Speed Demon by Incredible Ape

The more energy you have, worse the race gets for you! Shoot to slow down and defeat enemies in your way, but lose time by using your weapons.
| CONTROLS | ACTION | |:-----------:|:--------:| | [A] [S] [D] [F] | Teleport | | [SPACE] | Beam |
You can read the design retrospective here
| HTML5 (web) | https://incredible-ape.itch.io/speed-demon |
| Original URL | https://ldjam.com/events/ludum-dare/40/speed-demon |
Ratings
| Overall | 47th | 4.083⭐ | 26🧑⚖️ |
| Fun | 46th | 4.043⭐ | 25🧑⚖️ |
| Innovation | 312th | 3.478⭐ | 25🧑⚖️ |
| Theme | 617th | 3.396⭐ | 26🧑⚖️ |
| Graphics | 38th | 4.583⭐ | 26🧑⚖️ |
| Humor | 955th | 1.842⭐ | 21🧑⚖️ |
| Mood | 337th | 3.571⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
This looks really nice, and has a tight feel and compelling difficulty -- nice work! I remember your old LD game IceMan, which was also super-slick, tight, and tough.
One thing though, does this game have audio? I tried the HTML5 build in both chrome and firefox, but I didn't hear any sound. A shame because if it does have sound like IceMan did, then I missed out big time.
Great job! You're a master of the slick tough action-reflex game.
The controls are hard, but this is actually what makes the game fun and I really like it.
The only con I cound find here is the lack of audio haha.
TL;DR: My best score is 3195 and noone can dethrone me.

I think it is really original and the art style is really good.
Maybe adding a graze like system would recompense player who take risk (like if you touch an ennemi with the flame of your ship you win some point or adventage).
In the first part of the game it would reward player who want face hards patern more than just dodging them.
Maybe a possibility to win life would be cool to :)