{"author_link":"\/users\/kr4ft3r","author_name":"kr4ft3r","author_uid":"1021925","comments":[{"author_name":"crass_sandwich","author_uid":"1013286","time":"2017-08-04T16:12:32Z","epoch":1501863152,"modified":1501863152,"text":"I like the idea a lot; there's a lot of potential here. The sonar UI is really cool, and I like how rhythmic the sonar beeps are. Since the tutorial doesn't start until you hit the Down button, it's somewhat confusing as to what you're supposed to do at first. I'm not a huge fan of the sea life being only kind of visible; I feel like you have to go all out and either make us rely entirely on the sonar, or give us full visibility without blur. I would have liked to see power as a bar instead of as text. Similarly, I thought the bottom row of text was the most recent, and thought the text indicator was bugged for a bit; flashing the most recent entry in some way could fix that","likes":2,"format":"md"},{"author_name":"Local Minimum","author_uid":"1000655","time":"2017-08-04T16:17:48Z","epoch":1501863468,"modified":1501863468,"text":"I liked the mood and the feeling of being in that little compartment and how I could\/needed to look around before choosing a direction to go. The harpoons were a nice touch and in general very well made game. I would suggest easing up on the story, especially that early on when there's a want to just look around and see what's out there. Or trying to record it and have it play out. Or break it up into smaller parts. I didn't really figure out the sonar, and perhaps the treasure should have been giving off a beep or something (maybe only per distance). So you had a sense of where to go. In general it felt like the world was a bit too vast for the content and so maybe setting it inside some trench or cave system to limit the mobility. Or increase the distance traveled by each click. In general very well made game though, and the way it is constructed, I am surprised you did not have a VR version for it.","likes":2,"format":"md"},{"author_name":"EShudra","author_uid":"1032976","time":"2017-08-04T16:42:33Z","epoch":1501864953,"modified":1501864953,"text":"Nice atmosphere. Intersting concept. But I have no idea how to find the treasure.\n\n:metal: **Overall: 3**","likes":1,"format":"md"},{"author_name":"red-fan-games","author_uid":"1003074","time":"2017-08-05T00:49:31Z","epoch":1501894171,"modified":1501894171,"text":"That sound design was wonderful! Everything had real wight to it, the ambient sound, light noise and voice lines all seemed heavy and even a little scary! It was in desperate need of something interesting to look at, maybe an underwater cave or actually seeing the octomutants, but still great job.\n\nP.S\nI saw you had audio problems with my game, want to give it another try? I have fixed them!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/plasma-arena","likes":2,"format":"md"},{"author_name":"Finlal","author_uid":"1007339","time":"2017-08-05T09:40:47Z","epoch":1501926047,"modified":1501926047,"text":"shit, shit, dammit!!))\nSound, atmosphere, idea are great!!","likes":1,"format":"md"},{"author_name":"Biocrust","author_uid":"1046045","time":"2017-08-05T16:08:01Z","epoch":1501949281,"modified":1501949281,"text":"Well made!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/comms","likes":1,"format":"md"},{"author_name":"Studio RTV","author_uid":"1036584","time":"2017-08-05T22:12:22Z","epoch":1501971142,"modified":1501971142,"text":"Solid game! Really liked the environment and mood set by the characters interacting with you, and having an immersive environment all around you to interact with. Having both lights and sonar also made it feel a lot more engaging.\n\nIt was a little difficult to actually keep track of where the treasure was, or generally where I actually was (the position updater helped, but still didn't mean too much to me since I couldn't really visualize it), but that also kind felt like it was a point of the game so I don't see it as like a HUGE negative point.","likes":2,"format":"md"},{"author_name":"DanielEnricoBotta","author_uid":"1042110","time":"2017-08-06T12:06:50Z","epoch":1502021210,"modified":1502021210,"text":"Very cool","likes":1,"format":"md"},{"author_name":"Somnium","author_uid":"1001576","time":"2017-08-06T15:59:35Z","epoch":1502035175,"modified":1502035175,"text":"The game was very atmospheric! The graphics and sound, especially the sonar, created a great mood for the game. It did feel like exploring a dark underwater world.\n\nFor later improvements, some additional waterlife or underwater features might be nice, the world felt a bit empty.\n\nThe humor was pretty funny and odd as well.\n\n>Gone treasure hunting,  \n>in the oppressive dark depths.  \n>...OCTOMUTANTS! **squish**\n","likes":1,"format":"md"},{"author_name":"Zirrrus","author_uid":"1009134","time":"2017-08-06T19:01:24Z","epoch":1502046084,"modified":1502046084,"text":"Really good atmosphere, creepy as hell.\nThe sub was cool, I liked having all the controls there in the actual environment and having to turn to use them made things more tense. The sound design was great too. Well done!