complaint is that it's not always obvious where orbs are positioned in 3D, so from time to time I jump around them, but can't get.
In the second level in the end I was frustrated by the controls: when I want to jump on the box - hero picks it up, when I want to throw - hero jumps (I think one key for jump, and second key - for pickup and for throw would be better).
In the third I wasn't able to place the first crate properly due to time outs, and had to quit.
Overall, great job!
Skaz
28. Apr 2016 · 12:09 UTC
Charming game! There is some camera issues, specially when you have to make the first long jump, placing it above removes perception of depths. Couldn't go beyond level 3, having to move the crate was impossible due to the small delay you have before picking another flower thing.

Good job overall!
medidog
01. May 2016 · 03:03 UTC
Really innovative concept. However, really bad camera and permadeath annoys after some tries.. based on the graphics, I was really looking forward to play this game, but I could not get past after the first big leap. I would love to give it another go, if the camera issues are fixed and some checkpoints are added.
guoboism
05. May 2016 · 10:14 UTC
Eh... Too hard for me. But the game looks really nice. But the game has a really beautiful world.