6-Sided Sojourn by Cosmic Adventure Squad

Play at Itch.io: https://cosmicadventuresquad.itch.io/6-sided-sojourn
:cat: Summary
Help Gnocchi the cat explore a tiny roguelike planet, fighting monsters and collecting powerups along the way. Try to advance as many worlds as possible!
:video_game: Controls
- :arrowbackward:, :arrowforward: to jump to the front left and front right faces. Or click on a face of the planet to jump there.
- Z, X to rotate the planet left and right. Or click and drag the planet.
:bulb: Credits
- Vu Ha - Code :computer:
- Rose Peng - Art :paintbrush:
- Johan Soriao - Music :musical_keyboard:
Ratings
| Overall | 17th | 4.244⭐ | 43🧑⚖️ |
| Fun | 51th | 3.927⭐ | 43🧑⚖️ |
| Innovation | 18th | 4.195⭐ | 43🧑⚖️ |
| Theme | 8th | 4.512⭐ | 43🧑⚖️ |
| Graphics | 62th | 4.463⭐ | 43🧑⚖️ |
| Audio | 86th | 3.846⭐ | 41🧑⚖️ |
| Humor | 258th | 2.971⭐ | 37🧑⚖️ |
| Mood | 99th | 3.875⭐ | 42🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
Feels very "tiny" and I love that. Fits the theme perfectly.
Fun art. Fun music. Fun mechanics. Fun game. You can count on a good rating from me!
(I accidentally posted two comments)
Some feedback: feels like in some levels you introduced new terrain, maybe introduce a transition in music? just to change things up a little bit? the music is great and wished i could hear more!
Might I suggest a dodecahedron?
In terms of gameplay, I think you should add a little bit more spice, like a shop system or (as @steve-johnson said) some other polyhedra to play on.
Also, keyboard controls. Touchpads are annoying.
@flying-cat-of-the-pepes Interesting suggestion! We are thinking of adding shops every 10 levels or so, so that if you die you return to the last shop you visited instead of starting from the beginning.
@meenners Great idea; different music per biome would add to the mood. Thanks!
@steve-johnson Thanks for the feedback! Haven't thought of trying different polyhedra to traverse; interesting idea but we would like to keep it simple for now. We may have different enemy types (some that move or have ranged attacks) to spice up the gameplay and difficulty.
@mao We have keyboard controls! **Z**, **X** to rotate the world, :arrow_backward: and :arrow_forward: to move to the front-left and front-right faces. Feel free to try them and let us know what you think.
Simply put, I am a huge fan of this game, and you all for making it.
This is easily one of my favorite games so far.
Please, keep up the great work and I can't wait to see what you come up with next!
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - Time 2:45:00)
The theme is totally there, the audio and graph are perfect and the gameplay is there (but couldn't hurt to be a bit more challenging)
Different pattern attacks for the enemies could really do the trick (For some reasons it makes me think of crypt of the necrodancer for enemy patterns, maybe you could look into it ?)
Anyway, really good work, well done!
Suggestions:
music is a bit noisy. Maybe a lowpass filter?
It's also so simple in its teaching. I didn't even need to be told that enemies only attack you once they face you. The game taught me without me even needing to fail first.
Also, 10/10 name for your cat. Gnocchi the cat is the best thing ever.
I love this!! GREAT job!
Once you started getting 4 monster + spike levels it seemed like crates mostly stopped spawning; I think I had 6 keys when I died. Only real complaint is the lack of strategic depth. You can 'kite' all of the enemies forever as long as you have a space to move to, so it comes down to 'do you get the upgrades or potions necessary to clear enemies before dying from jumping on and off a spike trap' in the deeper levels.
One small gripe -- the sfxr/bfxr/whatever-style sound effects are a bit grating, watch out for lower frequency pops and clicks especially! >_<
Really fun spin on the theme :)
Controls (both keyboard and mouse) were not intuitive for me. Maybe I'm too stupid...
If there is one thing you should do, it's to offer downloadable versions of this game. As far as technical problems, camera turning with the keyboard is easy, but with the mouse drag (which I was more inclined to do), turning the camera was more difficult. The camera would not lock into place from mouse drag.
Overall, this game is elite among the jam entries!
I particularly like the elegant way you generate the next small world.
Congratulations.
The gameplay in itself is too easy and repetitive once you realize that you can attack the monsters on the side then turn around them and do it again for ever. I stopped at world 12, I had been at full hp the whole time with no challenge at all.
However, the difficulty curve is... weird. I assume it's procedurally generated right? That's a good thing but for a loooong moment the game was too easy (there is a lack of challenge since you always have the option to attack from behind) and then all of a sudden, I am surrounded by 2 spikes and 2 enemies (making it impossible to evade). Tried to kill an enemy but he got me in 3-4 shots while I was unable to kill it so... I lost while I started that life with full life. Should have went for the spikes I guess....