\n\nThe story didn't really do anything for me though and was delivered in a really awkward way compared to the rest of the game.","likes":2,"format":"md"},{"author_name":"red-fan-games","author_uid":"1003074","time":"2017-08-07T01:13:15Z","epoch":1502068395,"modified":1502068395,"text":"Fixed the white dot problem on my game: https:\/\/ldjam.com\/events\/ludum-dare\/39\/plasma-arena","likes":1,"format":"md"},{"author_name":"frankiesmileshow","author_uid":"1012729","time":"2017-08-07T03:34:46Z","epoch":1502076886,"modified":1502076886,"text":"Excellent entry! Some solid atmosphere, feels suitably claustrophobic.","likes":2,"format":"md"},{"author_name":"Mathiouza","author_uid":"1002200","time":"2017-08-07T18:21:11Z","epoch":1502130071,"modified":1502130071,"text":"Really cool atmosphere ! The concept is really cool, the art is awesome and the sounds works well. Just one thing ... the dialogs skip too quickly x) I did not have the time to read x) Congrats though :)","likes":2,"format":"md"},{"author_name":"Irishbruse","author_uid":"1021898","time":"2017-08-08T12:29:56Z","epoch":1502195396,"modified":1502195396,"text":"Amazing game i can see why so many have voted very nice atmosphere love it!","likes":1,"format":"md"},{"author_name":"Kev Adsett","author_uid":"1011439","time":"2017-08-09T12:55:09Z","epoch":1502283309,"modified":1502283309,"text":"Hey, I played this game for approx 25 minutes.\n\nThe audio gave a solid sense of foreboding atmosphere.\n\nIt took me some time to understand the information the sonar was giving me, but I understood it in the end. I had started to take damage, before realising there was even a baddie upon me.\n\nThe story wasn't for me, the drug references, the unnecessary Russian expletives. Not my cup of tea.\n\nI never felt any requirement to press any button other than down. I had no reason to make any other directional choice. All I was told that the treasure starts beyond depth 45, so I just kept going down. I felt pretty powerless to change the outcome.\n\nI didn't know how to find the treasure, or how to improve my chances of finding the treasure.\n\nOverall it was an interesting graphical interpretation of what would usually be a text adventure.","likes":2,"format":"md"},{"author_name":"AFlatThrasher","author_uid":"1039314","time":"2017-08-09T16:40:25Z","epoch":1502296825,"modified":1502296825,"text":"As most said, other than the story, great atmosphere.  Sounds and graphics really conveyed that \"stuck deep down in the ocean with creepy things\" feel.  I did feel it was a little too ambiguous as to how to accomplish the goal of finding the treasure, though.","likes":2,"format":"md"},{"author_name":"simonhutchinson","author_uid":"1002685","time":"2017-08-09T23:38:58Z","epoch":1502321938,"modified":1502321938,"text":"Really nicely done. This is a really inspired idea executed really nicely. It does feel a little hard to figure out, but it's super fun to float around and encounter the beautiful sea creatures. Really nice work.","likes":2,"format":"md"},{"author_name":"Michael Feldman","author_uid":"1036511","time":"2017-08-11T01:57:57Z","epoch":1502416677,"modified":1502416677,"text":"I can't rave enough about this. Shit had me geeking. I like how you gave these dimitri and dude characters such a rich personality. They really motivated me to keep on playing. Literally loled at almost everything coming in from dude, especially when he spilt the water lol. Gotta say I love the 3d graphics too. This game would be great in a VR environment. Nice job.","likes":2,"format":"md"},{"author_name":"Dino_jr","author_uid":"1040459","time":"2017-08-11T20:38:21Z","epoch":1502483901,"modified":1502483901,"text":"That's a really nice game, I enjoy a lot the game and have fun, but didn't find the treasure haha, nice work","likes":2,"format":"md"},{"author_name":"DDSFloko","author_uid":"1046002","time":"2017-08-12T02:35:03Z","epoch":1502505303,"modified":1502505303,"text":"I have no idea how to find the treasure xD. This game looks have more potencial in a VR experience. Nice job man. :D","likes":1,"format":"md"},{"author_name":"Waveform Modulations","author_uid":"1037864","time":"2017-08-12T04:30:32Z","epoch":1502512232,"modified":1502512261,"text":"I liked the interface, the sonar system reminded me of Elite: Dangerous. The verbal reactions where amusing. Audio was atmospheric and well fitting.","likes":1,"format":"md"},{"author_name":"Faulkin","author_uid":"1039748","time":"2017-08-12T20:10:56Z","epoch":1502568656,"modified":1502568656,"text":"Great job with the graphics and sound, really sells the idea of exploring the abyss! I didn't understand how you are supposed to find the treasure when you get to the bottom though, maybe there was some clue I missed.","likes":1,"format":"md"}],"format":"md","images":["ld39\/36733-d73a411573e1b3efc740fcff05fbc35c.png"],"links":[{"url":"https:\/\/krafter.itch.io\/deep-raider","text":"Windows"},{"url":"https:\/\/krafter.itch.io\/deep-raider","text":"macOS"}],"metadata":{"g_key":"44719","g_author":"1021925","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"227278","g_title":"Deep