RoboRob by RoboRob

[raw]
made by RoboRob for LD35 (JAM)
Rob banks as the criminal mastermind in this top-down puzzle action game!

Change your shape to hide from different kinds of enemies. You are invisible to your matching form.

Your goal is to escape from the building and steal all treasures on your way out.

Controls:
Move: W, A, S, D

Square: J
Circle: K
Triangle: L
Restart: R
Next level when level is cleared: N

*Fixed memory leak that caused crashes.

The game is made with Unity and there is web client for html5.

Credits:
Lead Programmer & Level Designer - Kim Högnabba
Programmer & Level Designer - Wiljam Sundström (@WilQ_)
2D Artist & Level Designer - Kaisa Tuulenkari
3D Artist & Level Designer - Juho-Tuomas Ratinen
Lead Designer, Sound Designer & Level Design - Timo Pyrrö (@PONTTOS)

Ratings

Coolness 66% 3
Overall(Jam) 3.47 325
Audio(Jam) 3.40 262
Fun(Jam) 3.46 253
Graphics(Jam) 3.14 652
Humor(Jam) 2.50 509
Innovation(Jam) 3.29 338
Mood(Jam) 3.35 344
Theme(Jam) 3.96 115

Feedback

sol_hsa
19. Apr 2016 · 07:23 UTC
Pretty nice take on a stealth game. The music really creates a tense mood. I did have to retry the first level a bunch of times because one enemy does a 180' turn without any kind of warning.
CasualCat
19. Apr 2016 · 07:32 UTC
I like the idea but the execution was poor. It wasn't really challenging enough. There were hard parts but it was because it was testing my reaction. The 3D modeling was good though, but the UI could probably be redone. But I think if you just polish the game up it would be really good!
varuns
19. Apr 2016 · 09:39 UTC
Nice stealth mechanic! I had fun :D It was also polished by my standards :P
kwmx
19. Apr 2016 · 09:49 UTC
Good with the stealth tactics. Did totally get it on point with the theme
siryakko
19. Apr 2016 · 11:18 UTC
Yeaaah a stealth game using the theme correctly. Nice graphics and mechanics. You should continue working on it
AnaGF
19. Apr 2016 · 13:30 UTC
Good idea for a stealth game. I like the mechanic, 3d models are nice though I think UI could be better. But good work
ployer
19. Apr 2016 · 13:34 UTC
Good idea, felt the (J)(K)(L) UI should maybe have been colored that of the unit vision cones to help with remembering which key is which shape. Levels felt a bit long aswell, should have ramped up in size. other than that good job!
kariamoss
19. Apr 2016 · 13:39 UTC
I liked the idea, it's a good game :)
Wan
19. Apr 2016 · 13:41 UTC
Impressive entry!

The core mechanic works brilliantly, and though I didn't check the later levels, the first ones have enough variety to keep things interesting. Plus their difficulty is fair, making you observe patterns and act with a good timing. It's stealth gameplay brought back to its roots :)

The only issue I have is that since the levels can be quite large, some checkpoints would have made the game more enjoyable. Level 3 in particular was a bit frustrating to me.

Other than that I have no big issues, unlike CasualCat I found it polished enough for a game jam entry.

Congrats :)
mikeware
20. Apr 2016 · 05:16 UTC
Level Design was really solid. Really mind melting mechanic. Just wish I didn't have to click menus to retry again each time... keyboard support there would be nice.
🎤 RoboRob
20. Apr 2016 · 06:37 UTC
@mikeware Yes sorry we forgot to mention them in the description but actually you can press R for restart and N for next level if you have cleared the level. We have now added this information to the description. Thanks for the feedback.
Obvious_San
20. Apr 2016 · 19:27 UTC
Could be a really nice speedgame! :) Keep it up
arzi
21. Apr 2016 · 18:37 UTC
Nice stealth game, although a bit learning by mistakes. It had some odd lag spikes on my Macbook Pro.
wboqm
22. Apr 2016 · 09:05 UTC
Was slightly confused that I needed to go past the exit to find the diamond on the first level. Though I did appreciate how it introduced the mechanics.
🎤 RoboRob
22. Apr 2016 · 11:43 UTC
@wboqm: We were trying to think how to introduce the need to collect all the diamonds in order to clear the map. Maybe now in retrospec the exit should have been right next to start. Also the keycard maybe should have looked more keylike and when trying to go through the door it would give info that you need a key.

Anyway thank you and everyone else for trying out our game and thanks for the feedback.
🎤 RoboRob
22. Apr 2016 · 11:54 UTC
@arzi: yea it takes a bit time to learn the colors of the shapes and the enemy patterns. Also I now think that the order the levels are, is not optimal since maps between 5-8 are shorter but we felt that they needed more skill to clear. Then again the patterns on those maps are easier to recognize.

As for the mac problem, sadly we do not have a mac to test the game with and we are hoping it to just work with unity exporting.

The game probably lags due to the use of hundreds of raycasts per update, which deginitely isn't the best way to do the vision mesh for the robots. Also the garbagecollector might cause the lagspikes.

Thank you for trying out our game and ty for the feedback.
Arvydas
22. Apr 2016 · 15:11 UTC
Really really really great stealth/camouflage game! The mechanics, music, sounds, and setups are phenomenal. The visuals could be a bit better, like the designs of the characters, but other than that, great work!
webadev
22. Apr 2016 · 15:57 UTC
good sounds, have good feels ! :) Bit imple but addictive with time ! Nice ! :)
batmanasb
23. Apr 2016 · 00:17 UTC
OMG, I hate who ever made all the overlapping levels where one mistake kills you, and you have to go all the way back! Also, the large levels with multiple keys got very confusing. But overall I loved this game! Great amount of content, clever concept, very fun!
Freank
24. Apr 2016 · 13:55 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Togimaro
25. Apr 2016 · 18:15 UTC
Cool game!
Nice assets, great visual and cool level design idea!
Great job!
PS It's funny my game is really similar on somes points xD
DivineOmega
25. Apr 2016 · 19:19 UTC
Good stealth game with clever use of the theme. My only issue is that some of the enemies turn without warning. It would be useful for either the enemies to turn slower or for you to be able to see ahead in some way.
🎤 RoboRob
26. Apr 2016 · 04:31 UTC
@DivineOmega yes the turning seems to be the biggest problem with the game, the game turns into memorizing the patterns of the guards. We tried making the camera render bigger area, and it does help a bit, but still the suddenly turning guards seems to be the #1 problem on our game.

Thank you all for the feedback
marmpa
26. Apr 2016 · 10:50 UTC
Nice game.REally intense the music :D
Jupiter_Hadley
27. Apr 2016 · 21:43 UTC
Well made game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/7kJFcods5hA
Felladrin
01. May 2016 · 05:16 UTC
Very nice entry! Good use of the theme for the gameplay!
Frozen Fractal
01. May 2016 · 09:37 UTC
Nice! Interesting new take on the "sneak" concept. Switching shapes wasn't much of a challenge in the first level, but it gets increasingly hard when multiple guards' view regions overlap.
CaptainPilot
02. May 2016 · 21:09 UTC
Neat little stealth game. A little annoying having to backtrack to avoid crossing paths with multiple shaped enemies.
Brickkid512
06. May 2016 · 01:37 UTC
Really good idea
Reiv
07. May 2016 · 21:40 UTC
NIce mechanics. All the audio fits really well. The game gets really hard after first level.