Spearfisher: Blood in the Water by Windburn1
A fairly simple game about spearfishing in a canoe. In shark infested waters.
The sharks will hunt you down, being drawn to the blood.
The game launches right into the scene, and terrain generation may take some time on some devices.
Ratings
| Overall | 565th | 2.921⭐ | 21🧑⚖️ |
| Fun | 640th | 2.45⭐ | 22🧑⚖️ |
| Innovation | 496th | 2.825⭐ | 22🧑⚖️ |
| Theme | 480th | 3.1⭐ | 22🧑⚖️ |
| Graphics | 69th | 4.05⭐ | 22🧑⚖️ |
| Humor | 427th | 2.353⭐ | 19🧑⚖️ |
| Mood | 386th | 2.975⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
Thanks for the feedback! The spear is actually based on where you click, but you need to be within a certain range of the fish to spear it.
Only downside for me was, that the controls for the boat were a bit clunky.
- Controls are definitely the first area for improvement: the turning would have been greatly improved if the speed was based on mouse distance from center rather than being relatively binary. I also saw from the comments that the spear was based on where you click, but probably wouldn't have figured this out just from the in-game feedback.
- I would have probably scoped out the terrain generation: the procgen aspect is cool, but it's hard to appreciate it as much when there are gameplay issues getting in the way. If the scene had been static and more time had been spent polishing other parts, I feel like the end result could have been better overall.
- Out of curiousity I tried playing on the lowest graphics setting, and found myself sailing through islands at super speed and couldn't find any fish; you may want to restrict the quality settings a bit, haha!
The shark was definitely my favourite part; great job on the swimming motions!
I had the same issue with moving in a straight nine that other people had, and then tried it on a lower graphics setting. Movement was much easier that way, and it didn't make the game noticeably uglier, so there's probably room for optimization there.