Raider","g_status":"USEAR3","g_place":"516","g_commentcount":"22","g_site2_node_id":"36733","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"36733","n_urlkey":"227278","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/deep-raider","n_slug":"deep-raider","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"21925","n_created":"1501076659","n_modified":"1502124364","n_version":"138234","n_status":"COMMIT"},"node":{"id":36733,"parent":32802,"superparent":9,"author":21925,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T00:59:57Z","created":"2017-07-26T13:44:19Z","modified":"2017-08-07T16:46:04Z","version":138234,"slug":"deep-raider","name":"Deep Raider","body":"TIP: Play at night or with sunlight blocked otherwise you won't be able to see much.\n\nIn this game you drive a deep sea exploration vehicle. Even though camera is 3D and first-person, the action is turn-based, where most of buttons you can click counts as an action after which all the creatures will have their turn.\n\nThere is leveling up system and three lines of perks to boost.\n\nThree possible endings:\n-Out of power\n-Hull crushed\n-Finding treasure coordinates and getting out of the trench\n\nCONTROLS:\nAll the controls are presented as buttons inside vehicle interior\/\nPress [Space] if you want to skip turn. \n\n-Getting below creatures will have you entangled\n-Turning on the lights while next to a creature may get it shocked\n-You can use sonar to track locations of creatures around you. The treasure is not visible on sonar though. \n-Having lights and sonar turned on spends extra power per round. Perks can reduce that wastage.\n\nApart from clicking buttons in the vehicle interior, you can also use numpad keys to traverse: 8(North), 2(South), 6(East), 4(West), Numpad Plus (go up), Numpad Enter (go down)\n\n![screenshot1.jpg](\/\/\/raw\/5a5\/5\/z\/89d1.jpg)\n![screenshot2.jpg](\/\/\/raw\/5a5\/5\/z\/89d2.jpg)\n![screenshot3.jpg](\/\/\/raw\/5a5\/5\/z\/89d3.jpg)\n\nNOTICE: \n\nCompo version contains some problems, mainly:\n\n-Contains profane language and references to drugs.\n\n-Features a repelling storyline with grotesque characters so I am thinking of implementing a checkbox which turns story mode off.\n\nIf you want none of that, download the Postcompo version instead.","meta":{"cover":"\/\/\/content\/5a5\/5\/z\/89d0.png","link-01":"https:\/\/krafter.itch.io\/deep-raider","link-01-tag":"42337","link-02":"https:\/\/krafter.itch.io\/deep-raider","link-02-tag":"42339","author":[21925]},"path":"\/events\/ludum-dare\/39\/deep-raider","parents":[1,5,9,32802],"love":0,"notes":22,"notes-timestamp":"2017-08-12T20:10:56Z","grade":{"grade-01":39,"grade-02":39,"grade-03":39,"grade-04":39,"grade-05":39,"grade-06":37,"grade-07":36,"grade-08":39},"magic":{"cool":101.986949129,"feedback":46,"given":38.875,"grade":38.375,"grade-01-average":3.216,"grade-01-result":516,"grade-02-average":2.784,"grade-02-result":655,"grade-03-average":3.324,"grade-03-result":278,"grade-04-average":3.378,"grade-04-result":504,"grade-05-average":3.243,"grade-05-result":526,"grade-06-average":3.286,"grade-06-result":306,"grade-07-average":2.588,"grade-07-result":340,"grade-08-average":3.703,"grade-08-result":165,"smart":16.774841624228}},"text":"TIP: Play at night or with sunlight blocked otherwise you won't be able to see much.\n\nIn this game you drive a deep sea exploration vehicle. Even though camera is 3D and first-person, the action is turn-based, where most of buttons you can click counts as an action after which all the creatures will have their turn.\n\nThere is leveling up system and three lines of perks to boost.\n\nThree possible endings:\n-Out of power\n-Hull crushed\n-Finding treasure coordinates and getting out of the trench\n\nCONTROLS:\nAll the controls are presented as buttons inside vehicle interior\/\nPress [Space] if you want to skip turn. \n\n-Getting below creatures will have you entangled\n-Turning on the lights while next to a creature may get it shocked\n-You can use sonar to track locations of creatures around you. The treasure is not visible on sonar though. \n-Having lights and sonar turned on spends extra power per round. Perks can reduce that wastage.\n\nApart from clicking buttons in the vehicle interior, you can also use numpad keys to traverse: 8(North), 2(South), 6(East), 4(West), Numpad Plus (go up), Numpad Enter (go down)\n\n![screenshot1.jpg](\/\/\/raw\/5a5\/5\/z\/89d1.jpg)\n![screenshot2.jpg](\/\/\/raw\/5a5\/5\/z\/89d2.jpg)\n![screenshot3.jpg](\/\/\/raw\/5a5\/5\/z\/89d3.jpg)\n\nNOTICE: \n\nCompo version contains some problems, mainly:\n\n-Contains profane language and references to drugs.\n\n-Features a repelling storyline with grotesque characters so I am thinking of implementing a checkbox which turns story mode off.\n\nIf you want none of that, download the Postcompo version instead.","title":"Deep Raider"}