Sacrifice by Sword by Torn
Lore
All time and purpose has ended, as you're stuck in an eternal swordfight to the death against the followers of various gods. Your god demands sacrifices in his honor, and promises to bestow you with ever-increasing power the more you sacrifice. But beware, such a promise has been given to all who suffer in this realm. Will you rise above the rest, or will you be destroyed by them? One way or the other, there is no salvation.
Controls
- WASD or Arrow Keys to move
- Click to attack in the direction you're moving
- Space opens and closes the upgrade menu
- Shift and Ctrl also work in Spectator Mode
Description
Basically, the game is a never-ending team deathmatch. The stakes are constantly escalating, as new people are being poured into the world. Each carries a soul, and the killer of each gets all those souls (even the used ones), meaning the amount of souls ever only goes up. The AI also knows how to purchase upgrades for themselves, so there's a possibility you will eventually face someone much exceeding your own level of strength.
The game is played on a 1km² map, and there are also some unarmed characters serving as easy pray.
Spectator Mode
If you get tired of that, you can go enjoy Spectator Mode, which is the same game, but you can fly around and see how everyone is squabbling. It's a lot of fun, and if you leave it running for long enough, you might just see some characters emerging as superior fighters, and thus the populations of those gods increasing.
Ratings
| Overall | 331th | 3.194⭐ | 20🧑⚖️ |
| Fun | 285th | 3.139⭐ | 20🧑⚖️ |
| Innovation | 251th | 3.194⭐ | 20🧑⚖️ |
| Theme | 399th | 2.972⭐ | 20🧑⚖️ |
| Graphics | 384th | 2.778⭐ | 20🧑⚖️ |
| Mood | 430th | 2.5⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
Feedback:
- I think if you are going to have attack on left click, then the character should attack in the direction the mouse is pointing instead of the direction the character is facing. This might also make it easier to kite enemies.
- Sometimes I walked for a long time and couldn't find any enemies, other times there were too many. I don't know how to remedy this besides adding a map or an arrow indicating where to go to find action.
- I think there should be visual feedback when you are able to swing your sword again.
- Spectator mode was a really good inclusion
- the terrain could use some landmarks, or random decoration like trees, rocks, or grass.
A minimap and some terrain decorations were planned, but I ran out of time to implement them.
I agree that having to turn around to attack feels kind of tedious, but I felt like it might be too easy otherwise. In hindsight, I think there is some better compromise to be found between the two.
The sword cooldown indicator is a good idea.
two things,
I think you should add collider in the edge of the map so players don't fall down :joy:
Second, you should let players know where the enemies are, I know you are planning on minimap but I think you can just simply apply the inspector mode into it to let players able to rotate and move up the camera to check the situation around them
Overall it's a good entry and I enjoy playing it!
Nice job!
I agree it's more fun to attack really fast, but I figured I would set the attack speed low at first so you couldn't just mindlessly hold down attack. Spend some points into attack speed, and the situation should quickly improve.
Sadly even for such simple sprites, the animations took way too much time for me, so I scrapped the idea of having fancy attacks or more enemy types.
Good job!
The idea seems to revolve around the same systemic loop of battle royale games, however, what I enjoy about this concept is that, due to the use of choice-based stat growth, player strength is more theoretically dependent on player skill rather than map rng (e.g. finding a powerful weapon). The combat isn't much at the moment, and the ai tends to mindlessly conglomerate into "fight trains" (haha) but nonetheless the idea is interesting and fun for a small experience!
The spectator mode is fascinating, and gives the sense of watching over little ants go about their business, haha. All in all, great idea with solid execution that could definitely grow in some interesting ways!