Spearfisher: Blood in the Water by Windburn1

[raw]
made by Windburn1 for LD 40 (COMPO)

A fairly simple game about spearfishing in a canoe. In shark infested waters. The sharks will hunt you down, being drawn to the blood.shark2.gif

The game launches right into the scene, and terrain generation may take some time on some devices.fishAI.gif

Ratings

Overall 565th 2.921⭐ 21🧑‍⚖️
Fun 640th 2.45⭐ 22🧑‍⚖️
Innovation 496th 2.825⭐ 22🧑‍⚖️
Theme 480th 3.1⭐ 22🧑‍⚖️
Graphics 69th 4.05⭐ 22🧑‍⚖️
Humor 427th 2.353⭐ 19🧑‍⚖️
Mood 386th 2.975⭐ 22🧑‍⚖️
Given 11🗳️ 11🗨️

Feedback

sovogirl
04. Dec 2017 · 07:40 UTC
The game looks really nice, I like the water!
torfi
05. Dec 2017 · 00:03 UTC
I felt like I could conquer the world out there on my canoe, nothing but my trusty spear to keep me alive. Then the sharks came. 5 stars.
Ilseroth
05. Dec 2017 · 14:37 UTC
The water is neat looking and I love the shark, but actually controlling the game feels a bit stodgy and the spear attack was a bit weird it wasn't 100% certain if it was based on where I was clicking or proximity to the boat or what.
🎤 Windburn1
05. Dec 2017 · 20:49 UTC
@ilseroth
Thanks for the feedback! The spear is actually based on where you click, but you need to be within a certain range of the fish to spear it.
fashionbatman
05. Dec 2017 · 21:56 UTC
The game was difficult to control, really hard to just move in as straight line. The fish and the shark are beautiful. Good job!
basti
05. Dec 2017 · 23:29 UTC
The graphics are awesome. The water, fishes and especially the sharks and their animations look really nice and polished. They way the theme is represented is really cool, too.

Only downside for me was, that the controls for the boat were a bit clunky.
Sean S. LeBlanc
06. Dec 2017 · 05:26 UTC
Hey, nice entry!
- Controls are definitely the first area for improvement: the turning would have been greatly improved if the speed was based on mouse distance from center rather than being relatively binary. I also saw from the comments that the spear was based on where you click, but probably wouldn't have figured this out just from the in-game feedback.
- I would have probably scoped out the terrain generation: the procgen aspect is cool, but it's hard to appreciate it as much when there are gameplay issues getting in the way. If the scene had been static and more time had been spent polishing other parts, I feel like the end result could have been better overall.
- Out of curiousity I tried playing on the lowest graphics setting, and found myself sailing through islands at super speed and couldn't find any fish; you may want to restrict the quality settings a bit, haha!

The shark was definitely my favourite part; great job on the swimming motions!
Blizary
08. Dec 2017 · 08:30 UTC
The graphics look cool specially the water. I understood the concept of the game but the controllers and the lack of visual clues made it difficult for me to really play the game.
citsua
27. Dec 2017 · 16:16 UTC
I don't know if I'm just stupid but I found it almost impossible to move in a straight line. It's a shame because this rendered the game basically unplayable for me. However, the graphics look really nice and the procedural generation is a cool effort.
monika
28. Dec 2017 · 17:23 UTC
The water looked pretty nice, especially at a distance. I was about to say "Right up next to me, the rigid grid pattern was a bit much. Varying the position in addition to the height would help with that, but it's a good start." but on a second run-through, I realized the grid pattern is just on the underlying ground, so the solution would be a bit different :) (Maybe some opacity changes in the water? Or smoothing out the land.)

I had the same issue with moving in a straight nine that other people had, and then tried it on a lower graphics setting. Movement was much easier that way, and it didn't make the game noticeably uglier, so there's probably room for optimization there.