A path to follow by Xephrys

[raw]
made by Xephrys for LD 40 (COMPO)

A quick game about the weight of killing, which path will you follow?

CONTROLS: WASD for movement, SPACE-bar to attack

NOTE: play game in fullscreen! press faint icon in lower right hand of game screen (as usual the concept of a playable browser viewport is lost on me)

menu.png screen.png game ovejjr.png

Didn't have time for audio this time, didn't have time to do much of anything :sweat_smile: Running animation messed up so enjoy my stick figure walk! =)

Ratings

Overall 636th 2.639⭐ 20🧑‍⚖️
Fun 668th 2.028⭐ 20🧑‍⚖️
Innovation 648th 2.222⭐ 20🧑‍⚖️
Theme 608th 2.694⭐ 20🧑‍⚖️
Graphics 29th 4.25⭐ 20🧑‍⚖️
Mood 292th 3.167⭐ 20🧑‍⚖️
Given 9🗳️ 6🗨️

Feedback

Elodeon
04. Dec 2017 · 03:36 UTC
Controls a little wonky, but the art and atmosphere are simply gorgeous. Shame about the typos, though.
SilvervaleGames
04. Dec 2017 · 04:22 UTC
Very good art style, I like it a lot. The controls and the animations seemed a little off.
bradleysmith
05. Dec 2017 · 04:27 UTC
Visuals are stunning. :)
🎤 Xephrys
05. Dec 2017 · 13:25 UTC
@elodeon Thank you! I know the controls turned out unstable but I'm not sure which typos you're talking about, if you could elaborate then i know what to change in the future! =)
itab2
07. Dec 2017 · 23:13 UTC
It certainly looks nice, but the attacks and jumping just stop during the animation so it's hard to actually hit anything and not get hit by the others.
Lukesta
09. Dec 2017 · 12:18 UTC
Visuals look very nice and unique. Controls and especially attacking felt a little bit clunky and it was hard to understand how the attack patterns work (So that you can kill all the 3 farmers).I also think it was an interesting interpretation of the theme.
tobia88
09. Dec 2017 · 12:28 UTC
the graphics are gorgeous, does there only 2 ending? the attack animation seems not playing very well, please let me know if there have different ending.
Nyri0
09. Dec 2017 · 12:43 UTC
Great graphics, I really like that kind of graphics, it immediately creates an atmosphere.
The comnbat mechanics are really poor though... Only one kind of attack with a bad animation, I don't know how to time attacks, avoid the ennemy's attack, etc.
silkworm_sweatshop
09. Dec 2017 · 18:18 UTC
The art style is really cool even though there are some animation issues. The rest of the game does feel very unfinished though but that's how game jams go sometimes.
PeachTreeOath
11. Dec 2017 · 06:48 UTC
I liked that you took the time to actually code up a few paths, I definitely played a few times to check out the endings. The attacks were frustrating to use though. I think I would've bailed on the multiframe attack and maybe switch to a regular poke type animation to make it feel better. The art however, is pretty good. It looks like a vectorized version of those old japanese art paintings. Nice unique style.
SadColor
12. Dec 2017 · 20:11 UTC
The art style is good, but the actual animation is pretty wonky...

The gameplay is pretty underwhelming too, there's no real satisfaction or challenge to combat or non-combat, and the ending doesn't really change either way.
t8rh8r
14. Dec 2017 · 03:44 UTC
Your art is beautiful. Everything else feels unresponsive.
FancyReckless
14. Dec 2017 · 11:50 UTC
As others have said - great art, not so great controls. I feel like you would do really well if you would team up with a other people and just make art. Story seemed interesting too, so maybe point and click adventure would fit with your style quite nicely.