Sunken Mystery by Shubham Gupta



The war had begun, it was destruction everyone. Inorder to escape it,Billy started building his world underground. He had created many obstacles so that no destructor could reach him. Now that the war had finally been over, he wants to go back. Help him overcome the obstacles and go back to his original world.
Link to Game : https://www.gamebucket.io/game/5ed4098a-48d3-489f-ba01-7eb8f7252a7a
indiexpo : https://www.indiexpo.net/en/games/sunken-mystery
itch.io : https://shubhamgupta25.itch.io/sunkenmystery
Ratings
| Overall | 652th | 2.85⭐ | 63🧑⚖️ |
| Fun | 555th | 2.847⭐ | 62🧑⚖️ |
| Innovation | 736th | 2.136⭐ | 62🧑⚖️ |
| Theme | 719th | 2.407⭐ | 62🧑⚖️ |
| Graphics | 574th | 2.898⭐ | 62🧑⚖️ |
| Audio | 446th | 2.596⭐ | 55🧑⚖️ |
| Humor | 589th | 2⭐ | 55🧑⚖️ |
| Mood | 610th | 2.745⭐ | 58🧑⚖️ |
| Given | 38🗳️ | 28🗨️ |
The first scene was hard and when I died in the second scene I started from the beginning!
I had a lot of trouble with the control scheme, I think the character controller could stand to have a few improvements. The timer is hard, but possible. Good puzzle design going on though.
I enjoyed playing this, thanks.
Cheers :)
Link to the song on YouTube:
https://www.youtube.com/watch?v=VBlaWzMiZYw
The graphics were nice but you may want to emphasize the oxygen meter more in the UI since it's such a significant part of the gameplay. Cool music too! Also, people seem to be commenting that they could reset the oxygen meter but I couldn't...how is it done?
Please rate my game!!!
https://ldjam.com/events/ludum-dare/38/monster-island
https://ldjam.com/events/ludum-dare/38/bebroom-fishing
the game gitchy alot if i push the box may i die if i walk to wall i die idk why ?
but i like the animation i like the idea , u just need to fix the bugs in the way :)
Excellent work! Very functional and with just a little more polish it could be released commercially.
Overall you did good, and controls are well placed - but the issue lies in hitboxes and - since I see you used Unity - either in materials, or collision mechanic. In many places hitboxes make the player stuck (which can be alleviated with tweaks and less friction if physics are used).
Since it's a skill-based game, and fast paced at that, it feels unfair when player loses because of it. Don't get me wrong - you did an tremendous amount of work on this, it's just that in this type of games it takes a long time - and loads of playtesting - to get those things just right.
Besides that, and some minor tweaks (like more careful object placement not to leave gaps, and dealing with things like those moving boxes in lvl 2 going through walls) its all right. You made difficult but manageable levels, controls are easy to pick up, obstacles are understandable and not unfair.
I hope you'll have time to develop your project further :)
Cheers, and stay awesome!
P.S. Please, credit the music author :)
* The music was very nice, but if you didn't create it yourself you should opt out of the music category for voting.
* The controls/physics could use some tweaking. It's easy to get stuck on things.
* There should probably be an oxygen count-down or bar telling you how long you have left before you lose
* There should be pickups that restore some oxygen.
* Running out of lives should not be a thing; starting over from level 1 is ok in games making use of procedurally-generated content, but otherwise, it doesn't add to the game in most cases.
In any case, kudos to you guys for this, good job!