A path to follow by Xephrys
A quick game about the weight of killing, which path will you follow?
CONTROLS: WASD for movement, SPACE-bar to attack
NOTE: play game in fullscreen! press faint icon in lower right hand of game screen (as usual the concept of a playable browser viewport is lost on me)

Didn't have time for audio this time, didn't have time to do much of anything :sweat_smile: Running animation messed up so enjoy my stick figure walk! =)
| HTML5 (web) | https://xephrys.itch.io/a-path-to-follow |
| Google Drive Source Code | https://drive.google.com/file/d/1Opl_-yrA3vyUeirwG6VubCDE6Ab5jWpc/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/40/a-path-to-follow |
Ratings
| Overall | 636th | 2.639⭐ | 20🧑⚖️ |
| Fun | 668th | 2.028⭐ | 20🧑⚖️ |
| Innovation | 648th | 2.222⭐ | 20🧑⚖️ |
| Theme | 608th | 2.694⭐ | 20🧑⚖️ |
| Graphics | 29th | 4.25⭐ | 20🧑⚖️ |
| Mood | 292th | 3.167⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 6🗨️ |
The comnbat mechanics are really poor though... Only one kind of attack with a bad animation, I don't know how to time attacks, avoid the ennemy's attack, etc.
The gameplay is pretty underwhelming too, there's no real satisfaction or challenge to combat or non-combat, and the ending doesn't really change either way.